dos33fsprogs/ootw/TODO

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2019-03-15 17:00:47 +00:00
KNOWN BUGS:
+ ootw: pool monster grabs you a edge of pool (glitch)
+ intro: there's still a bit of a pause when the elevator door finishes opening
TODO:
2019-03-04 16:43:19 +00:00
2019-07-15 19:58:30 +00:00
General:
* Movement:
+ running: Missing one running frame (?)
+ ability to run+jump
+ ability to kick while crouching
+ ability to shoot
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+ running then crouch, you slide a bit
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* sprites_to_draw:
+ physicist crouch-kicking
+ physicist run+jumping
+ physicist swimming
+ physicist getting out of pool
+ beast tripping
+ physicist holding gun
+ physicist shot
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+ alien shot
+ alien running
+ friend walking
+ friend running
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* underwater:
+ add arrival-underwater scene
+ falling console
+ ability to swim
+ tentacles to grab
+ shimmery water at top
+ ripples in water
* pool:
+ background of beast moving off
+ adjust tentacle to not go off edge of screen
+ adjust x position of tentacle grab
* cavern:
+ slugs on ceiling drop
+ background of beast moving off ?
+ adjust slug attack range
* beast:
+ hook up beast ending cutscene
+ compress/transparency beast ending cutscene
+ add beast tripping
* rope_room:
+ re-enable earthquake while swinging
+ speed up background if possible
2019-01-25 20:49:51 +00:00
Level/Checkpoint #2:
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* general
+ If aliens catch you, they punch you
+ Shields disappear if you leave the room
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* cage room:
+ Swing in the cage (take into account keyboard input)
+ Ability to pick up gun, with all that entails
+ Animation of friend?
+ 1-bit audio recording of friend talking
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+ in game, after some time the guard calms down
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2019-07-15 19:58:30 +00:00
* Jail:
+ Doors that open/blast?
+ flashes from gunfire in neighboring room
+ Implement enemies
+ death animation
+ in actual game foreground enemies can continue to next screen
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2019-07-15 19:58:30 +00:00
* Elevator:
+ Elevator can change direction mid-floor
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+ Elevator should shoot sparks every 20 frames or so
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2019-07-15 19:58:30 +00:00
* View:
+ music play when viewing city
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Level/Checkpoint #3:
+ Implement
Level/Checkpoint #4:
+ Implement