2020-06-12 21:37:23 +00:00
|
|
|
For release 1.0
|
2020-06-27 04:01:40 +00:00
|
|
|
|
2020-06-12 21:37:23 +00:00
|
|
|
+ LOADER
|
2020-06-23 05:34:20 +00:00
|
|
|
-- save game
|
2020-07-13 03:46:31 +00:00
|
|
|
-- joystick support
|
2020-07-10 16:34:38 +00:00
|
|
|
|
|
|
|
+ MIST
|
2020-07-16 22:52:04 +00:00
|
|
|
-- open door to clock puzzle?
|
2020-07-20 20:03:12 +00:00
|
|
|
-- only allow entering ship if it's up
|
2020-07-30 18:24:07 +00:00
|
|
|
-- another stop on path to spaceship. Out of room though :(
|
2020-07-30 17:41:47 +00:00
|
|
|
-- MIST_ROCKET_PATH_PAD probably missing ship-raised background
|
2020-07-10 16:34:38 +00:00
|
|
|
|
2020-06-12 21:37:23 +00:00
|
|
|
+ OCTAGON
|
2020-07-17 13:37:31 +00:00
|
|
|
-- load "red page" sound into LC and play it?
|
2020-07-06 21:27:27 +00:00
|
|
|
|
2020-06-12 21:37:23 +00:00
|
|
|
+ SELENA
|
2020-07-17 13:37:31 +00:00
|
|
|
-- load 1s clip of sounds (4k each) into language card?
|
2020-06-16 17:30:45 +00:00
|
|
|
|
2020-06-12 21:37:23 +00:00
|
|
|
+ STONEY
|
2020-08-07 15:00:25 +00:00
|
|
|
-- Lights out
|
2020-08-08 16:04:46 +00:00
|
|
|
+ currently if you turn around from open airlock
|
2020-08-07 15:00:25 +00:00
|
|
|
they aren't blacked out
|
|
|
|
|
2020-08-06 03:45:34 +00:00
|
|
|
-- allow coming at steps from an angle
|
2020-08-07 04:50:44 +00:00
|
|
|
-- if space allows, lighten floor of compass rose when
|
|
|
|
right button pressed
|
2020-06-12 21:37:23 +00:00
|
|
|
-- hook up key/trunk puzzle
|
2020-08-10 05:21:32 +00:00
|
|
|
-- outside looking in can see trunk if up
|
|
|
|
(either add support or remove graphic)
|
|
|
|
-- if click on steps when looking N, move to look at steps
|
|
|
|
-- stop holding key if leave the two rooms where matters
|
|
|
|
[actual game it drops to floor of basement?]
|
|
|
|
-- rotate plug when open/closed
|
2020-06-16 17:30:45 +00:00
|
|
|
|
2020-06-12 21:37:23 +00:00
|
|
|
+ CHANNEL
|
2020-06-27 04:01:40 +00:00
|
|
|
-- from path can still see down elev1 even if up
|
2020-07-27 17:01:55 +00:00
|
|
|
-- rotate windmill if enabled?
|
|
|
|
|
|
|
|
+ ARBOR
|
|
|
|
-- rotate windmill if enabled?
|
2020-06-16 17:30:45 +00:00
|
|
|
|
2020-07-02 19:27:41 +00:00
|
|
|
+ NIBEL
|
|
|
|
-- turn on sprite crop in the viewer part
|
2020-08-10 05:21:32 +00:00
|
|
|
[harder to do this than you might think]
|
2020-06-27 05:10:58 +00:00
|
|
|
|
2020-07-24 19:09:02 +00:00
|
|
|
+ MECHE
|
|
|
|
-- animations for elevator
|
|
|
|
-- way to click on end puzzle from other angle
|
|
|
|
-- way to turn around in basement
|
2020-08-03 16:35:49 +00:00
|
|
|
+ SUB
|
|
|
|
-- can walk around outside of sub
|
2020-07-10 16:34:38 +00:00
|
|
|
|
2020-06-12 21:37:23 +00:00
|
|
|
Done:
|
2020-07-16 22:52:04 +00:00
|
|
|
+ CABIN
|
|
|
|
+ DENTIST
|
2020-07-20 20:03:12 +00:00
|
|
|
+ DNI
|
2020-06-12 21:37:23 +00:00
|
|
|
+ MIST_TITLE
|
2020-07-16 22:52:04 +00:00
|
|
|
+ SHIP
|
2020-07-30 02:57:54 +00:00
|
|
|
+ VIEWER
|
2020-06-12 21:37:23 +00:00
|
|
|
|
|
|
|
================================
|
2020-07-13 03:46:31 +00:00
|
|
|
TODO Maybe future:
|
2020-06-12 21:37:23 +00:00
|
|
|
|
2020-07-13 03:46:31 +00:00
|
|
|
MIST:
|
2020-03-19 15:43:59 +00:00
|
|
|
+ some sort of switch animation on circuit breakers?
|
2020-04-08 05:22:19 +00:00
|
|
|
+ look at catherine's letter from other side of path
|
2020-07-13 03:46:31 +00:00
|
|
|
+ Make clock puzzle more similar to actual game
|
2020-03-12 20:26:02 +00:00
|
|
|
|
2020-07-13 03:46:31 +00:00
|
|
|
OCTAGON:
|
2020-04-08 05:22:19 +00:00
|
|
|
+ in tower could have extra window open/closed far backgrounds
|
|
|
|
+ turning when looking at hint loses the text mode
|
2020-04-08 05:26:57 +00:00
|
|
|
+ line drawing on map isn't optimal
|
|
|
|
+ should hints be black on white text?
|
2020-03-12 20:26:02 +00:00
|
|
|
|
2020-03-09 20:30:54 +00:00
|
|
|
General:
|
2020-03-02 07:21:56 +00:00
|
|
|
+ Insert floppy #100 joke?
|
2020-03-02 21:50:00 +00:00
|
|
|
+ double link noise (once when leave, once when get there?)
|
2020-07-14 22:42:47 +00:00
|
|
|
+ can drop pages back where we picked them up
|
|
|
|
not too hard to implement?
|
2020-03-07 20:21:16 +00:00
|
|
|
|
|
|
|
MECHE age:
|
2020-04-08 05:22:19 +00:00
|
|
|
+ can poke around more stuff in their rooms
|
2020-07-13 03:46:31 +00:00
|
|
|
+ reduce size by using flipped-background attribute(?)
|
2020-03-07 20:21:16 +00:00
|
|
|
|
2020-03-14 15:57:09 +00:00
|
|
|
SELENA age:
|
|
|
|
+ optional mockingboard sound for keyboard?
|
2020-06-05 15:54:50 +00:00
|
|
|
+ sound
|
|
|
|
5 sound effects (not digital samples)
|
|
|
|
maybe not bother with aiming antennas, but sum button plays
|
|
|
|
if switch been pushed
|
|
|
|
filler sounds for others?
|
|
|
|
+ That whole rediculous underground sub sequence
|
2020-05-29 18:35:13 +00:00
|
|
|
+ light switch in tunnel
|
|
|
|
+ antenna compartment should open/close when you click on it
|
|
|
|
+ better colors
|
2020-04-08 05:22:19 +00:00
|
|
|
|
2020-04-18 05:37:47 +00:00
|
|
|
Channelwood:
|
2020-06-12 21:37:23 +00:00
|
|
|
+ Windmill animation
|
|
|
|
+ Switch flip animation
|
|
|
|
+ Open faucet animation
|
|
|
|
+ Animation for bridge rising
|
|
|
|
+ Animation for pipe extending
|
|
|
|
+ Animation for book elevator
|
|
|
|
+ Animation for level1 elevator
|
|
|
|
+ Animation for level2 elevator
|
2020-07-30 02:57:54 +00:00
|
|
|
+ Background sound effects
|
2020-06-12 21:37:23 +00:00
|
|
|
|
2020-03-07 20:21:16 +00:00
|
|
|
|
|
|
|
Stoneship age:
|
2020-04-18 05:37:47 +00:00
|
|
|
+ Implement floating chest puzzle
|
|
|
|
+ Implement compass rose light puzzle
|
|
|
|
+ Implement raising/lowering water
|
|
|
|
+ Implement telescope
|
2020-04-28 19:28:32 +00:00
|
|
|
+ Hook up tunnels into compass room properly
|
2020-07-14 22:42:47 +00:00
|
|
|
+ Spheres in red room play animations
|
2020-03-04 21:17:43 +00:00
|
|
|
|
2020-03-09 20:30:54 +00:00
|
|
|
Ending:
|
|
|
|
+ Atrus at end -- hires?
|
2020-03-05 05:15:03 +00:00
|
|
|
|
2020-07-13 03:46:31 +00:00
|
|
|
VIEWER
|
2020-07-30 02:57:54 +00:00
|
|
|
+ ?
|
2020-07-16 22:52:04 +00:00
|
|
|
|
|
|
|
CABIN
|
2020-07-30 02:57:54 +00:00
|
|
|
+ Make match go out gradually when leave
|
2020-07-16 22:52:04 +00:00
|
|
|
+ Make boiler puzzle a bit closer to actual (it has a warm up
|
|
|
|
time in the real game)
|
|
|
|
+ Allow looking down from whole ride up the tree, not just at top
|
|
|
|
|