Unlike Thumb1, Thumb2 does not have dedicated encodings for adjusting the
stack pointer. It can just use the normal add-register-immediate encoding
since it can use all registers as a source, not just R0-R7. The extra
instruction definitions are just duplicates of the normal instructions with
the (not well enforced) constraint that the source register was SP.
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Some x86-32 calls pop values off the stack, and we need to readjust the
stack pointer after the call. This happens when ADJCALLSTACKUP is
eliminated.
It could happen that spill code was inserted between the CALL and
ADJCALLSTACKUP instructions, and we would compute wrong stack pointer
offsets for those frame index references.
Fix this by inserting the stack pointer adjustment immediately after the
call instead of where the ADJCALLSTACKUP instruction was erased.
I don't have a test case since we don't currently insert code in that
position. We will soon, though. I am testing a regalloc patch that
didn't work on Linux because of this.
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already makes the assumption, which is correct on ARM, that a type's alignment is
less than its alloc size. This improves codegen with Clang (which inserts a lot of
extraneous alignment specifiers) and fixes <rdar://problem/9695089>.
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The tSpill and tRestore instructions are just copies of the tSTRspi and
tLDRspi instructions, respectively. Just use those directly instead.
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For example, ".byte 256" would previously assert() when emitting an object
file. Now it generates a diagnostic that the literal value is out of range.
rdar://9686950
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This function has to deal with a lot of special cases, and the old
version got it wrong sometimes. In particular, it would sometimes leave
multiple uses in the stack interval in a single block. That causes bad
code with multiple reloads in the same basic block.
The new version handles block entry and exit in a single pass. It first
eliminates all the easy cases, and then goes on to create a local
interval for the blocks with difficult interference. Previously, we
would only create the local interval for completely isolated blocks.
It can happen that the stack interval becomes completely empty because
we could allocate a register in all edge bundles, and the new local
intervals deal with the interference. The empty stack interval is
harmless, but we need to remove a SplitKit assertion that checks for
empty intervals.
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sink them into MC layer.
- Added MCInstrInfo, which captures the tablegen generated static data. Chang
TargetInstrInfo so it's based off MCInstrInfo.
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Drop the FpMov instructions, use plain COPY instead.
Drop the FpSET/GET instruction for accessing fixed stack positions.
Instead use normal COPY to/from ST registers around inline assembly, and
provide a single new FpPOP_RETVAL instruction that can access the return
value(s) from a call. This is still necessary since you cannot tell from
the CALL instruction alone if it returns anything on the FP stack. Teach
fast isel to use this.
This provides a much more robust way of handling fixed stack registers -
we can tolerate arbitrary FP stack instructions inserted around calls
and inline assembly. Live range splitting could sometimes break x87 code
by inserting spill code in unfortunate places.
As a bonus we handle floating point inline assembly correctly now.
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character in std::string was causing failures for a few ObjC and Obj-C++ tests
when -flto was enabled. Revision 133999 resolved this issue. Thanks Jay!
rdar://9685235
PR10210
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