dos33fsprogs/games/peasant/TODO

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2021-08-12 19:41:39 +00:00
TODO:
2021-09-13 19:45:10 +00:00
2021-10-04 03:45:24 +00:00
next:
+ fix keyboard input so it handles lowecase
wasd
Y/N on load/save
+ complete waterfall, including animation
+ update intro to walk closer to edges
+ fix issue where walking stops when you cross to screen w priority
+ move copy to disk2
+ re-do how off edge-of-screen works (have destination for all 4 co-ords?)
+ move drawing to PAGE1 and use PAGE2 for RAM?
This would remove backing store when drawing text boxes?
2021-10-04 01:59:24 +00:00
+ add dictionary lookup for text for smaller size
+ optimize text box sizes
+ replace parse_input lookup with a giant jump table
2021-09-13 19:45:10 +00:00
General:
- More frames in peasant sprites
- Hook up text parser
2021-09-27 20:44:40 +00:00
- When load game, stop walking
2021-09-28 12:40:50 +00:00
- Let disk 2 live in the 2nd drive?
LDA $C08A,X to select first drive
LDA $C08B,X to select second drive
- Implement game over screen
Videlectrix Title:
- Can we make it faster?
2021-09-13 19:45:10 +00:00
Intro:
2021-08-14 17:03:58 +00:00
- Speaker music for title if no Mockingboard
2021-09-13 19:45:10 +00:00
Map:
- implement map
2021-09-13 19:45:10 +00:00
Peasantry:
- animation for the boat
- animation of River
- animation of waterfall
2021-09-13 19:45:10 +00:00
- Priorities for all rooms
- Hook up hidden glen, inside of cottages and inn
- Archery minigame
2021-09-13 19:45:10 +00:00
Tower:
- Tower level
Trogdor:
- All the rest
- Rest of Trogdor's speech
- Fix speech generation
2021-08-12 19:08:48 +00:00
2021-09-13 19:45:10 +00:00
Ending:
- Smoother baby animation? Use page-flipping?
Modify sprite routine to auto-shift colors so we can have more
of an arc on baby trajectory?