Vince Weaver
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39e59b21eb
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Update logo
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2021-11-10 16:52:01 -05:00 |
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Vince Weaver
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0a5385934d
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peasant: hook up rest of mud puddle
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2021-11-02 00:58:20 -04:00 |
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Vince Weaver
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1017568769
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peasant: hook up more of hay bale land
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2021-11-02 00:22:21 -04:00 |
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Vince Weaver
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f95efa1a13
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peasant: hook up hidden glen
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2021-11-01 00:13:47 -04:00 |
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Vince Weaver
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9f245c317e
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peasant: hook up gary glen
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2021-10-31 20:18:57 -04:00 |
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Vince Weaver
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b49e5f00e8
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peasant: hook up well level
this involves parsing the nouns twice to handle things like
put pebbles in well
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2021-10-31 00:01:12 -04:00 |
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Vince Weaver
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b46102c4e0
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peasant: hook up feeding the fish actions
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2021-10-29 01:28:16 -04:00 |
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Vince Weaver
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bef6200f28
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peasant: hook up inn
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2021-10-28 23:31:08 -04:00 |
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Vince Weaver
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b7db1a2e0b
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peasant: fix build from scratch
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2021-10-28 14:58:59 -04:00 |
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Vince Weaver
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87768bca9f
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peasant: fully hook up baby lady cottage
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2021-10-28 00:02:49 -04:00 |
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Vince Weaver
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7cd8f62268
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peasant: modernize the cliff code
can do actions again
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2021-10-27 15:52:36 -04:00 |
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Vince Weaver
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4c5d08d6e2
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peasant: can move rock in ned cottage now
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2021-10-25 00:22:42 -04:00 |
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Vince Weaver
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c59fa6c0e4
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peasant: load parse_input high
have the actual compressed strings loaded by each individual section
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2021-10-20 23:54:09 -04:00 |
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Vince Weaver
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b96ebe6bf3
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peasant: move loadsave to qload
saves space, also needed if we are going to move parse_text high
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2021-10-20 23:21:00 -04:00 |
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Vince Weaver
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02c0799b69
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peasant: hook up mountain pass parsing
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2021-10-20 00:47:40 -04:00 |
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Vince Weaver
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0bccb44c8a
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peasant: auto-generate the verb lookup table
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2021-10-19 23:56:02 -04:00 |
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Vince Weaver
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f4ae730fab
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peasant: optimize text box drawing
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2021-10-18 14:18:13 -04:00 |
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Vince Weaver
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88b1989f87
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peasant: default to language card bank1 when not showing inventory
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2021-10-17 22:56:46 -04:00 |
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Vince Weaver
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929c8e50c3
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peasant: split off inventory code
put in language card?
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2021-10-17 00:41:52 -04:00 |
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Vince Weaver
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ef86ae6ea1
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peasant: move to jump table for decoding text
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2021-10-12 08:18:33 -04:00 |
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Vince Weaver
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dcf6cfb8e9
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peasant: add more priorities
getting too close to file size limit :(
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2021-10-10 00:02:25 -04:00 |
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Vince Weaver
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085d3f7b62
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peasant: settle on 1x28 vs 7x28 for name of sprite routines
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2021-10-05 00:13:31 -04:00 |
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Vince Weaver
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c8d61d3051
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peasant: hook up some dialog
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2021-10-03 21:59:24 -04:00 |
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Vince Weaver
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1ad76c384c
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peasant: more background work
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2021-09-29 16:13:38 -04:00 |
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Vince Weaver
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6ac8e4d131
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peasant: update some notes
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2021-09-28 08:40:50 -04:00 |
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Vince Weaver
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3af233d53e
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peasant: load game sorta works
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2021-09-27 00:33:24 -04:00 |
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Vince Weaver
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601c6fafb4
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peasant: move most hgr routines to qload
also, escaping a $ in a Makefile is trickier than you'd think
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2021-09-26 15:41:43 -04:00 |
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Vince Weaver
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f77b683740
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wargames: fix to work in cases w/o ssi-263
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2021-09-19 00:01:26 -04:00 |
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Vince Weaver
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c680123ada
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peasant: fix narrow rectangles being drawn
also drop use of HGLIN, use rectangles for everything
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2021-09-01 22:42:57 -04:00 |
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Vince Weaver
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8ea755c9a2
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peasant: peasantry too big, split up in 4 pieces
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2021-08-18 00:29:23 -04:00 |
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Vince Weaver
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1d04940324
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peasant: only save part of hires screen
trying to avoid peasant flicker, seems to be improved
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2021-08-16 01:31:49 -04:00 |
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Vince Weaver
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16b7249b79
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peasant: you can now walk to different locations
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2021-08-15 21:08:38 -04:00 |
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Vince Weaver
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5077f7eddb
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peasant: push qboot stage2 into lores page2 as we won't be using it
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2021-08-14 15:45:03 -04:00 |
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Vince Weaver
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b92cac0665
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peasant: rename all the rest
tested it seems to work again
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2021-08-14 15:01:59 -04:00 |
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Vince Weaver
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b6b89d4e44
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peasant: re-arrange stuff in case I make this actually playable
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2021-08-14 14:04:46 -04:00 |
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Vince Weaver
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f00749f6b8
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peasant: update documentation
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2021-08-14 13:03:58 -04:00 |
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Vince Weaver
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d25dc902da
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peasant: acceptable fire animation
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2021-08-12 22:45:18 -04:00 |
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Vince Weaver
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e56c24f94d
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peasant: yet another silly project
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2021-08-09 01:21:58 -04:00 |
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