peasant: load parse_input high

have the actual compressed strings loaded by each individual section
This commit is contained in:
Vince Weaver 2021-10-20 23:54:09 -04:00
parent b96ebe6bf3
commit c59fa6c0e4
14 changed files with 88 additions and 44 deletions

View File

@ -11,7 +11,7 @@ all: peasant.dsk peasant_side2.dsk
peasant.dsk: QBOOT QLOAD VID_LOGO TITLE INTRO \
PEASANT1 PEASANT2 PEASANT3 PEASANT4 ENDING TROGDOR \
SAVE1 SAVE2 SAVE3 MUSIC INVENTORY DIALOG_PEASANT2.LZSA
SAVE1 SAVE2 SAVE3 MUSIC INVENTORY PARSE_INPUT.LZSA
cp $(EMPTY_DISK)/empty.dsk peasant.dsk
$(DOS33_RAW) peasant.dsk 0 0 QBOOT 0 1
$(DOS33_RAW) peasant.dsk 0 2 QBOOT 1 1
@ -24,7 +24,7 @@ peasant.dsk: QBOOT QLOAD VID_LOGO TITLE INTRO \
$(DOS33_RAW) peasant.dsk 4 0 VID_LOGO 0 0
$(DOS33_RAW) peasant.dsk 6 0 TITLE 0 0
$(DOS33_RAW) peasant.dsk 9 0 INTRO 0 0
$(DOS33_RAW) peasant.dsk 13 0 DIALOG_PEASANT2.LZSA 0 0
$(DOS33_RAW) peasant.dsk 13 0 PARSE_INPUT.LZSA 0 0
$(DOS33_RAW) peasant.dsk 14 0 INVENTORY 0 0
$(DOS33_RAW) peasant.dsk 15 0 PEASANT1 0 0
$(DOS33_RAW) peasant.dsk 20 0 PEASANT2 0 0
@ -262,7 +262,8 @@ game_over.o: game_over.s zp.inc \
PEASANT1: peasant1.o
ld65 -o PEASANT1 peasant1.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
peasant1.o: peasant1.s zp.inc inventory.inc dialog_peasant2.inc \
peasant1.o: peasant1.s zp.inc inventory.inc parse_input.inc \
dialog_peasant2.inc \
sprites/peasant_sprites.inc sprites/inventory_sprites.inc \
graphics_peasantry/graphics_peasant1.inc \
graphics_peasantry/priority_peasant1.inc \
@ -279,6 +280,7 @@ PEASANT2: peasant2.o
ld65 -o PEASANT2 peasant2.o -C $(LINKER_SCRIPTS)/apple2_6000.inc
peasant2.o: peasant2.s zp.inc inventory.inc dialog_peasant2.inc \
parse_input.inc \
peasant2_actions.s \
graphics_peasantry/graphics_peasant2.inc sprites/peasant_sprites.inc \
graphics_peasantry/priority_peasant2.inc \
@ -393,11 +395,28 @@ save3.o: save3.s
###
parse_input.inc: generate_common parse_input
./generate_common -a 0xee00 -s parse_input parse_input.lst > parse_input.inc
./generate_common -a 0xee00 -s setup_verb_table parse_input.lst >> parse_input.inc
./generate_common -a 0xee00 -s load_custom_verb_table parse_input.lst >> parse_input.inc
./generate_common -a 0xee00 -s partial_message_step parse_input.lst >> parse_input.inc
./generate_common -a 0xee00 -s finish_parse_message parse_input.lst >> parse_input.inc
./generate_common -a 0xee00 -s parse_common_talk parse_input.lst >> parse_input.inc
./generate_common -a 0xee00 -s parse_common_haldo parse_input.lst >> parse_input.inc
./generate_common -a 0xee00 -s parse_common_give parse_input.lst >> parse_input.inc
./generate_common -a 0xee00 -s parse_common_ask parse_input.lst >> parse_input.inc
./generate_common -a 0xee00 -s parse_common_unknown parse_input.lst >> parse_input.inc
./generate_common -a 0xee00 -s parse_common_look parse_input.lst >> parse_input.inc
./generate_common -a 0xee00 -s parse_common_get parse_input.lst >> parse_input.inc
###
PARSE_INPUT.LZSA: parse_input
$(LZSA) -r -f2 parse_input PARSE_INPUT.LZSA
parse_input: parse_input.o
ld65 -o parse_input parse_input.o -C ../../linker_scripts/apple2_d000.inc
ld65 -o parse_input parse_input.o -C ../../linker_scripts/apple2_ee00.inc
parse_input.o: parse_input.s tokens.inc
ca65 -o parse_input.o parse_input.s -l parse_input.lst
@ -409,7 +428,7 @@ DIALOG_PEASANT1.LZSA: dialog_peasant1
$(LZSA) -r -f2 dialog_peasant1 DIALOG_PEASANT1.LZSA
dialog_peasant1: dialog_peasant1.o
ld65 -o dialog_peasant1 dialog_peasant1.o -C ../../linker_scripts/apple2_6000.inc
ld65 -o dialog_peasant1 dialog_peasant1.o -C ../../linker_scripts/apple2_d000.inc
dialog_peasant1.o: dialog_peasant1.s
ca65 -o dialog_peasant1.o dialog_peasant1.s -l dialog_peasant1.lst
@ -420,7 +439,7 @@ DIALOG_PEASANT2.LZSA: dialog_peasant2
$(LZSA) -r -f2 dialog_peasant2 DIALOG_PEASANT2.LZSA
dialog_peasant2: dialog_peasant2.o
ld65 -o dialog_peasant2 dialog_peasant2.o -C ../../linker_scripts/apple2_6000.inc
ld65 -o dialog_peasant2 dialog_peasant2.o -C ../../linker_scripts/apple2_d000.inc
dialog_peasant2.o: dialog_peasant2.s text/peasant2.inc
ca65 -o dialog_peasant2.o dialog_peasant2.s -l dialog_peasant2.lst
@ -428,7 +447,7 @@ dialog_peasant2.o: dialog_peasant2.s text/peasant2.inc
###
dialog_peasant2.inc: generate_all_symbols dialog_peasant2
./generate_all_symbols -a 0xe000 dialog_peasant2.lst > dialog_peasant2.inc
./generate_all_symbols -a 0xd000 dialog_peasant2.lst > dialog_peasant2.inc
####
@ -436,7 +455,7 @@ DIALOG_PEASANT3.LZSA: dialog_peasant3
$(LZSA) -r -f2 dialog_peasant3 DIALOG_PEASANT3.LZSA
dialog_peasant3: dialog_peasant3.o
ld65 -o dialog_peasant3 dialog_peasant3.o -C ../../linker_scripts/apple2_6000.inc
ld65 -o dialog_peasant3 dialog_peasant3.o -C ../../linker_scripts/apple2_d000.inc
dialog_peasant3.o: dialog_peasant3.s
ca65 -o dialog_peasant3.o dialog_peasant3.s -l dialog_peasant3.lst
@ -447,7 +466,7 @@ DIALOG_PEASANT4.LZSA: dialog_peasant4
$(LZSA) -r -f2 dialog_peasant4 DIALOG_PEASANT4.LZSA
dialog_peasant4: dialog_peasant4.o
ld65 -o dialog_peasant4 dialog_peasant4.o -C ../../linker_scripts/apple2_6000.inc
ld65 -o dialog_peasant4 dialog_peasant4.o -C ../../linker_scripts/apple2_d000.inc
dialog_peasant4.o: dialog_peasant4.s
ca65 -o dialog_peasant4.o dialog_peasant4.s -l dialog_peasant4.lst
@ -458,7 +477,7 @@ DIALOG_INSIDE.LZSA: dialog_inside
$(LZSA) -r -f2 dialog_inside DIALOG_INSIDE.LZSA
dialog_inside: dialog_inside.o
ld65 -o dialog_inside dialog_inside.o -C ../../linker_scripts/apple2_6000.inc
ld65 -o dialog_inside dialog_inside.o -C ../../linker_scripts/apple2_d000.inc
dialog_inside.o: dialog_inside.s
ca65 -o dialog_inside.o dialog_inside.s -l dialog_inside.lst
@ -469,17 +488,11 @@ DIALOG_CLIFF.LZSA: dialog_cliff
$(LZSA) -r -f2 dialog_cliff DIALOG_CLIFF.LZSA
dialog_cliff: dialog_cliff.o
ld65 -o dialog_cliff dialog_cliff.o -C ../../linker_scripts/apple2_6000.inc
ld65 -o dialog_cliff dialog_cliff.o -C ../../linker_scripts/apple2_d000.inc
dialog_cliff.o: dialog_cliff.s
ca65 -o dialog_cliff.o dialog_cliff.s -l dialog_cliff.lst
####
graphics_vid/vid_graphics.inc:

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@ -31,6 +31,8 @@ peasant2 18302
17918 -- text parsing nearing completion
18208 -- mountain pass parsing working
18780 -- most dialog hooked up
17394 -- move loadsave to qload.inc
17100 -- move parse_input high and move p2 strings back in
partial save, can we fit in 4k?
102 lines ; inventory was 115?
@ -77,8 +79,8 @@ $D0-$DF (Language Card BANK2) Mockingboard music/PT3-routines
$E0-$FF (Language Card) ?????
$D0-$DF (bank2) inventory
$D0-$DF (bank1) common parser code
$E0-$FF per-level parser strings
$D0-$ED (bank1) per-levelstrings
$EE-$FF common parser code
Disk1 Map (disk has 35 tracks, each 4k in size)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

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@ -11,6 +11,7 @@ WHICH_PEASANTRY=0
.include "qload.inc"
.include "inventory.inc"
.include "parse_input.inc"
cliff_base:
lda #0
@ -149,7 +150,7 @@ game_over:
.include "peasant_move.s"
.include "parse_input.s"
;.include "parse_input.s"
;.include "inventory.s"

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@ -112,7 +112,7 @@ forever:
;.include "decompress_fast_v2.s"
.include "wait_keypress.s"
;.include "wait_keypress.s"
;.include "hgr_font.s"
;.include "draw_box.s"

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@ -29,21 +29,21 @@ start_new_game:
lda LCBANK1
lda LCBANK1
; load dialog to $20
; load parse_input compressed to $2000
lda #LOAD_DIALOG2
lda #LOAD_PARSE_INPUT
sta WHICH_LOAD
jsr load_file
; decompress to $E000
; decompress to $EE00
lda #$00
sta getsrc_smc+1
lda #$20
sta getsrc_smc+2
lda #$E0
lda #$EE
jsr decompress_lzsa2_fast

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@ -1,9 +1,9 @@
;.include "zp.inc"
;.include "hardware.inc"
;.include "qload.inc"
.include "zp.inc"
.include "hardware.inc"
.include "qload.inc"
;.include "version.inc"
;.include "inventory.inc"
.include "version.inc"
.include "inventory.inc"
.include "tokens.inc"

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@ -153,8 +153,8 @@ game_over:
.include "peasant_move.s"
.include "parse_input.s"
;.include "parse_input.s"
.include "parse_input.inc"
.include "score.s"

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@ -16,6 +16,8 @@ WHICH_PEASANTRY=1
.include "qload.inc"
.include "inventory.inc"
.include "parse_input.inc"
peasant_quest:
lda #0
@ -25,6 +27,18 @@ peasant_quest:
jsr hgr_make_tables ; necessary?
jsr hgr2 ; necessary?
; decompress dialog to $D000
lda #<peasant2_text_lzsa
sta getsrc_smc+1
lda #>peasant2_text_lzsa
sta getsrc_smc+2
lda #$D0
jsr decompress_lzsa2_fast
; update map location
jsr update_map_location
@ -197,7 +211,7 @@ to_left:
.include "score.s"
.include "parse_input.s"
;.include "parse_input.s"
.include "keyboard.s"
@ -278,8 +292,8 @@ verb_tables_hi:
;peasant2_text_lzsa:
;.incbin "DIALOG_PEASANT2.LZSA"
peasant2_text_lzsa:
.incbin "DIALOG_PEASANT2.LZSA"
;.include "dialog_peasant2.inc"

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@ -1,4 +1,4 @@
;.include "tokens.inc"
.include "tokens.inc"
;=======================
;=======================

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@ -15,6 +15,7 @@ WHICH_PEASANTRY = 2
.include "qload.inc"
.include "inventory.inc"
.include "parse_input.inc"
peasant_quest:
lda #0
@ -167,7 +168,7 @@ game_over:
.include "score.s"
.include "parse_input.s"
;.include "parse_input.s"
;.include "inventory.s"

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@ -15,6 +15,7 @@ WHICH_PEASANTRY = 3
.include "qload.inc"
.include "inventory.inc"
.include "parse_input.inc"
peasant_quest:
lda #0
@ -176,7 +177,7 @@ game_over:
.include "new_map_location.s"
.include "parse_input.s"
;.include "parse_input.s"
;.include "inventory.s"

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@ -196,7 +196,7 @@ which_disk_array:
.byte 1,1,1,2 ; VID_LOGO, TITLE, INTRO. COPY_CHECK
.byte 1,1,1,1 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 2,2,1,2 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 2,1,1,1 ; GAME_OVER, INVENTORY, DIALOG2
.byte 2,1,1,1 ; GAME_OVER, INVENTORY, PARSE_INPUT
.byte 1 ;
.byte 1,1,1,1,1 ; SAVE1, SAVE2, SAVE3
.byte $f ; disk detect
@ -205,7 +205,7 @@ load_address_array:
.byte $60,$60,$60,$60 ; VID_LOGO, TITLE, INTRO, COPY_CHECK
.byte $60,$60,$60,$60 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte $60,$60,$D0,$60 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte $60,$D0,$20,$40 ; GAME_OVER, INVENTORY, DIALOG2
.byte $60,$D0,$20,$40 ; GAME_OVER, INVENTORY, PARSE_INPUT
.byte $08 ;
.byte $BC,$BC,$BC,$0A ; SAVE1, SAVE2, SAVE3
.byte $0A ;
@ -215,7 +215,7 @@ track_array:
.byte 4, 6, 9,1 ; VID_LOGO, TITLE, INTRO, COPY_CHECK
.byte 15,20,25,30 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 19,24, 3,29 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 3,14,13,30 ; GAME_OVER, INVENTORY, DIALOG2
.byte 3,14,13,30 ; GAME_OVER, INVENTORY, PARSE_INPUT
.byte 0 ;
.byte 0, 0, 0, 0, 0 ; SAVE1, SAVE2, SAVE3
.byte 0 ; disk detect
@ -224,7 +224,7 @@ sector_array:
.byte 0, 0, 0, 0 ; VID_LOGO, TITLE, INTRO, COPY_CHECK
.byte 0, 0, 0, 0 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 0, 0, 0, 0 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 0, 0, 0, 1 ; GAME_OVER, INVENTORY, DIALOG2
.byte 0, 0, 0, 1 ; GAME_OVER, INVENTORY, PARSE_INPUT
.byte 6 ;
.byte 11,12,13,14,15 ; SAVE1, SAVE2, SAVE3
.byte 0 ; disk detect
@ -233,7 +233,7 @@ length_array:
.byte 32, 50, 60, 20 ; VID_LOGO, TITLE, INTRO, COPY_CHECK
.byte 80, 88, 88, 80 ; PEASANT1, PEASANT2, PEASANT3, PEASANT4
.byte 80, 80, 16, 80 ; TROGDOR, ENDING, MUSIC, CLIFF
.byte 16, 16, 16, 78 ; GAME_OVER, INVENTORY, DIALOG2
.byte 16, 16, 16, 78 ; GAME_OVER, INVENTORY, PARSE_INPUT
.byte 3 ;
.byte 1,1,1,1,1 ; SAVE1, SAVE2, SAVE3
.byte 1 ; disk detect

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@ -236,7 +236,7 @@ LOAD_MUSIC = 10
LOAD_CLIFF = 11
LOAD_GAME_OVER = 12
LOAD_INVENTORY = 13
LOAD_DIALOG2 = 14
LOAD_PARSE_INPUT= 14
LOAD_SAVE1 = 17
LOAD_SAVE2 = 18

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@ -0,0 +1,12 @@
MEMORY {
ZP: start = $00, size = $1A, type = rw;
RAM: start = $EE00, size = $1200, file = %O;
}
SEGMENTS {
CODE: load = RAM, type = ro;
RODATA: load = RAM, type = ro;
DATA: load = RAM, type = rw;
BSS: load = RAM, type = bss, define = yes;
ZEROPAGE: load = ZP, type = zp;
}