This patch enables support for the conversion of v2i32 to v2f64 to use the CVTDQ2PD xmm instruction and stay on the SSE unit instead of scalarizing, sign extending to i64 and using CVTSI2SDQ scalar conversions.
Differential Revision: http://reviews.llvm.org/D10433
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This patch removes the old X86ISD::FSRL op - which allowed float vectors to use the byte right shift operations (causing a domain switch....).
Since the refactoring of the shuffle lowering code this no longer has any use.
Differential Revision: http://reviews.llvm.org/D10169
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in-register LUT technique.
Summary:
A description of this technique can be found here:
http://wm.ite.pl/articles/sse-popcount.html
The core of the idea is to use an in-register lookup table and the
PSHUFB instruction to compute the population count for the low and high
nibbles of each byte, and then to use horizontal sums to aggregate these
into vector population counts with wider element types.
On x86 there is an instruction that will directly compute the horizontal
sum for the low 8 and high 8 bytes, giving vNi64 popcount very easily.
Various tricks are used to get vNi32 and vNi16 from the vNi8 that the
LUT computes.
The base implemantion of this, and most of the work, was done by Bruno
in a follow up to D6531. See Bruno's detailed post there for lots of
timing information about these changes.
I have extended Bruno's patch in the following ways:
0) I committed the new tests with baseline sequences so this shows
a diff, and regenerated the tests using the update scripts.
1) Bruno had noticed and mentioned in IRC a redundant mask that
I removed.
2) I introduced a particular optimization for the i32 vector cases where
we use PSHL + PSADBW to compute the the low i32 popcounts, and PSHUFD
+ PSADBW to compute doubled high i32 popcounts. This takes advantage
of the fact that to line up the high i32 popcounts we have to shift
them anyways, and we can shift them by one fewer bit to effectively
divide the count by two. While the PSHUFD based horizontal add is no
faster, it doesn't require registers or load traffic the way a mask
would, and provides more ILP as it happens on different ports with
high throughput.
3) I did some code cleanups throughout to simplify the implementation
logic.
4) I refactored it to continue to use the parallel bitmath lowering when
SSSE3 is not available to preserve the performance of that version on
SSE2 targets where it is still much better than scalarizing as we'll
still do a bitmath implementation of popcount even in scalar code
there.
With #1 and #2 above, I analyzed the result in IACA for sandybridge,
ivybridge, and haswell. In every case I measured, the throughput is the
same or better using the LUT lowering, even v2i64 and v4i64, and even
compared with using the native popcnt instruction! The latency of the
LUT lowering is often higher than the latency of the scalarized popcnt
instruction sequence, but I think those latency measurements are deeply
misleading. Keeping the operation fully in the vector unit and having
many chances for increased throughput seems much more likely to win.
With this, we can lower every integer vector popcount implementation
using the LUT strategy if we have SSSE3 or better (and thus have
PSHUFB). I've updated the operation lowering to reflect this. This also
fixes an issue where we were scalarizing horribly some AVX lowerings.
Finally, there are some remaining cleanups. There is duplication between
the two techniques in how they perform the horizontal sum once the byte
population count is computed. I'm going to factor and merge those two in
a separate follow-up commit.
Differential Revision: http://reviews.llvm.org/D10084
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Fixed some bugs in extend/truncate for AVX-512 target.
Removed VBROADCASTM (masked broadcast) node, since it is not used any more.
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[DebugInfo] Add debug locations to constant SD nodes
This adds debug location to constant nodes of Selection DAG and updates
all places that create constants to pass debug locations
(see PR13269).
Can't guarantee that all locations are correct, but in a lot of cases choice
is obvious, so most of them should be. At least all tests pass.
Tests for these changes do not cover everything, instead just check it for
SDNodes, ARM and AArch64 where it's easy to get incorrect locations on
constants.
This is not complete fix as FastISel contains workaround for wrong debug
locations, which drops locations from instructions on processing constants,
but there isn't currently a way to use debug locations from constants there
as llvm::Constant doesn't cache it (yet). Although this is a bit different
issue, not directly related to these changes.
Differential Revision: http://reviews.llvm.org/D9084
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This adds debug location to constant nodes of Selection DAG and updates
all places that create constants to pass debug locations
(see PR13269).
Can't guarantee that all locations are correct, but in a lot of cases choice
is obvious, so most of them should be. At least all tests pass.
Tests for these changes do not cover everything, instead just check it for
SDNodes, ARM and AArch64 where it's easy to get incorrect locations on
constants.
This is not complete fix as FastISel contains workaround for wrong debug
locations, which drops locations from instructions on processing constants,
but there isn't currently a way to use debug locations from constants there
as llvm::Constant doesn't cache it (yet). Although this is a bit different
issue, not directly related to these changes.
Differential Revision: http://reviews.llvm.org/D9084
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Gather and scatter instructions additionally write to one of the source operands - mask register.
In this case Gather has 2 destination values - the loaded value and the mask.
Till now we did not support code gen pattern for gather - the instruction was generated from
intrinsic only and machine node was hardcoded.
When we introduce the masked_gather node, we need to select instruction automatically,
in the standard way.
I added a flag "hasTwoExplicitDefs" that allows to handle 2 destination operands.
(Some code in the X86InstrFragmentsSIMD.td is commented out, just to split one big
patch in many small patches)
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The instructions were being generated on architectures that don't support avx512.
This reverts commit r229837.
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Change the memory operands in sse12_fp_packed_scalar_logical_alias from scalars to vectors.
That's what the hardware packed logical FP instructions define: 128-bit memory operands.
There are no scalar versions of these instructions...because this is x86.
Generating the wrong code (folding a scalar load into a 128-bit load) is still possible
using the peephole optimization pass and the load folding tables. We won't completely
solve this bug until we either fix the lowering in fabs/fneg/fcopysign and any other
places where scalar FP logic is created or fix the load folding in foldMemoryOperandImpl()
to make sure it isn't changing the size of the load.
Differential Revision: http://reviews.llvm.org/D7474
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Implement a BITCAST dag combine to transform i32->mmx conversion patterns
into a X86 specific node (MMX_MOVW2D) and guarantee that moves between
i32 and x86mmx are better handled, i.e., don't use store-load to do the
conversion..
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r224330 introduced a bug by misinterpreting the "FeatureVectorUAMem" bit.
The commit log says that change did not affect anything, but that's not correct.
That change allowed SSE instructions to have unaligned mem operands folded into
math ops, and that's not allowed in the default specification for any SSE variant.
The bug is exposed when compiling for an AVX-capable CPU that had this feature
flag but without enabling AVX codegen. Another mistake in r224330 was not adding
the feature flag to all AVX CPUs; the AMD chips were excluded.
This is part of the fix for PR22371 ( http://llvm.org/bugs/show_bug.cgi?id=22371 ).
This feature bit is SSE-specific, so I've renamed it to "FeatureSSEUnalignedMem".
Changed the existing test case for the feature bit to reflect the new name and
renamed the test file itself to better reflect the feature.
Added runs to fold-vex.ll to check for the failing codegen.
Note that the feature bit is not set by default on any CPU because it may require a
configuration register setting to enable the enhanced unaligned behavior.
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By Asaf Badouh and Elena Demikhovsky
Added special nodes for rounding: FMADD_RND, FMSUB_RND..
It will prevent merge between nodes with rounding and other standard nodes.
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According to AVX specification:
"Most arithmetic and data processing instructions encoded using the VEX prefix and
performing memory accesses have more flexible memory alignment requirements
than instructions that are encoded without the VEX prefix. Specifically,
With the exception of explicitly aligned 16 or 32 byte SIMD load/store instructions,
most VEX-encoded, arithmetic and data processing instructions operate in
a flexible environment regarding memory address alignment, i.e. VEX-encoded
instruction with 32-byte or 16-byte load semantics will support unaligned load
operation by default. Memory arguments for most instructions with VEX prefix
operate normally without causing #GP(0) on any byte-granularity alignment
(unlike Legacy SSE instructions)."
The same for AVX-512.
This change does not affect anything right now, because only the "memop pattern fragment"
depends on FeatureVectorUAMem and it is not used in AVX patterns.
All AVX patterns are based on the "unaligned load" anyway.
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including SAE mode and memory operand.
Added AVX512_maskable_scalar template, that should cover all scalar instructions in the future.
The main difference between AVX512_maskable_scalar<> and AVX512_maskable<> is using X86select instead of vselect.
I need it, because I can't create vselect node for MVT::i1 mask for scalar instruction.
http://reviews.llvm.org/D6378
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trick that I missed.
VPERMILPS has a non-immediate memory operand mode that allows it to do
asymetric shuffles in the two 128-bit lanes. Use this rather than two
shuffles and a blend.
However, it turns out the variable shuffle path to VPERMILPS (and
VPERMILPD, although that one offers no functional differenc from the
immediate operand other than variability) wasn't even plumbed through
codegen. Do such plumbing so that we can reasonably emit
a variable-masked VPERMILP instruction. Also plumb basic comment parsing
and printing through so that the tests are reasonable.
There are still a few tests which don't show the shuffle pattern. These
are tests with undef lanes. I'll teach the shuffle decoding and printing
to handle undef mask entries in a follow-up. I've looked at the masks
and they seem reasonable.
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td pattern). Currently we only model the immediate operand variation of
VPERMILPS and VPERMILPD, we should make that clear in the pseudos used.
Will be adding support for the variable mask variant in my next commit.
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introducing a synthetic X86 ISD node representing this generic
operation.
The relevant patterns for mapping these nodes into the concrete
instructions are also added, and a gnarly bit of C++ code in the
target-specific DAG combiner is replaced with simple code emitting this
primitive.
The next step is to generically combine blends of adds and subs into
this node so that we can drop the reliance on an SSE4.1 ISD node
(BLENDI) when matching an SSE3 feature (ADDSUB).
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parsing (and latent bug in the instruction definitions).
This is effectively a revert of r136287 which tried to address
a specific and narrow case of immediate operands failing to be accepted
by x86 instructions with a pretty heavy hammer: it introduced a new kind
of operand that behaved differently. All of that is removed with this
commit, but the test cases are both preserved and enhanced.
The core problem that r136287 and this commit are trying to handle is
that gas accepts both of the following instructions:
insertps $192, %xmm0, %xmm1
insertps $-64, %xmm0, %xmm1
These will encode to the same byte sequence, with the immediate
occupying an 8-bit entry. The first form was fixed by r136287 but that
broke the prior handling of the second form! =[ Ironically, we would
still emit the second form in some cases and then be unable to
re-assemble the output.
The reason why the first instruction failed to be handled is because
prior to r136287 the operands ere marked 'i32i8imm' which forces them to
be sign-extenable. Clearly, that won't work for 192 in a single byte.
However, making thim zero-extended or "unsigned" doesn't really address
the core issue either because it breaks negative immediates. The correct
fix is to make these operands 'i8imm' reflecting that they can be either
signed or unsigned but must be 8-bit immediates. This patch backs out
r136287 and then changes those places as well as some others to use
'i8imm' rather than one of the extended variants.
Naturally, this broke something else. The custom DAG nodes had to be
updated to have a much more accurate type constraint of an i8 node, and
a bunch of Pat immediates needed to be specified as i8 values.
The fallout didn't end there though. We also then ceased to be able to
match the instruction-specific intrinsics to the instructions so
modified. Digging, this is because they too used i32 rather than i8 in
their signature. So I've also switched those intrinsics to i8 arguments
in line with the instructions.
In order to make the intrinsic adjustments of course, I also had to add
auto upgrading for the intrinsics.
I suspect that the intrinsic argument types may have led everything down
this rabbit hole. Pretty happy with the result.
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No functional change. This will be used by the new FMA intrinsic lowering
code.
We can probably add NO_EXC here as well, I am just not too familiar with this
part of AVX512 yet. We can add that later.
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They have different semantics (valign is interlane while palingr is intralane)
and palingr is still needed even in the AVX512 context. According to the
latest spec AVX512BW provides these.
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instructions available as synthetic SDNodes PACKSS and PACKUS that will
select to the correct instruction variants based on the return type.
This allows us to use these rather important instructions when lowering
vector shuffles.
Also moves the relevant instruction definitions to be split out from
the fully generic multiclasses to allow them to match these new SDNodes
in the same way that the UNPCK instructions do.
No functionality should actually be changed here.
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