dos33fsprogs/megademo/Makefile

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include ../Makefile.inc
DOS33 = ../dos33fs-utils/dos33
B2D = ../bmp2dhr/b2d
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PNG_TO_40x96 = ../gr-utils/png_to_40x96
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PNG_TO_RLE = ../gr-utils/png2rle
all: megademo.dsk
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megademo.dsk: MEGADEMO MEGALOAD c64.img MUSIC.D000X2 MUSIC.D000 MUSIC.1000
$(DOS33) -y megademo.dsk BSAVE -a 0x4000 MEGADEMO
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$(DOS33) -y megademo.dsk BSAVE -a 0x800 MEGALOAD
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$(DOS33) -y megademo.dsk BSAVE -a 0x2000 c64.img C64.IMG
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$(DOS33) -y megademo.dsk BSAVE -a 0x1000 MUSIC.1000
$(DOS33) -y megademo.dsk BSAVE -a 0x4000 MUSIC.D000
$(DOS33) -y megademo.dsk BSAVE -a 0x4000 MUSIC.D000X2
# $(DOS33) -y megademo.dsk RAWWRITE -t 27 -s 0 MEGADEMO MEGA2
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# $(DOS33) -y megademo.dsk BSAVE -a 0x4000 D_HGRC.BIN
# $(DOS33) -y megademo.dsk BSAVE -a 0x4000 FS_HGRC.BIN
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# $(DOS33) -y megademo.dsk BSAVE -a 0x2000 C64C.BIN
# $(DOS33) -y megademo.dsk BSAVE -a 0x2000 C64.BIN
# $(DOS33) -y megademo.dsk BSAVE -a 0x2000 C64_BW.BIN
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# $(DOS33) -y megademo.dsk BSAVE -a 0x4000 C64_UPDATE.BIN
####
MEGADEMO: megademo.o
ld65 -o MEGADEMO megademo.o -C ../linker_scripts/apple2_4000.inc
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megademo.o: megademo.s \
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zp.inc hardware.inc \
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gr_hline.s gr_offsets.s vapor_lock.s delay_a.s wait_keypress.s \
mockingboard.s \
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c64_opener.s c64.img.lz4 \
falling_apple.s apple_40_96.inc \
starring.s starring1.inc starring2.inc starring3.img.lz4\
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starring_people.s sp_names.inc fs.inc FS_HGRC.BIN.lz4 \
deater.inc DEATER_HGRC.BIN.lz4 lg.inc LG_HGRC.BIN.lz4 \
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check_email.s email_40_96.inc \
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leaving.s leaving.inc tfv_sprites.inc \
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arrival.s arrival.inc \
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bird_mountain.s letters.s \
waterfall.s waterfall_page1.inc waterfall_page2.inc \
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takeoff.s takeoff.inc takeoff.img.lz4 \
mode7.s \
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space_bars.s text_print.s \
fireworks.s fw_background.inc fw_state_machine.s fw.s \
hgr.s random16.s move_letters.s
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ca65 -o megademo.o megademo.s -l megademo.lst
####
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MEGALOAD: megaload.o
ld65 -o MEGALOAD megaload.o -C ../linker_scripts/apple2_800.inc
megaload.o: megaload.s
ca65 -o megaload.o megaload.s -l megaload.lst
####
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MUSIC.1000: music_1000.o
ld65 -o MUSIC.1000 music_1000.o -C ../linker_scripts/apple2_1000.inc
music_1000.o: music_1000.s mockingboard.s
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ca65 -o music_1000.o music_1000.s -l music_1000.lst
####
MUSIC.D000: music_d000.o
ld65 -o MUSIC.D000 music_d000.o -C ../linker_scripts/apple2_d000.inc
music_d000.o: music_d000.s
ca65 -o music_d000.o music_d000.s
####
MUSIC.D000X2: music_2nd_d000.o
ld65 -o MUSIC.D000X2 music_2nd_d000.o -C ../linker_scripts/apple2_d000.inc
music_2nd_d000.o: music_2nd_d000.s
ca65 -o music_2nd_d000.o music_2nd_d000.s
####
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apple_40_96.inc: ./images/apple_40_96.png
$(PNG_TO_40x96) asm ./images/apple_40_96.png apple > apple_40_96.inc
####
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email_40_96.inc: ./email_40_96.png
$(PNG_TO_40x96) asm ./email_40_96.png email > email_40_96.inc
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####
starring1.inc: ./starring_1.png
$(PNG_TO_RLE) asm ./starring_1.png starring1 > starring1.inc
starring2.inc: ./starring_2.png
$(PNG_TO_RLE) asm ./starring_2.png starring2 > starring2.inc
starring3.img.lz4: starring3.img
lz4 -f -16 starring3.img
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starring3.img: ./starring_3_hgr.png
../hgr-utils/png2hgr starring_3_hgr.png > starring3.img
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####
leaving.inc: ./leaving.png
$(PNG_TO_RLE) asm ./leaving.png leaving > leaving.inc
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####
arrival.inc: ./arrival.png
$(PNG_TO_RLE) asm ./arrival.png arrival > arrival.inc
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####
takeoff.inc: ./takeoff.png
$(PNG_TO_RLE) asm ./takeoff.png takeoff > takeoff.inc
takeoff.img.lz4: takeoff.img
lz4 -f -16 takeoff.img
takeoff.img: takeoff_hgr.png
../hgr-utils/png2hgr takeoff_hgr.png > takeoff.img
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####
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sp_names.inc: sp_names.png
$(PNG_TO_RLE) asm ./sp_names.png sp_names > sp_names.inc
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####
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fs.inc: ./fs.png
$(PNG_TO_RLE) asm ./fs.png fs > fs.inc
FS_HGRC.BIN.lz4: FS_HGRC.BIN
lz4 -f -16 FS_HGRC.BIN
FS_HGRC.BIN: fs_hgr.bmp
$(B2D) fs_hgr.bmp HGR -d
####
deater.inc: deater.png
$(PNG_TO_RLE) asm ./deater.png deater > deater.inc
DEATER_HGRC.BIN.lz4: DEATER_HGRC.BIN
lz4 -f -16 DEATER_HGRC.BIN
DEATER_HGRC.BIN: deater_hgr.bmp
$(B2D) deater_hgr.bmp HGR -d
####
lg.inc: lg.png
$(PNG_TO_RLE) asm ./lg.png lg > lg.inc
LG_HGRC.BIN.lz4: LG_HGRC.BIN
lz4 -f -16 LG_HGRC.BIN
LG_HGRC.BIN: lg_hgr.bmp
$(B2D) lg_hgr.bmp HGR -d
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####
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c64.img.lz4: c64.img
lz4 -f -16 c64.img
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c64.img: c64_updated.png
../hgr-utils/png2hgr c64_updated.png > c64.img
####
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D_HGRC.BIN: d_hgr.bmp
$(B2D) d_hgr.bmp HGR -d
C64C.BIN: c64.bmp
$(B2D) c64.bmp HGR
clean:
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rm -f *~ *.o *.lst MEGADEMO MEGALOAD c64.img \
MUSIC.1000 MUSIC.D000 MUSIC.D000X2