dos33fsprogs/megademo/takeoff.s

537 lines
9.8 KiB
ArmAsm
Raw Normal View History

2018-10-04 04:33:04 +00:00
; Rocket Takeoff
; Simple HGR/GR split
; STATE0 = RIDE IN ON BIRD
; STATE2 = BIRD RUNS / WALK INTO SHIP
; STATE4 = PAUSE / SMOKE OUT BACK
; STATE6 = ROTATING / FLAME SPRITES + TREES MOVING/SPEED UP
2018-10-04 04:33:04 +00:00
; also horizon drop away?
; 5 4 3 2 1 blastoff, another rocketship run
; o/~ Take me to the moon o/~
rocket_takeoff:
;===================
; init screen
bit KEYRESET
setup_rocket:
;===================
; init vars
lda #0
sta DRAW_PAGE
sta FRAME
sta FRAMEH
sta STATE
2018-10-25 02:47:24 +00:00
lda #1
sta XX
2018-10-04 04:33:04 +00:00
;=============================
; Load graphic hgr
lda #<takeoff_hgr
sta LZ4_SRC
lda #>takeoff_hgr
sta LZ4_SRC+1
lda #<(takeoff_hgr_end-8) ; skip checksum at end
sta LZ4_END
lda #>(takeoff_hgr_end-8) ; skip checksum at end
sta LZ4_END+1
lda #<$2000
sta LZ4_DST
lda #>$2000
sta LZ4_DST+1
sta HGR_PAGE
jsr lz4_decode
jsr draw_stars
;=============================
; Load graphic page0
lda #$0c
sta BASH
lda #$00
sta BASL ; load image to $c00
lda #<takeoff
sta GBASL
lda #>takeoff
sta GBASH
jsr load_rle_gr
lda #4
sta DRAW_PAGE
jsr gr_copy_to_current ; copy to page1
; GR part
bit PAGE1
bit LORES ; 4
bit SET_GR ; 4
bit FULLGR ; 4
bit PAGE0
2018-10-29 05:38:13 +00:00
sei ; disable interrupt music
2018-10-04 04:33:04 +00:00
;==============================
; setup graphics for vapor lock
;==============================
jsr vapor_lock ; 6
; vapor lock returns with us at beginning of hsync in line
; 114 (7410 cycles), so with 5070 lines to go
jsr gr_copy_to_current ; 6+ 9292
; now we have 322 left
; GR part
bit LORES ; 4
bit SET_GR ; 4
bit FULLGR ; 4
; 322 - 12 = 310
; - 3 for jmp
; 307
; Try X=9 Y=6 cycles=307
ldy #6 ; 2
toloopA:ldx #9 ; 2
toloopB:dex ; 2
bne toloopB ; 2nt/3
dey ; 2
bne toloopA ; 2nt/3
jmp to_begin_loop
.align $100
;================================================
; Takeoff Loop
2018-10-04 04:33:04 +00:00
;================================================
; each scan line 65 cycles
; 1 cycle each byte (40cycles) + 25 for horizontal
; Total of 12480 cycles to draw screen
; Vertical blank = 4550 cycles (70 scan lines)
; Total of 17030 cycles to get back to where was
; want 12*4 = 48 lines of HIRES = 3120-4=3116
; want 192-48=144 lines of LORES = 9360-4=9356
to_begin_loop:
bit HIRES ; 4
2018-10-29 00:30:08 +00:00
; 3116 - 1038 (music) = 2078
jsr play_music
2018-10-29 00:30:08 +00:00
; Try X=5 Y=67 cycles=2078
2018-10-04 04:33:04 +00:00
; Try X=11 Y=51 cycles=3112 R4
2018-10-29 00:30:08 +00:00
ldy #67 ; 2
toloop8:ldx #5 ; 2
2018-10-04 04:33:04 +00:00
toloop9:dex ; 2
bne toloop9 ; 2nt/3
dey ; 2
bne toloop8 ; 2nt/3
;===========================
; Draw Lores bottom
; 144 * 65 = 9360
; -4 swith to LORES
;====================
; 9356
2018-10-04 04:33:04 +00:00
bit LORES ; 4
; Try X=10 Y=167 cycles=9353 R3
lda $0
ldy #167 ; 2
toloop6:ldx #10 ; 2
toloop7:dex ; 2
bne toloop7 ; 2nt/3
dey ; 2
bne toloop6 ; 2nt/3
;======================================================
; We have 4550 cycles in the vblank, use them wisely
;======================================================
2018-10-04 04:33:04 +00:00
; do_nothing should be 4550
; -23 state jump
2018-10-22 16:26:51 +00:00
; -23 wrap counter
; -7 timeout
; -3886 state
2018-10-04 04:33:04 +00:00
; -10 keypress
; ===========
; 601
2018-10-22 16:26:51 +00:00
;================
; wrap counter
;================
; nowrap = 13+10=23
; wrap = 13+10=23
inc FRAME ; 5
lda FRAME ; 3
2018-10-25 02:47:24 +00:00
cmp #8 ; 7.5 Hz ; 2
2018-10-22 16:26:51 +00:00
beq to_wrap ; 3
to_nowrap:
;-1
lda $0 ; nop ; 3
lda $0 ; nop ; 3
nop ; 2
jmp to_wrap_done ; 3
to_wrap:
lda #0 ; 2
sta FRAME ; 3
inc FRAMEH ; 5
to_wrap_done:
;==============
; timeout after 5s or so?
;==============
; 7 cycles
to_timeout:
lda FRAMEH ; 3
cmp #80 ; 2
beq to_exit ; 3
; -1
; Try X=118 Y=1 cycles=597 R4
nop
nop
ldy #1 ; 2
toloop1:ldx #118 ; 2
2018-10-04 04:33:04 +00:00
toloop2:dex ; 2
bne toloop2 ; 2nt/3
dey ; 2
bne toloop1 ; 2nt/3
; Set up jump table that runs same speed on 6502 and 65c02
ldy STATE ; 3
lda to_jump_table+1,y ; 4
pha ; 3
lda to_jump_table,y ; 4
pha ; 3
rts ; 6
;=============
; 23
to_done_state:
2018-10-04 04:33:04 +00:00
lda KEYPRESS ; 4
bpl to_no_keypress ; 3
jmp to_exit
2018-10-04 04:33:04 +00:00
to_no_keypress:
jmp to_begin_loop ; 3
to_exit:
2018-10-04 04:33:04 +00:00
bit KEYRESET ; clear keypress ; 4
2018-10-29 05:38:13 +00:00
cli ; re-enable interrupt music
2018-10-04 04:33:04 +00:00
rts ; 6
2018-10-19 02:27:08 +00:00
;.include "takeoff.inc"
;takeoff_hgr:
;.incbin "takeoff.img.lz4",11
;takeoff_hgr_end:
to_jump_table:
.word (to_state0-1)
.word (to_state2-1)
.word (to_state4-1)
.word (to_state4-1)
2018-10-25 02:47:24 +00:00
;.align $100
;============================
; state0: Draw+move Bird+Rider
;============================
; 3886
; -578 gr_copy
; -13 inc xpos
; -19 which sprite
;-2208 draw sprites
; -20 adjust state
; -3 jmp
;====================
; 1045
to_state0:
2018-10-19 05:02:22 +00:00
jsr gr_copy_row22 ; 6+572
; INC XX, 13 cycles
2018-10-25 02:47:24 +00:00
lda FRAME ; 3
bne to_xpos_no_inc ; 3
to_xpos_inc: ;-1
inc XX ; 5
2018-10-25 02:47:24 +00:00
jmp to_xpos_done ; 7
to_xpos_no_inc:
lda $0 ; 3
nop ; 2
nop ; 2
to_xpos_done:
2018-10-19 05:02:22 +00:00
lda #22 ; 2
sta YPOS ; 3
lda XX ; 3
sta XPOS ; 3
lda FRAMEH ; 3
and #$1 ; 2
beq to_bwalk ; 3
;===========
; 19
2018-10-19 04:49:56 +00:00
to_bstand:
; draw bird/rider standing ; -1
lda #>bird_rider_stand_right ; 2
sta INH ; 3
lda #<bird_rider_stand_right ; 2
sta INL ; 3
jsr put_sprite ; 6
jmp to_done_bwalk ; 3
;=========
; 18 + 2190 = 2208
to_bwalk:
; draw bird/rider walking
2018-10-19 04:49:56 +00:00
lda #>bird_rider_walk_right ; 2
sta INH ; 3
lda #<bird_rider_walk_right ; 2
sta INL ; 3
jsr put_sprite ; 6
nop ; 2
2018-10-19 04:49:56 +00:00
lda $0
lda $0
lda $0
nop
nop
nop
;=========
; 33 + 2175 = 2208
to_done_bwalk:
lda XX ; 3
2018-10-19 05:02:22 +00:00
cmp #21 ; 2
bne to_keep_state ; 3
; -1
inc STATE ; 5
inc STATE ; 5
jmp to_done_keep_state ; 3
;========
; 12
to_keep_state:
lda $0
lda $0
lda $0
lda $0
to_done_keep_state:
; delay
; Try X=51 Y=4 cycles=1045
2018-10-19 05:02:22 +00:00
ldy #4 ; 2
toloopV:ldx #51 ; 2
toloopW:dex ; 2
2018-10-19 04:49:56 +00:00
bne toloopW ; 2nt/3
dey ; 2
2018-10-19 04:49:56 +00:00
bne toloopV ; 2nt/3
jmp to_done_state ; 3
.align $100
;============================
; state2: Bird Returns
;============================
; want 3886
; -578 gr_copy
; -1418 tfv stand
; -15 xpos adjust
; -19 which sprite
; -1833 draw bird
; -20 (8+12) change state
; -3 jump back
; ==========
; 0
to_state2:
jsr gr_copy_row22 ; 6+572
; draw tfv
lda #22 ; 2
sta YPOS ; 3
lda #21 ; 2
sta XPOS ; 3
lda #>tfv_stand_right ; 2
sta INH ; 3
lda #<tfv_stand_right ; 2
sta INL ; 3
jsr put_sprite ; 6
;=========
; 26 + 1392 = 1418
; INC XX, 15 cycles
lda FRAME ; 3
and #$3 ; 0..7, 100 and 00 ; 2
bne to2_xpos_no_inc ; 3
to2_xpos_inc: ;-1
dec XX ; 5
jmp to2_xpos_done ; 3
to2_xpos_no_inc:
lda $0 ; 3
nop ; 2
nop ; 2
to2_xpos_done:
lda #24 ; 2
sta YPOS ; 3
lda XX ; 3
sta XPOS ; 3
lda FRAMEH ; 3
and #$1 ; 2
beq to2_bwalk ; 3
;===========
; 19
to2_bstand:
; draw bird/rider standing ; -1
lda #>bird_stand_left_sprite ; 2
sta INH ; 3
lda #<bird_stand_left_sprite ; 2
sta INL ; 3
jsr put_sprite ; 6
jmp to2_done_bwalk ; 3
;=========
; 18 + 1815 = 1833
to2_bwalk:
; draw bird/rider walking
lda #>bird_walk_left_sprite ; 2
sta INH ; 3
lda #<bird_walk_left_sprite ; 2
sta INL ; 3
jsr put_sprite ; 6
inc $0 ; 5
inc $0 ; 5
inc $0 ; 5
nop ; 2
;=========
; 16 + 17 + 1800 = 1833
to2_done_bwalk:
lda XX ; 3
cmp #0 ; 2
bne to2_keep_state ; 3
; -1
inc STATE ; 5
inc STATE ; 5
jmp to2_done_keep_state ; 3
;========
; 12
to2_keep_state:
lda $0
lda $0
lda $0
lda $0
to2_done_keep_state:
; delay
; Try X=1 Y=104 cycles=1145 R5
; Try X=13 Y=16 cycles=1137 R3
; lda $0
; ldy #16 ; 2
;toloopT:ldx #13 ; 2
;toloopU:dex ; 2
; bne toloopU ; 2nt/3
; dey ; 2
; bne toloopT ; 2nt/3
jmp to_done_state ; 3
;============================
; state4: Do nothing
;============================
; 3886 - 3 = 3883
to_state4:
; delay
2018-10-25 02:47:24 +00:00
; Try X=154 Y=5 cycles=3881 R2
nop
ldy #5 ; 2
toloopZ:ldx #154 ; 2
toloopY:dex ; 2
bne toloopY ; 2nt/3
dey ; 2
bne toloopZ ; 2nt/3
jmp to_done_state ; 3