a2d/desk.acc/a2d.inc

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;;; ==================================================
;;; A2Desktop
;;; ==================================================
;;; ==================================================
;;; Direct Calls
;; These must be called from main memory (RAMRDOFF/RAMWRTOFF)
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JUMP_TABLE_03 := $4003 ; ???
JUMP_TABLE_06 := $4006 ; ???
JUMP_TABLE_09 := $4009 ; ???
JUMP_TABLE_0C := $400C ; ??? (made "items/in disk/..." redraw oddly)
JUMP_TABLE_0F := $400F ; ???
JUMP_TABLE_12 := $4012 ; ???
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JUMP_TABLE_REDRAW_ALL := $4015 ; Redraw all windows (e.g. after a drag)
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JUMP_TABLE_18 := $4018 ; ???
JUMP_TABLE_CLEAR_SEL := $401E ; Clear DeskTop selection
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JUMP_TABLE_MLI := $4021 ; ProDOS MLI call (Y=call, X,A=params addr)
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JUMP_TABLE_24 := $4024 ; ???
JUMP_TABLE_27 := $4027 ; ???
JUMP_TABLE_2A := $402A ; ???
JUMP_TABLE_2D := $402D ; ???
JUMP_TABLE_30 := $4030 ; ???
JUMP_TABLE_33 := $4033 ; Shows "The syntax of the pathname is invalid.", hangs
JUMP_TABLE_36 := $4036 ; ditto
JUMP_TABLE_CUR_POINTER := $4039 ; Changes mouse cursor to pointer
JUMP_TABLE_CUR_WATCH := $403C ; Changes mouse cursor to watch
JUMP_TABLE_3F := $403F ; ???
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;;; ==================================================
;;; A2D Calls
A2D := $4000
;; MLI-style call (jsr A2D ; .byte call ; .addr params)
;; Call from AUX (RAMRDON/RAMWRTON)
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;;; $40E5,(call*2) is the jump table used for processing these calls
;;; $4184,(call*2) defines param blocks input length
;;; if >=0, is length of param block
;;; if <0, and with $7E to get length
;;; if $4185,(call*2) is non-zero, param block is copied.
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A2D_QUERY_SCREEN := $03 ; Get screen state
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;; (input length 0 bytes)
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;; (output length 35 bytes - NOT 36)
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;; .word left
;; .word top
;; .addr addr A2D_SCREEN_ADDR
;; .word stride A2D_SCREEN_STRIDE
;; .word hoffset
;; .word voffset
;; .word width 560-1
;; .word height 192-1
;; .res 8 pattern
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;; .byte mskand AND mask, default $FF
;; .byte mskor ORA mask, default $00
;; .byte 0,0,0,0 ???
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;; .byte hthick horizontal pen thickness
;; .byte vthick vertical pen thickness
;; .byte 0 ??? fill mode?
;; .byte tmsk AND mask for text, default $7F
;; .addr font A2D_DEFAULT_FONT
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A2D_SET_STATE := $04 ; Set full drawing state
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;; (input length 36 bytes)
;; .word left pixels from screen edge
;; .word top
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;; .addr addr A2D_SCREEN_ADDR
;; .word stride A2D_SCREEN_STRIDE
;; .word hoffset pixels scrolled
;; .word voffset
;; .word width pixels
;; .word height
;; .res 8 pattern
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;; .byte mskand AND mask, default $FF
;; .byte mskor ORA mask, default $00
;; .byte 0,0,0,0 ???
;; .byte hthick horizontal pen thickness
;; .byte vthick vertical pen thickness
;; .byte 0 ??? fill mode?
;; .byte tmsk AND mask for text, default $7F
;; .addr font A2D_DEFAULT_FONT
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;; $05 used in DeskTop but not DAs - icon click
;; (input length 0 bytes)
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A2D_SET_BOX := $06 ; Set just the drawing box, subset of full state
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;; (input length 16 bytes)
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;; .word left pixels from screen edge
;; .word top
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;; .addr addr A2D_SCREEN_ADDR ($2000)
;; .word stride A2D_SCREEN_STRIDE ($80)
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;; .word hoffset pixels scrolled
;; .word voffset
;; .word width pixels
;; .word height
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A2D_SET_FILL_MODE := $07
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;; (input length 1 byte)
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;; .byte mode 0 = normal, 6 = xor (<4, >=4)
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A2D_SET_PATTERN := $08
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;; (input length 8 bytes)
;; .res 8 pattern 8x8 pixel pattern for A2D_FILL_RECT calls
;; (TODO: Is there an output???)
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A2D_SET_THICKNESS := $0A
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;; (input length 2 bytes)
;; .byte hthick horizontal pen thickness
;; .byte vthick vertical pen thickness
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A2D_SET_TEXT_MASK := $0C ; Stored to background before XORing glyph
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;; (input length 1 byte)
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;; .byte mask
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A2D_SET_POS := $0E ; Start of subsequent DRAW_TEXT, DRAW_LINE
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;; (input length 4 bytes)
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;; .word xcoord
;; .word ycoord
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A2D_DRAW_LINE := $0F ; Draw line (from SET_POS)
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;; $0F used in puzzle
;; (input length 4 bytes)
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;; .word xdelta signed, delta in pixels
;; .word ydelta
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A2D_FILL_RECT := $11 ; With selected simple pattern (SET_PATTERN)
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;; (input length 8 bytes)
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;; .word left (includes scroll pos)
;; .word top
;; .word right pixels
;; .word bottom
A2D_DRAW_RECT := $12 ; With selected pattern
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;; (input length 8 bytes)
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;; .word left (includes scroll pos)
;; .word top
;; .word right pixels
;; .word bottom
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A2D_TEST_BOX := $13 ; Is pos (via SET_POS) in bounds? Returns true/false in A
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;; (input length 8 bytes)
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;; .word left
;; .word top
;; .word right
;; .word bottom
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A2D_DRAW_BITMAP := $14 ; Draw pattern
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;; (input length 16 bytes)
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;; .word left
;; .word top
;; .addr pattern pattern is 7 bits per byte, 0 = black, 1 = white
;; .byte stride pattern width in bytes
;; .byte 0,0,0,0,0 ???
;; .word width pixels
;; .word height pixels
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;; $15 used in DeskTop but not DAs - icon redraw
;; (input length 0 bytes)
;; $16 used in DeskTop but not DAs - desktop icon drag
;; (input length 0 bytes)
;; $17 used in DeskTop but not DAs - maybe selection drag
;; (input length 0 bytes)
A2D_MEASURE_TEXT := $18
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;; (input length 3 bytes)
;; .addr data
;; .byte length
;; .word width pixels
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A2D_DRAW_TEXT := $19 ; Drawn at last SET_POS as left, baseline
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;; (input length 3 bytes)
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;; .addr data
;; .byte length
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A2D_CONFIGURE_ZP_USE := $1A ; Configure ZP usage by API (speed vs. convenience)
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;; (input length 1 byte)
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;; .byte flag (AWS_CZP_*; high bit set = preserve ZP during calls)
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A2D_SET_CURSOR := $24 ; Change cursor pattern
;; (input not copied)
;; .res 24 2x12 byte bitmap
;; .res 24 2x12 byte mask
;; .byte hotx hotspot coords
;; .byte hoty
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A2D_SHOW_CURSOR := $25
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;; (no parameters; pass $0000 as address)
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A2D_HIDE_CURSOR := $26
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;; (no parameters; pass $0000 as address)
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A2D_GET_INPUT := $2A
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;; (input length 0 bytes)
;; (output length 5 bytes)
;; .byte state (A2D_INPUT_*)
;; if state is A2D_INPUT_KEY:
;; .byte key (ASCII code; high bit clear)
;; .byte modifiers (0=none, 1=open-apple, 2=closed-apple, 3=both)
;; if state otherwise:
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;; .word xcoord
;; .word ycoord
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A2D_UNK_2B := $2B ; Unknown - possibly "reset drawing state"
;; (no parameters; pass $0000 as address)
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;; $2C used in DeskTop but not DAs
;; (input length 0 bytes)
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A2D_SET_INPUT := $2D ; Set pending input state (mouse or keyboard)
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;; (input length 5 bytes)
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;; .byte state (A2D_INPUT_*)
;; if state is A2D_INPUT_KEY:
;; .byte key (ASCII code; high bit clear)
;; .byte modifiers (0=none, 1=open-apple, 2=closed-apple, 3=both)
;; if state otherwise:
;; .word xcoord
;; .word ycoord
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A2D_CREATE_WINDOW := $38
;; .byte id
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;; 0 = desktop
;; 1, 2, ... = file windows
;; 100 = DA (for example)
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;; .byte flags (A2D_CWF_*)
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;; bit 0: remove title bar
;; bit 1: add close box
;; bit 2: add resize box
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;; .addr title
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;; .byte hscroll bits: 7 = enable, 6 = show thumb, 0 = show track
;; .byte vscroll
;; .byte hsmax
;; .byte hspos
;; .byte vsmax
;; .byte vspos
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;; .byte ???
;; .byte ???
;; .word width_a ??? possibly size of scroll area within window of scroll area?
;; .word height_a ???
;; .word width_b (of scroll area?)
;; .word height_b (of scroll area?)
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;; - next section is identical to that for A2D_SET_STATE
;; .word left pixels from screen edge
;; .word top
;; .word screen_addr
;; .word screen_stride
;; .word hoffset pixels scrolled
;; .word voffset
;; .word width pixels
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;; .word height
;; .res 8 pattern
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;; .byte mskand AND mask, default $FF
;; .byte mskor ORA mask, default $00
;; .byte 0,0,0,0 ???
;; .byte hthick
;; .byte vthick
;; .byte 0 ??? fill mode?
;; .byte tmsk AND mask for text, default $7F
;; .addr font A2D_DEFAULT_FONT
;; .byte 0,0 ???
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A2D_DESTROY_WINDOW := $39
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;; (input length 1 byte)
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;; .byte id
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;; $3B used in DeskTop but not DAs - triggered by dragging window near right edge
;; (input length 1 byte)
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A2D_QUERY_STATE := $3C ; get drawing state of window
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;; (input length 3 bytes)
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;; .byte id window
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;; .addr state state definition to populate, like A2D_SET_STATE
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A2D_QUERY_TARGET := $40
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;; (input length 4 bytes)
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;; .word queryx (relative to screen)
;; .word queryy
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;; .byte element (A2D_ELEM_*)
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;; 0 = desktop
;; 1 = menu
;; 2 = client area (including scroll bars/resize box)
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;; 3 = title bar
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;; 4 = resize box
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;; 5 = close box
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;; .byte id of window
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;; $41 used in DeskTop but not DAs - icon in window drop
;; (input length 0 bytes)
A2D_CLOSE_CLICK := $43
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;; (input length 0 bytes)
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;; .byte clicked (0 = cancelled, 1 = clicked)
;; .byte ??
;; .byte ??
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A2D_DRAG_WINDOW := $44
;; (input length 5 bytes)
;; .byte window_id
;; .word xcoord screen coordinates
;; .word ycoord
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A2D_DRAG_RESIZE := $45
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;; (input length 5 bytes)
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;; .byte id of window
;; .word xcoord of mouse
;; .word ycoord of mouse
;; .byte ?? (likely: moved? 0 = no change, 1 = moved)
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A2D_MAP_COORDS := $46 ; Map screen coords to client coords
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;; (input length 5 bytes)
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;; .byte window_id
;; .word screenx
;; .word screeny
;; .word clientx
;; .word clienty
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A2D_QUERY_CLIENT:= $48
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;; (input length 4 bytes)
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;; .word xcoord of query
;; .word ycoord of query
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;; .byte part (0 = client, 1 = vscroll, 2 = hscroll)
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;; .byte scroll (1 = up/left, 2 = down/right, 3 = above/before, 4 = below/after, 5 = thumb)
A2D_RESIZE_WINDOW := $49 ; ???
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;; (input length 3 bytes)
;; .byte ??? maybe part (i.e. HSCROLL or VSCROLL) ???
;; .byte ??? width fraction ??
;; .byte ???
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A2D_DRAG_SCROLL := $4A
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;; (input length 5 bytes)
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;; .byte type (1 = vscroll, 2 = hscroll)
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;; .word xcoord of mouse
;; .word ycoord of mouse
;; .byte position (0...255)
;; .byte moved (0 = no change, 1 = moved)
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A2D_UPDATE_SCROLL:= $4B
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;; (input length 3 bytes)
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;; .byte type (1 = vertical, 2 = horizontal)
;; .byte pos (new position 0...250)
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;; .byte ???
;;; $4E looks like last call
;;; ==================================================
;;; Constants
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;;; Used in A2D_QUERY_STATE / A2D_SET_BOX
A2D_SCREEN_ADDR := $2000 ; Screen address
A2D_SCREEN_STRIDE := $80 ; Stride in bytes (???)
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;;; Used in A2D_GET_INPUT
A2D_INPUT_NONE := 0 ; No mouse or keypress
A2D_INPUT_DOWN := 1 ; Mouse button was depressed
A2D_INPUT_UP := 2 ; Mouse button was released
A2D_INPUT_KEY := 3 ; Key was pressed
A2D_INPUT_HELD := 4 ; Mouse button still down
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;;; Used in A2D_GET_MOUSE
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A2D_ELEM_DESKTOP:= 0
A2D_ELEM_MENU := 1
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A2D_ELEM_CLIENT := 2
A2D_ELEM_TITLE := 3
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A2D_ELEM_RESIZE := 4
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A2D_ELEM_CLOSE := 5
;;; Used in A2D_QUERY_CLIENT, A2D_DRAG_SCROLL, A2D_UPDATE_SCROLL
A2D_CLIENT := 0
A2D_VSCROLL := 1
A2D_HSCROLL := 2
;;; Used in A2D_QUERY_CLIENT
A2D_SCROLL_PART_UP := 1
A2D_SCROLL_PART_LEFT := 1
A2D_SCROLL_PART_DOWN := 2
A2D_SCROLL_PART_RIGHT := 2
A2D_SCROLL_PART_ABOVE := 3
A2D_SCROLL_PART_BEFORE := 3
A2D_SCROLL_PART_BELOW := 4
A2D_SCROLL_PART_AFTER := 4
A2D_SCROLL_PART_THUMB := 5
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;;; Used in A2D_SET_FILL_MODE
A2D_SFM_NORMAL := 0
A2D_SFM_XOR := 6
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;;; Used in A2D_CREATE_WINDOW
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A2D_CWF_NOTITLE := 1 << 0
A2D_CWF_ADDCLOSE := 1 << 1
A2D_CWF_ADDRESIZE:= 1 << 2
A2D_CWS_NOSCROLL := 0
A2D_CWS_SCROLL_ENABLED := 1 << 7
A2D_CWS_SCROLL_THUMB := 1 << 6
A2D_CWS_SCROLL_TRACK := 1 << 0
A2D_CWS_SCROLL_NORMAL := A2D_CWS_SCROLL_ENABLED | A2D_CWS_SCROLL_THUMB | A2D_CWS_SCROLL_TRACK
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;;; Used in A2D_CONFIGURE_ZP_USE
A2D_CZP_PRESERVE := 1<<7
A2D_CZP_OVERWRITE := 0
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;;; Used in various state blocks
A2D_DEFAULT_MSKAND := $FF
A2D_DEFAULT_MSKOR := $00
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;;; ==================================================
DESKTOP := $8E00
;; MLI-style call (jsr A2D ; .byte call ; .addr params)
;; Call from AUX (RAMRDON/RAMWRTON)
;; Implementation bounces to $93BC, uses jump table at $939E
;;; This is the only known call:
DESKTOP_REDRAW_ICONS := $0C ; Repaints desktop icons
;;; ==================================================
;;; Macros
;;; Call an A2D entry point:
;;; A2D_CALL n - params is $0000
;;; A2D_CALL n, params_addr
;;; A2D_CALL m, params_addr, label - params_addr is labeled for modifying
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.macro A2D_CALL op, addr, label
jsr A2D
.byte op
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.if .paramcount > 2
label := *
.endif
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.if .paramcount > 1
.addr addr
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.else
.addr 0
.endif
.endmacro
;;; ------------------------------------
;;; Same as above, but for DESKTOP
.macro DESKTOP_CALL op, addr, label
jsr DESKTOP
.byte op
.if .paramcount > 2
label := *
.endif
.if .paramcount > 1
.addr addr
.else
.addr 0
.endif
.endmacro
;;; ------------------------------------
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.macro A2D_DEFSTRING str, label ; String definition, for use with A2D_TEXT
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.local data ; Call as A2D_DEFSTRING "abc"
.local end ; Can include control chars by using:
.addr data ; A2D_DEFSTRING {"abc",$0D,"def"}
.byte end - data
data: .byte str
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end:
.endmacro
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.macro PASCAL_STRING str ; Length-prefixed string
.byte .strlen(str)
.byte str
.endmacro
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;;; Define pattern for A2D_DRAW_BITMAP - low 7 bits are reversed
;;; e.g. .byte px(%1000000)
.define px(bits) (((bits&$40)>>6)|((bits&$20)>>4)|((bits&$10)>>2)|(bits&$8)|((bits&$4)<<2)|((bits&$2)<<4)|((bits&$1)<<6))
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;;; ==================================================
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;;; DeskTop Internals
;; These are DeskTop internals, but it appears there is no
;; API for getting the selected file.
file_selected := $DF21 ; 0 if no selection, 1 otherwise
path_index := $DF20 ; index of selected window (used to get prefix)
path_table := $DFB3 ; window address table
;; each entry is 65 bytes long
;; length-prefixed path string (no trailing /)
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file_index := $DF22 ; index of selected file (global, not w/in window)
file_table := $DD9F ; file address table
;; each entry is 27 bytes long
;; .byte ??
;; .byte ??
;; .byte type/icon (bits 4,5,6 clear = directory)
;; .word iconx (pixels)
;; .word icony (pixels)
;; .byte ??
;; .byte ??
;; .byte len, name (length-prefixed, spaces before/after; 17 byte buffer)
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A2D_DEFAULT_FONT := $8800
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font_unk := $8800 ; = $00 - ???
font_size_count := $8801 ; = $7F - max glyph number
; looks like an address ($7F00) but is used as count
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font_height := $8802 ; 9 pixels
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font_width_table := $8803 ; width in pixels, indexed by ASCII code
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font_glyphs := $8883 ; $80 glyphs, organized by row, 9 bytes per
;; So glyph for A $41
;; width is at $8803 + $41 = $8844 which is 7
;; row0 is at $8883 + $41 + (0 * $80) = $88C4 ~ $1E = %00011110
;; row1 is at $8883 + $41 + (1 * $80) = $8944 ~ $33 = %00110011
;; etc
;;
;; Glyphs $00-$1F are useful symbols; some overlap with MouseText
;; (called out as MT:X in the table below)
;;
;; $00 = space $10 = TM left
;; $01 = folder left (MT:X) $11 = TM right
;; $02 = folder right (MT:Y) $12 = pound
;; $03 = hourglass (MT:C) $13 = pi
;; $04 = insertion pt $14 = divide
;; $05 = pointer (MT:B) $15 = rarrow (MT:U)
;; $06 = vbar (MT:_) $16 = tri
;; $07 = hbar (MT:S) $17 = open circ
;; $08 = larrow $18 = close (MT:])
;; $09 = left box $19 = gray odd (MT:W)
;; $0A = darrow (MT:J) $1A = gray even (MT:V)
;; $0B = uarrow (MT:K) $1B = solid circ
;; $0C = right box $1C = inv check (MT:E)
;; $0D = return (MT:M) $1D = check (MT:D)
;; $0E = (C) $1E = solid apple (MT:@)
;; $0F = (R) $1F = open apple (MT:A)
A2D_GLYPH_LARROW := $09
A2D_GLYPH_RARROW := $15
A2D_GLYPH_UARROW := $0B
A2D_GLYPH_DARROW := $0A
A2D_GLYPH_RETURN := $0D