The old system was fairly convoluted:
* A temporary label was created.
* A single PROLOG_LABEL was created with it.
* A few MCCFIInstructions were created with the same label.
The semantics were that the cfi instructions were mapped to the PROLOG_LABEL
via the temporary label. The output position was that of the PROLOG_LABEL.
The temporary label itself was used only for doing the mapping.
The new CFI_INSTRUCTION has a 1:1 mapping to MCCFIInstructions and points to
one by holding an index into the CFI instructions of this function.
I did consider removing MMI.getFrameInstructions completelly and having
CFI_INSTRUCTION own a MCCFIInstruction, but MCCFIInstructions have non
trivial constructors and destructors and are somewhat big, so the this setup
is probably better.
The net result is that we don't create temporary labels that are never used.
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This optional register liveness analysis pass can be enabled with either
-enable-stackmap-liveness, -enable-patchpoint-liveness, or both. The pass
traverses each basic block in a machine function. For each basic block the
instructions are processed in reversed order and if a patchpoint or stackmap
instruction is encountered the current live-out register set is encoded as a
register mask and attached to the instruction.
Later on during stackmap generation the live-out register mask is processed and
also emitted as part of the stackmap.
This information is optional and intended for optimization purposes only. This
will enable a client of the stackmap to reason about the registers it can use
and which registers need to be preserved.
Reviewed by Andy
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This reverts commit r197254.
This was an accidental merge of Juergen's patch. It will be checked in
shortly, but wasn't meant to go in quite yet.
Conflicts:
include/llvm/CodeGen/StackMaps.h
lib/CodeGen/StackMaps.cpp
test/CodeGen/X86/stackmap-liveness.ll
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<def,dead> ones.
Add an assertion to make sure we catch this in the future.
Fixes <rdar://problem/15464559>.
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This currently unused function appeared to be asserting in the wrong
direction - DebugValues are never definitions of registers, only uses.
Curiously we don't perform any of these checks for the more common (&
actually used) case of MachineOperand::CreateReg (or other Create
functions).
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Instead of an std::vector<MachineOperand>, use MachineOperand arrays
from an ArrayRecycler living in MachineFunction.
This has several advantages:
- MachineInstr now has a trivial destructor, making it possible to
delete them in batches when destroying MachineFunction. This will be
enabled in a later patch.
- Bypassing malloc() and free() can be faster, depending on the system
library.
- MachineInstr objects and their operands are allocated from the same
BumpPtrAllocator, so they will usually be next to each other in
memory, providing better locality of reference.
- Reduce MachineInstr footprint. A std::vector is 24 bytes, the new
operand array representation only uses 8+4+1 bytes in MachineInstr.
- Better control over operand array reallocations. In the old
representation, the use-def chains would be reordered whenever a
std::vector reached its capacity. The new implementation never changes
the use-def chain order.
Note that some decisions in the code generator depend on the use-def
chain orders, so this patch may cause different assembly to be produced
in a few cases.
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- BlockAddress has no support of BA + offset form and there is no way to
propagate that offset into machine operand;
- Add BA + offset support and a new interface 'getTargetBlockAddress' to
simplify target block address forming;
- All targets are modified to use new interface and X86 backend is enhanced to
support BA + offset addressing.
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After much agonizing, use a full 4 bits of precious MachineOperand space
to encode this. This uses existing padding, and doesn't grow
MachineOperand beyond its current 32 bytes.
This allows tied defs among the first 15 operands on a normal
instruction, just like the current MCInstrDesc constraint encoding.
Inline assembly needs to be able to tie more than the first 15 operands,
and gets special treatment.
Tied uses can appear beyond 15 operands, as long as they are tied to a
def that's in range.
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Manage tied operands entirely internally to MachineInstr. This makes it
possible to change the representation of tied operands, as I will do
shortly.
The constraint that tied uses and defs must be in the same order was too
restrictive.
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While in SSA form, a MachineInstr can have pairs of tied defs and uses.
The tied operands are used to represent read-modify-write operands that
must be assigned the same physical register.
Previously, tied operand pairs were computed from fixed MCInstrDesc
fields, or by using black magic on inline assembly instructions.
The isTied flag makes it possible to add tied operands to any
instruction while getting rid of (some of) the inlineasm magic.
Tied operands on normal instructions are needed to represent predicated
individual instructions in SSA form. An extra <tied,imp-use> operand is
required to represent the output value when the instruction predicate is
false.
Adding a predicate to:
%vreg0<def> = ADD %vreg1, %vreg2
Will look like:
%vreg0<tied,def> = ADD %vreg1, %vreg2, pred:3, %vreg7<tied,imp-use>
The virtual register %vreg7 is the value given to %vreg0 when the
predicate is false. It will be assigned the same physreg as %vreg0.
This commit adds the isTied flag and sets it based on MCInstrDesc when
building an instruction. The flag is not used for anything yet.
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Register operands are manipulated by a lot of target-independent code,
and it is not always possible to preserve target flags. That means it is
not safe to use target flags on register operands.
None of the targets in the tree are using register operand target flags.
External targets should be using immediate operands to annotate
instructions with operand modifiers.
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Use a more conventional doubly linked list where the Prev pointers form
a cycle. This means it is no longer necessary to adjust the Prev
pointers when reallocating the VRegInfo array.
The test changes are required because the register allocation hint is
using the use-list order to break ties.
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Register MachineOperands are kept in linked lists accessible via MRI's
reg_iterator interfaces. The linked list management was handled partly
by MachineOperand methods, partly by MRI methods.
Move all of the list management into MRI, delete
MO::AddRegOperandToRegInfo() and MO::RemoveRegOperandFromRegInfo().
Be more explicit about handling the cases where an MRI pointer isn't
available.
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MRI provides iterators for traversing the use-def chains. They should
not be accessible from anywhere else.
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A target index operand looks a lot like a constant pool reference, but
it is completely target-defined. It contains the 8-bit TargetFlags, a
32-bit index, and a 64-bit offset. It is preserved by all code generator
passes.
TargetIndex operands can be used to carry target-specific information in
cases where immediate operands won't suffice.
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hash_value overload for MachineOperands. This addresses a FIXME
sufficient for me to remove it, and cleans up the code nicely too.
The important changes to the hashing logic:
- TargetFlags are now included in all of the hashes. These were complete
missed.
- Register operands have their subregisters and whether they are a def
included in the hash.
- We now actually hash all of the operand types. Previously, many
operand types were simply *dropped on the floor*. For example:
- Floating point immediates
- Large integer immediates (>64-bit)
- External globals!
- Register masks
- Metadata operands
- It removes the offset from the block-address hash; I'm a bit
suspicious of this, but isIdenticalTo doesn't consider the offset for
black addresses.
Any patterns involving these entities could have triggered extreme
slowdowns in MachineCSE or PHIElimination. Let me know if there are PRs
you think might be closed now... I'm looking myself, but I may miss
them.
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It can be necessary to detach a register mask pointer from its
MachineOperand. This method is convenient for checking clobbered
physregs on a detached bitmask pointer.
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It doesn't seem worthwhile to give meaning to a NULL register mask
pointer. It complicates all the code using register mask operands.
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Register masks will be used as a compact representation of large clobber
lists. Currently, an x86 call instruction has some 40 operands
representing call-clobbered registers. That's more than 1kB of useless
operands per call site.
A register mask operand references a bit mask of call-preserved
registers, everything else is clobbered. The bit mask will typically
come from TargetRegisterInfo::getCallPreservedMask().
By abandoning ImplicitDefs for call-clobbered registers, it also becomes
possible to share call instruction descriptions between calling
conventions, and we can get rid of the WINCALL* instructions.
This patch introduces the new operand kind. Future patches will add
RegMask support to target-independent passes before finally the fixed
clobber lists can be removed from call instruction descriptions.
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This flag is used when bundling machine instructions. It indicates
whether the operand reads a value defined inside or outside its bundle.
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The <undef> flag says that a MachineOperand doesn't read its register,
or doesn't depend on the previous value of its register.
A full register def never depends on the previous register value. A
partial register def may depend on the previous value if it is intended
to update part of a register.
For example:
%vreg10:dsub_0<def,undef> = COPY %vreg1
%vreg10:dsub_1<def> = COPY %vreg2
The first copy instruction defines the full %vreg10 register with the
bits not covered by dsub_0 defined as <undef>. It is not considered a
read of %vreg10.
The second copy modifies part of %vreg10 while preserving the rest. It
has an implicit read of %vreg10.
This patch adds a MachineOperand::readsReg() method to determine if an
operand reads its register.
Previously, this was modelled by adding a full-register <imp-def>
operand to the instruction. This approach makes it possible to
determine directly from a MachineOperand if it reads its register. No
scanning of MI operands is required.
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of using a Location class with the same information.
When making a copy of a MachineOperand that was already stored in a
MachineInstr, it is necessary to clear the parent pointer on the copy. Otherwise
the register use-def lists become inconsistent.
Add MachineOperand::clearParent() to do that. An alternative would be a custom
MachineOperand copy constructor that cleared ParentMI. I didn't want to do that
because of the performance impact.
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Pull an unsigned out of the Contents union such that it has the same size as two
pointers and no padding.
Arrange members such that the Contents union and all pointers can be 8-byte
aligned without padding.
This speeds up code generation by 0.8% on a 64-bit host. 32-bit hosts should be
unaffected.
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implementation that is correct for most targets. Tablegen will override where
needed.
Add MachineOperand::subst{Virt,Phys}Reg methods that correctly handle existing
subreg indices when sustituting registers.
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Here is a theoretical example that illustrates why the placement is important.
tmp1 =
store tmp1 -> x
...
tmp2 = add ...
...
call
...
store tmp2 -> x
Now mem2reg comes along:
tmp1 =
dbg_value (tmp1 -> x)
...
tmp2 = add ...
...
call
...
dbg_value (tmp2 -> x)
When the debugger examine the value of x after the add instruction but before the call, it should have the value of tmp1.
Furthermore, for dbg_value's that reference constants, they should not be emitted at the beginning of the block (since they do not have "producers").
This patch also cleans up how SDISel manages DbgValue nodes. It allow a SDNode to be referenced by multiple SDDbgValue nodes. When a SDNode is deleted, it uses the information to find the SDDbgValues and invalidate them. They are not deleted until the corresponding SelectionDAG is destroyed.
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