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2024-08-18 00:36:59 -04:00
General:
press escape to skip cutscenes?
+ disk handling code
+ on every load check to make sure disk hasn't been swapped?
can put expected disk number at beginning of each thing
we load and compare against it
+ allow pressing escape to back-out disk change?
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+ Keyboard handling
- Better keyboard handling on IIe
-> was actually one of the main reasons I started working on this
qload:
+ move flip_pages.s into QLOAD
title:
disk00:
disk01:
+ maybe redo opening graphics
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disk02: (steps)
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one E
two E
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three E
four E
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alcove (EW)?
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rotation noise / sorta animation?
different views/allowed to walk depending on rotation
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bridge1 (nsew)
disk03: (down other side)
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one E
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different views through peephole depending on room rotation
allow walking through doorway depending on room rotation
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disk04: bridge
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add missing N/S views
allow clicking on chair room door to go direct there
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disk05: control room
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blue view should have maglev there/not
orange view should animate opening door
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disk06: more tunnel
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allow clicking on cair room to go direct here
animate opening door?
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disk10:
figure out rotation
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disk38:
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disk39:
-> try to fit last little bit of maglev sequence
+ do the handle animation at end?
+ sound effects?
+ if out of room in RAM (but not disk)
optionally load tail end
to language card on machines that have it?
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disk40:
-> implement maglev flip
-> implement maglev back
disk41:
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-> allow going down where animals were, see ball?
disk43:
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-> implement cart ride (maybe move to disk50)
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-> fix up graphics
-> fix up path
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-> batter fork-in-road handling
disk44:
-> more path
-> fish mouth
-> probably move fish to own disk
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disk50:
-> implement reverse cart