a flawed direction and causing miscompiles. Read on for details.
Fundamentally, the premise of this patch series was to map
VECTOR_SHUFFLE DAG nodes into VSELECT DAG nodes for all blends because
we are going to *have* to lower to VSELECT nodes for some blends to
trigger the instruction selection patterns of variable blend
instructions. This doesn't actually work out so well.
In order to match performance with the existing VECTOR_SHUFFLE
lowering code, we would need to re-slice the blend in order to fit it
into either the integer or floating point blends available on the ISA.
When coming from VECTOR_SHUFFLE (or other vNi1 style VSELECT sources)
this works well because the X86 backend ensures that these types of
operands to VSELECT get sign extended into '-1' and '0' for true and
false, allowing us to re-slice the bits in whatever granularity without
changing semantics.
However, if the VSELECT condition comes from some other source, for
example code lowering vector comparisons, it will likely only have the
required bit set -- the high bit. We can't blindly slice up this style
of VSELECT. Reid found some code using Halide that triggers this and I'm
hopeful to eventually get a test case, but I don't need it to understand
why this is A Bad Idea.
There is another aspect that makes this approach flawed. When in
VECTOR_SHUFFLE form, we have very distilled information that represents
the *constant* blend mask. Converting back to a VSELECT form actually
can lose this information, and so I think now that it is better to treat
this as VECTOR_SHUFFLE until the very last moment and only use VSELECT
nodes for instruction selection purposes.
My plan is to:
1) Clean up and formalize the target pre-legalization DAG combine that
converts a VSELECT with a constant condition operand into
a VECTOR_SHUFFLE.
2) Remove any fancy lowering from VSELECT during *legalization* relying
entirely on the DAG combine to catch cases where we can match to an
immediate-controlled blend instruction.
One additional step that I'm not planning on but would be interested in
others' opinions on: we could add an X86ISD::VSELECT or X86ISD::BLENDV
which encodes a fully legalized VSELECT node. Then it would be easy to
write isel patterns only in terms of this to ensure VECTOR_SHUFFLE
legalization only ever forms the fully legalized construct and we can't
cycle between it and VSELECT combining.
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The sign-/zero-extension of the loaded value can be performed by the memory
instruction for free. If the result of the load has only one use and the use is
a sign-/zero-extend, then we emit the proper load instruction. The extend is
only a register copy and will be optimized away later on.
Other instructions that consume the sign-/zero-extended value are also made
aware of this fact, so they don't fold the extend too.
This fixes rdar://problem/18495928.
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map, this makes sure that we can compile the same code for two different
ABIs (hard and soft float) in the same module.
Update one testcase accordingly (and fix some confusing naming) and
add a new testcase as well with the ordering swapped which would
highlight the problem.
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These turn into fadds, so combine them into the target
mad node.
fadd (fadd (a, a), b) -> mad 2.0, a, b
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This patch improves the target-specific cost model to better handle signed
division by a power of two. The immediate result is that this enables the SLP
vectorizer to do a better job.
http://reviews.llvm.org/D5469
PR20714
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Runtime unrolling will create a prologue to execute the extra
iterations which is can't divided by the unroll factor. It
generates an if-then-else sequence to jump into a factor -1
times unrolled loop body, like
extraiters = tripcount % loopfactor
if (extraiters == 0) jump Loop:
if (extraiters == loopfactor) jump L1
if (extraiters == loopfactor-1) jump L2
...
L1: LoopBody;
L2: LoopBody;
...
if tripcount < loopfactor jump End
Loop:
...
End:
It means if the unroll factor is 4, the loop body will be 7
times unrolled, 3 are in loop prologue, and 4 are in the loop.
This commit is to use a loop to execute the extra iterations
in prologue, like
extraiters = tripcount % loopfactor
if (extraiters == 0) jump Loop:
else jump Prol
Prol: LoopBody;
extraiters -= 1 // Omitted if unroll factor is 2.
if (extraiters != 0) jump Prol: // Omitted if unroll factor is 2.
if (tripcount < loopfactor) jump End
Loop:
...
End:
Then when unroll factor is 4, the loop body will be copied by
only 5 times, 1 in the prologue loop, 4 in the original loop.
And if the unroll factor is 2, new loop won't be created, just
as the original solution.
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nodes, and rely exclusively on its logic. This removes a ton of
duplication from the blend lowering and centralizes it in one place.
One downside is that it requires a bunch of hacks to make this work with
the current legalization framework. We have to manually speculate one
aspect of legalizing VSELECT nodes to get everything to work nicely
because the existing legalization framework isn't *actually* bottom-up.
The other grossness is that we somewhat duplicate the analysis of
constant blends. I'm on the fence here. If reviewers thing this would
look better with VSELECT when it has constant operands dumping over tho
VECTOR_SHUFFLE, we could go that way. But it would be a substantial
change because currently all of the actual blend instructions are
matched via patterns in the TD files based around VSELECT nodes (despite
them not being perfect fits for that). Suggestions welcome, but at least
this removes the rampant duplication in the backend.
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X86 target-specific DAG combining that tried to convert VSELECT nodes
into VECTOR_SHUFFLE nodes that it "knew" would lower into
immediate-controlled blend nodes.
Turns out, we have perfectly good lowering of all these VSELECT nodes,
and indeed that lowering already knows how to handle lowering through
BLENDI to immediate-controlled blend nodes. The code just wasn't getting
used much because this thing forced the world to go through the vector
shuffle lowering. Yuck.
This also exposes that I was too aggressive in avoiding domain crossing
in v218588 with that lowering -- when the other option is to expand into
two 128-bit vectors, it is worth domain crossing. Restore that behavior
now that we have nice tests covering it.
The test updates here fall into two camps. One is where previously we
ended up with an unsigned encoding of the blend operand and now we get
a signed encoding. In most of those places there were elaborate comments
explaining exactly what these operands really mean. Rather than that,
just switch these tests to use the nicely decoded comments that make it
obvious that the final shuffle matches.
The other updates are just removing pointless domain crossing by
blending integers with PBLENDW rather than BLENDPS.
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AVX-512.
There is no interesting logic yet. Everything ends up eventually
delegating to the generic code to split the vector and shuffle the
halves. Interestingly, that logic does a significantly better job of
lowering all of these types than the generic vector expansion code does.
Mostly, it lets most of the cases fall back to nice AVX2 code rather
than all the way back to SSE code paths.
Step 2 of basic AVX-512 support in the new vector shuffle lowering. Next
up will be to incrementally add direct support for the basic instruction
set to each type (adding tests first).
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vectors.
Someone will need to build the AVX512 lowering, which should follow
AVX1 and AVX2 *very* closely for AVX512F and AVX512BW resp. I've added
a dummy test which is a port of the v8f32 and v8i32 tests from AVX and
AVX2 to v8f64 and v8i64 tests for AVX512F and AVX512BW. Hopefully this
is enough information for someone to implement proper lowering here. If
not, I'll be happy to help, but right now the AVX-512 support isn't
a priority for me.
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lowerings.
This was hopelessly broken. First, the x86 backend wants '-1' to be the
element value representing true in a boolean vector, and second the
operand order for VSELECT is backwards from the actual x86 instructions.
To make matters worse, the backend is just using '-1' as the true value
to get the high bit to be set. It doesn't actually symbolically map the
'-1' to anything. But on x86 this isn't quite how it works: there *only*
the high bit is relevant. As a consequence weird non-'-1' values like
0x80 actually "work" once you flip the operands to be backwards.
Anyways, thanks to Hal for helping me sort out what these *should* be.
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new vector shuffle target DAG combines -- it helps to actually test for
the value you want rather than just using an integer in a boolean
context.
Have I mentioned that I loathe implicit conversions recently? :: sigh ::
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of widening masks.
We can't widen a zeroing mask unless both elements that would be merged
are either zeroed or undef. This is the only way to widen a mask if it
has a zeroed element.
Also clean up the code here by ordering the checks in a more logical way
and by using the symoblic values for undef and zero. I'm actually torn
on using the symbolic values because the existing code is littered with
the assumption that -1 is undef, and moreover that entries '< 0' are the
special entries. While that works with the values given to these
constants, using the symbolic constants actually makes it a bit more
opaque why this is the case.
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If there is a store followed by a store with the same value to the same location, then the store is dead/noop. It can be removed.
This problem is found in spec2006-197.parser.
For example,
stur w10, [x11, #-4]
stur w10, [x11, #-4]
Then one of the two stur instructions can be removed.
Patch by David Xu!
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and in the target shuffle combining when trying to widen vector
elements.
Previously only one of these was correct, and we didn't correctly
propagate zeroing target shuffle masks (which have a different sentinel
value from undef in non- target shuffle masks now). This isn't just
a missed optimization, this caused us to drop zeroing shuffles on the
floor and miscompile code. The added test case is one example of that.
There are other fixes to the test suite as a consequence of this as well
as restoring the undef elements in some of the masks that were lost when
I brought sanity to the actual *value* of the undef and zero sentinels.
I've also just cleaned up some of the PSHUFD and PSHUFLW and PSHUFHW
combining code, but that code really needs to go. It was a nice initial
attempt, but it isn't very principled and the recursive shuffle combiner
is much more powerful.
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to significantly more sane sentinels. Notably, everywhere else in the
backend's representation of shuffles uses '-1' to represent undef. The
target shuffle masks really shouldn't diverge from that, especially as
in a few places they are manipulated by shared code.
This causes us to lose some undef lanes in various test masks. I want to
get these back, but technically it isn't invalid and there are a *lot*
of bugs here so I want to try to establish a saner baseline for fixing
some of the bugs by aligning the specific senitnel values used.
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This is purely refactoring. No functional changes intended. PowerPC is the only target
that is currently using this interface.
The ultimate goal is to allow targets other than PowerPC (certainly X86 and Aarch64) to turn this:
z = y / sqrt(x)
into:
z = y * rsqrte(x)
And:
z = y / x
into:
z = y * rcpe(x)
using whatever HW magic they can use. See http://llvm.org/bugs/show_bug.cgi?id=20900 .
There is one hook in TargetLowering to get the target-specific opcode for an estimate instruction
along with the number of refinement steps needed to make the estimate usable.
Differential Revision: http://reviews.llvm.org/D5484
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Users of getSectionContents shouldn't try to pass in BSS or virtual
sections. In all instances, this is a bug in the code calling this
routine.
N.B. Some COFF implementations (like CL) will mark their BSS sections as
taking space on disk. This would confuse COFFObjectFile into thinking
the section is larger than the file.
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So in fully linked images when a call is made through a stub it now gets a
comment like the following in the disassembly:
callq 0x100000f6c ## symbol stub for: _printf
indicating the call is to a symbol stub and which symbol it is for. This is
done for branch reference types and seeing if the branch target is in a stub
section and if so using the indirect symbol table entry for that stub and
using that symbol table entries symbol name.
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that managed to elude all of my fuzz testing historically. =/
Something changed to allow this code path to actually be exercised and
it was doing bad things. It is especially heavily exercised by the
patterns that emerge when doing AVX shuffles that end up lowered through
the 128-bit code path.
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This has weird operand requirements so it's worthwhile
to have very strict checks for its operands.
Add different combinations of SGPR operands.
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Instead of moving the first SGPR that is different than the first,
legalize the operand that requires the fewest moves if one
SGPR is used for multiple operands.
This saves extra moves and is also required for some instructions
which require that the same operand be used for multiple operands.
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Disable the SGPR usage restriction parts of the DAG legalizeOperands.
It now should only be doing immediate folding until it can be replaced
later. The real legalization work is now done by the other
SIInstrInfo::legalizeOperands
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e.g. v_cndmask_b32 requires the condition operand be an SGPR.
If one of the source operands were an SGPR, that would be considered
the one SGPR use and the condition operand would be illegally moved.
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No test since the current SIISelLowering::legalizeOperands
effectively hides this, and the general uses seem to only fire
on SALU instructions which don't have modifiers between
the operands.
When trying to use legalizeOperands immediately after
instruction selection, it now sees a lot more patterns
it did not see before which break on this.
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The annotation instructions are dropped during codegen and have no
impact on size. In some cases, the annotations were preventing the
unroller from unrolling a loop because the annotation calls were
pushing the cost over the unrolling threshold.
Differential Revision: http://reviews.llvm.org/D5335
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layer of tie-breaking sorting, it really helps to check that you're in
a tie first. =] Otherwise the whole thing cycles infinitely. Test case
added, another one found through fuzz testing.
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AVX support.
New test cases included. Note that none of the existing test cases
covered these buggy code paths. =/ Also, it is clear from this that
SHUFPS and SHUFPD are the most bug prone shuffle instructions in x86. =[
These were all detected by fuzz-testing. (I <3 fuzz testing.)
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This patch makes the ARM backend transform 3 operand instructions such as
'adds/subs' to the 2 operand version of the same instruction if the first
two register operands are the same.
Example: 'adds r0, r0, #1' will is transformed to 'adds r0, #1'.
Currently for some instructions such as 'adds' if you try to assemble
'adds r0, r0, #8' for thumb v6m the assembler would throw an error message
because the immediate cannot be encoded using 3 bits.
The backend should be smart enough to transform the instruction to
'adds r0, #8', which allows for larger immediate constants.
Patch by Ranjeet Singh.
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based on the Function. This is currently used to implement
mips16 support in the mips backend via the existing module
pass resetting the subtarget.
Things to note:
a) This involved running resetTargetOptions before creating a
new subtarget so that code generation options like soft-float
could be recognized when creating the new subtarget. This is
to deal with initialization code in isel lowering that only
paid attention to the initial value.
b) Many of the existing testcases weren't using the soft-float
feature correctly. I've corrected these based on the check
values assuming that was the desired behavior.
c) The mips port now pays attention to the target-cpu and
target-features strings when generating code for a particular
function. I've removed these from one function where the
requested cpu and features didn't match the check lines in
the testcase.
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Machine Sink uses loop depth information to select between successors BBs to
sink machine instructions into, where BBs within smaller loop depths are
preferable. This patch adds support for choosing between successors by using
profile information from BlockFrequencyInfo instead, whenever the information
is available.
Tested it under SPEC2006 train (average of 30 runs for each program); ~1.5%
execution speedup in average on x86-64 darwin.
<rdar://problem/18021659>
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