Commit Graph

246 Commits

Author SHA1 Message Date
Jeremy Rand
c76cd3d100 Update the readme for the v2.0.1 release. 2021-07-08 22:30:08 -04:00
Jeremy Rand
25a8fbeacd Display a better message when a score upload fails so it is more clear what happened. 2021-07-08 00:13:26 -04:00
Jeremy Rand
40da3b3434 Do not consider a network connection problem a soft error. Bump the version number for an upcoming bug fix release. 2021-07-07 20:11:05 -04:00
Jeremy Rand
bf35d817eb Update the build environment for this project to the latest. 2021-07-06 17:04:25 -04:00
Jeremy Rand
72a65f53a7 Fix links in the readme. 2021-07-04 23:35:08 -04:00
Jeremy Rand
913add72b0 Final change before shipping v2.0. 2021-07-04 23:30:56 -04:00
Jeremy Rand
2a43113f4b Add a timeout to the TCP connect state. Prior to this, it was possible to block (indefinitely?) if there is a network glitch when trying to upload a score. 2021-07-03 16:42:41 -04:00
Jeremy Rand
165d489832 Update the readme with some more information about emulators. Make the random number generator test less likely to result in a series of scorpions appearing one after another. 2021-07-02 22:33:38 -04:00
Jeremy Rand
af16a35ea7 Minor changes to the build to move some stuff to the internal make files. 2021-06-30 01:09:46 -04:00
Jeremy Rand
9a0791d812 Add a link to the full readme from the project readme. 2021-06-30 00:25:35 -04:00
Jeremy Rand
408a670e09 Bump the version number and update the readme to describe the requirements for the networking feature. 2021-06-29 17:36:51 -04:00
Jeremy Rand
739d89add0 Display the position of the players score after upload. 2021-06-28 23:12:06 -04:00
Jeremy Rand
701585df1a Move non-game code out of the main segment to make more room for more high score code. 2021-06-28 22:33:01 -04:00
Jeremy Rand
08be64a61c Add some more prompts to be clearer when the network is busy. Allow the user to retry uploading their score. Even if things go wrong, add a retry mechanism so that we will try to get the network connection up after three minutes. 2021-06-28 00:03:32 -04:00
Jeremy Rand
ea085174eb Also include the position of the score and the number of scores in the response to setting a score. Bump the version number. This will become a new beta build soon. 2021-06-27 15:48:57 -04:00
Jeremy Rand
265d9cbb2e Modify the build to translate the Read.Me.md file into a Teach file for the SW distribution. 2021-06-07 00:11:44 -04:00
Jeremy Rand
ed9f53551c Add the hash toolset to the baseline disk image. Add md2teach so the build can turn a markdown file into a Teach text file at build time. Introduce the Read.Me from the distribution to the GitHub repository as a markdown file so it can be translated to Teach. 2021-06-06 23:49:36 -04:00
Jeremy Rand
e84d6e97c2 Update the version to beta and remove online high scores from the todo list. I now have an implementation of that. 2021-06-06 00:24:35 -04:00
Jeremy Rand
abe5f0c72b Uploading scores is working now. Add timeouts for reads and the close operation so we don't end up stuck in any one state forever. Improve the error handling and provide an error code for debugging purposes if there is a problem. 2021-06-05 23:34:30 -04:00
Jeremy Rand
2c511fe33a Add some todos for the networking code. 2021-06-04 00:42:39 -04:00
Jeremy Rand
4e456cab15 Major rework because I am out of code space in the main segment. Move some stuff around in the C code to get them into other segments. Change the network code so that most of its globals are actually allocated dynamically when network functionality is detected. Change the network state machine so the connection is closed and re-opened on each transaction rather than trying to hold the connection open. It was failing during the game because the network is not being polled. Provide some visual feedback if there is a network problem in the game itself.
Re-opening the connection isn't working for some reason but this is getting pretty close to working.
2021-06-04 00:41:11 -04:00
Jeremy Rand
fb36a28e98 With this commit, processing of the result of a score set request is working. The connection seems to drop during the game and I don't want to poll the network during the game so the next steps will be to close and re-open the connection between games. 2021-06-03 00:32:56 -04:00
Jeremy Rand
9a77919702 Update some TODOs in the code. 2021-06-02 00:39:05 -04:00
Jeremy Rand
14cbdbac2b Fix a problem where the players initials were not going to the correct place in the global high score request. Make the set high score request message a multiple of 2. It seems that the hash functions do not agree between the GS and the server when the request is an odd number of bytes. 2021-06-02 00:33:53 -04:00
Jeremy Rand
35930c72e2 Add the code to send high scores to the server, although it is being rejected right now due to a md5 hash problem in the request that I don't yet understand. 2021-06-01 23:53:52 -04:00
Jeremy Rand
5e26684fd2 Retrieve global high scores from the Internet and display them in the game. 2021-06-01 23:13:14 -04:00
Jeremy Rand
4b76293125 Add code to load Marinetti and the Hash tool if present and bring up the network if possible. 2021-06-01 00:35:47 -04:00
Jeremy Rand
8d95d0a674 Bump the version to 1.9 since this is work towards v2.0. Add the structs for the messages to a server side high score list. Add the hash tool to the boot image for network testing. The requests will use hashes to validate that they come from the game. 2021-05-28 00:03:04 -04:00
Jeremy Rand
701d9fd312 Add some infrastructure to be able to test networking code from within the emulator. 2021-05-20 23:49:14 -04:00
Jeremy Rand
c3302102d7 Update the readme with some more feedback about trackballs. 2021-03-25 17:03:38 -04:00
Jeremy Rand
dfcf6a66b6 Turns out I only have fixed the "magically appearing mushroom" bug. I fixed it for slow moving centipedes coming on screen but there was a second case of the same problem for fast moving centipedes. So fix that now also. Bump the version number to 1.0.1. I will do a patch update at some point but I don't think this bug deserves pushing out a quick release update. It is an annoying minor bug at most. 2021-03-03 22:20:22 -05:00
Jeremy Rand
cb47d1ff0d Update the TODO with information about running on System 5. 2021-02-24 22:45:56 -05:00
Jeremy Rand
34d5523c19 Add a new TODO to try to fit a bootable image on a single 800K disk. 2021-02-24 17:14:51 -05:00
Jeremy Rand
6b7221ed23 Add links to the version 1.0 downloads in the readme. 2021-02-17 00:05:02 -05:00
Jeremy Rand
bbe4bd7c6a Version 1.0 is released! 2021-02-16 23:36:06 -05:00
Jeremy Rand
c52671ce95 Change the flea sound frequency change rate to be less steep. 2021-02-16 01:46:46 -05:00
Jeremy Rand
bf943fee07 Bump the version number. 2021-02-16 01:39:27 -05:00
Jeremy Rand
20b2b6b6af Fix a typo in the readme. 2021-02-16 01:38:52 -05:00
Jeremy Rand
7d5d24de2e More readme updates. 2021-02-14 16:46:20 -05:00
Jeremy Rand
d7bfef38b7 Update the project readme. 2021-02-14 16:45:42 -05:00
Jeremy Rand
bcc10e2d4e Bump the version 0.9.7. Add some code to preload the sounds after initial launch so starting the first game doesn't take extra long. 2021-02-14 14:59:44 -05:00
Jeremy Rand
0e1e35c7cb Lots of updates to the readme. Add some bars along the left and the right to delineate the play area. 2021-02-12 17:31:30 -05:00
Jeremy Rand
10c8111397 Mark support for Versions as done. 2021-02-10 00:19:43 -05:00
Jeremy Rand
a890cc8212 Bump the version. Fix the download URL resource. Fix a typo in the readme file. 2021-02-09 23:10:37 -05:00
Jeremy Rand
b87d3e8870 Update the version information and add a readme to the distribution. 2021-02-09 01:01:11 -05:00
Jeremy Rand
c0b76e46bc Add the icon into the resources so if the Icon folder isn't copied, the icon of the application will be preserved in the resources. Start to add some of the resources to support Versions updates. 2021-02-05 00:14:24 -05:00
Jeremy Rand
49c17c2005 Bump the version number to 0.9.5 beta. 2021-02-01 22:32:20 -05:00
Jeremy Rand
e213cc918b Fix the last known bug. The "Game Over" screen is now shown when the first of the two players in a two player game runs out of lives. 2021-02-01 22:31:53 -05:00
Jeremy Rand
f6ecb9bf65 Add some comments about my testing at 50Hz and add a new bug for the lack of a "GAME OVER PLAYER #" message in a two player game. 2021-01-27 23:28:06 -05:00
Jeremy Rand
94738ca54c Change the template BuGS.2mg disk image so that the BuGS executable is clearly visible in the finder window. 2021-01-26 23:16:37 -05:00