dos33fsprogs/mist/TODO

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2020-06-12 21:37:23 +00:00
For release 1.0
2020-06-12 21:37:23 +00:00
+ LOADER
-- save game
-- joystick support
2020-07-10 16:34:38 +00:00
+ MIST
-- open door to clock puzzle?
-- another stop on path to spaceship. Out of room though :(
-- MIST_ROCKET_PATH_PAD probably missing ship-raised background
2020-07-10 16:34:38 +00:00
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+ OCTAGON
-- load "red page" sound into LC and play it?
-- show "burnt" books if click on non-avail book
-- adjust grabbing of actual books
-- longer speeches from brothers, most notably the
page 5 speeches and ending
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+ SELENA
-- load 1s clip of sounds (4k each) into language card?
2020-06-12 21:37:23 +00:00
+ STONEY
2020-08-06 03:45:34 +00:00
-- allow coming at steps from an angle
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+ CHANNEL
-- from path can still see down elev1 even if up
2020-07-27 17:01:55 +00:00
-- rotate windmill if enabled?
+ ARBOR
-- rotate windmill if enabled?
-- missing treehouses
2020-08-19 16:49:10 +00:00
-- can look down elevator1 shaft if not there
2020-07-02 19:27:41 +00:00
+ NIBEL
-- turn on sprite crop in the viewer part
[harder to do this than you might think]
2020-06-27 05:10:58 +00:00
+ MECHE
-- animations for elevator
-- way to turn around in basement
-- more of paths to hints
+ SUB
-- can walk around outside of sub
2020-07-10 16:34:38 +00:00
2020-06-12 21:37:23 +00:00
Done:
+ CABIN
+ DENTIST
+ DNI
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+ MIST_TITLE
+ SHIP
2020-07-30 02:57:54 +00:00
+ VIEWER
2020-08-19 16:49:10 +00:00
-- real game can erase message?
2020-06-12 21:37:23 +00:00
================================
TODO Maybe future:
2020-06-12 21:37:23 +00:00
MIST:
+ look at catherine's letter from other side of path
+ Make clock puzzle more similar to actual game
2020-03-12 20:26:02 +00:00
OCTAGON:
+ in tower could have extra window open/closed far backgrounds(?)
+ turning when looking at hint loses the text mode
+ line drawing on map isn't optimal
+ should hints be black on white text?
2020-03-12 20:26:02 +00:00
General:
2020-03-02 07:21:56 +00:00
+ Insert floppy #100 joke?
2020-03-02 21:50:00 +00:00
+ double link noise (once when leave, once when get there?)
+ can drop pages back where we picked them up
not too hard to implement?
2020-03-07 20:21:16 +00:00
MECHE age:
+ can poke around more stuff in their rooms
+ reduce size by using flipped-background attribute(?)
2020-03-07 20:21:16 +00:00
2020-03-14 15:57:09 +00:00
SELENA age:
+ optional mockingboard sound for keyboard?
2020-06-05 15:54:50 +00:00
+ sound
5 sound effects (not digital samples)
maybe not bother with aiming antennas, but sum button plays
if switch been pushed
filler sounds for others?
+ antenna compartment should open/close when you click on it
+ better colors
2020-04-18 05:37:47 +00:00
Channelwood:
2020-06-12 21:37:23 +00:00
+ Windmill animation
+ Animation for bridge rising
+ Animation for pipe extending
+ Animation for book elevator
+ Animation for level1 elevator
+ Animation for level2 elevator
2020-07-30 02:57:54 +00:00
+ Background sound effects
2020-06-12 21:37:23 +00:00
2020-03-07 20:21:16 +00:00
Stoneship age:
+ When standing at door to lighthouse should be able
to see trunk is up
+ Spheres in red room should play animations
2020-03-04 21:17:43 +00:00
Ending:
+ Atrus at end -- hires?
2020-03-05 05:15:03 +00:00
VIEWER
2020-07-30 02:57:54 +00:00
+ ?
CABIN
2020-07-30 02:57:54 +00:00
+ Make match go out gradually when leave
+ Make boiler puzzle a bit closer to actual (it has a warm up
time in the real game)
+ Allow looking down from whole ride up the tree, not just at top