..
graphics_archery
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
graphics_cliff
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
graphics_copy
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
graphics_end
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
graphics_inn
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
graphics_inside
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
graphics_map
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
graphics_over
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
graphics_peasantry
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
graphics_title
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
graphics_trogdor
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
graphics_vid
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
intro
peasant: start adding in new sprite code
2024-09-11 01:49:22 -04:00
music
peasant: add electric duet music if no mockingboard
2021-10-01 01:26:09 -04:00
saves
peasant: update save
2021-12-18 11:33:29 -05:00
sprites
appleiibot: oops
2022-02-27 23:53:06 -05:00
sprites_peasant
peasant: start adding in new sprite code
2024-09-11 01:49:22 -04:00
talk
peasant: fully hook up baby lady cottage
2021-10-28 00:02:49 -04:00
text
peasant: forgot the "climb fence" action in peasant2
2022-01-07 15:02:24 -05:00
unused
peasant: settle on 1x28 vs 7x28 for name of sprite routines
2021-10-05 00:13:31 -04:00
animate_bubbles.s
peasant: animate guy in boat
2022-02-17 23:57:24 -05:00
animate_river.s
peasant: split out river animation code and share it
2021-12-30 20:03:27 -05:00
archery.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
clear_bottom.s
peasant: add text to end credits
2021-09-10 23:18:21 -04:00
cliff_actions.s
peasant: hook up cliff actions
2021-10-28 13:57:48 -04:00
cliff.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
copy_check.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
decompress_overlay.s
peasant: intro animation works, but is *really* slow
2021-08-11 15:49:03 -04:00
dialog_cliff.s
peasant: hook up table compression to a lot of the dialog
2021-11-15 23:28:32 -05:00
dialog_inn.s
peasant: hook up table compression to a lot of the dialog
2021-11-15 23:28:32 -05:00
dialog_inside.s
peasant: hook up table compression to a lot of the dialog
2021-11-15 23:28:32 -05:00
dialog_peasant1.s
peasant: hook up table compression to a lot of the dialog
2021-11-15 23:28:32 -05:00
dialog_peasant2.s
peasant: work on common word lookup
2021-11-15 00:12:20 -05:00
dialog_peasant3.s
peasant: hook up table compression to a lot of the dialog
2021-11-15 23:28:32 -05:00
dialog_peasant4.s
peasant: hook up table compression to a lot of the dialog
2021-11-15 23:28:32 -05:00
dialog_test.s
peasant: hookup table lookup dialog for common parse_input
2021-11-16 00:10:44 -05:00
dialog_trogdor.s
peasant: make trogdor lair code closer to the other levels
2021-12-13 01:07:16 -05:00
directions.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
draw_box.s
peasant: all inventory shown
2021-09-01 23:27:06 -04:00
draw_peasant_tiny.s
peasant: trogdor: move to the new page1 background code
2021-12-28 18:25:25 -05:00
draw_peasant.s
peasant: forgot the "climb fence" action in peasant2
2022-01-07 15:02:24 -05:00
drive2.s
peasant: finally get qboot working across 2 disks
2022-01-16 02:05:43 -05:00
duet.s
peasant: add electric duet music if no mockingboard
2021-10-01 01:26:09 -04:00
ending.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
font_test.s
hgr_font: more or less working now
2021-08-09 21:46:19 -04:00
game_over.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
generate_all_symbols.c
peasant: hook up more pass dialog
2021-10-19 15:55:24 -04:00
generate_common.c
peasant: save almost works
2021-09-29 00:17:39 -04:00
gr_copy.s
peasant: add priority graphic loading
2021-08-24 13:38:03 -04:00
gr_offsets.s
peasant: collision sort of works
2021-08-24 14:32:04 -04:00
hardware.inc
peasant: default to language card bank1 when not showing inventory
2021-10-17 22:56:46 -04:00
hgr_1x5_save_bg.s
peasant: trogdor: move to the new page1 background code
2021-12-28 18:25:25 -05:00
hgr_1x5_sprite.s
peasant: more work on sprite merging
2021-10-05 08:46:18 -04:00
hgr_1x8_sprite.s
peasant: more work on sprite merging
2021-10-05 08:46:18 -04:00
hgr_1x28_sprite_mask.s
peasant: work on unifying the sprite code
2021-12-29 01:27:37 -05:00
hgr_2x14_sprite_mask.s
peasant: settle on 1x28 vs 7x28 for name of sprite routines
2021-10-05 00:13:31 -04:00
hgr_2x16_sprite.s
peasant: inventory sprites mostly working
2021-09-04 00:30:47 -04:00
hgr_copy_fast.s
peasant: make hgr_copy artificially slow to give the windowblind effect
2021-12-30 13:56:09 -05:00
hgr_copy.s
peasant: longstanding bug in hgr_copy should have caught?
2023-08-14 01:41:40 -04:00
hgr_font.s
peasant: hgr_font: fix wrong bit in the K character
2021-11-09 14:42:06 -05:00
hgr_hgr2.s
peasant: hgr2: actually clear correct page
2021-09-25 23:51:22 -04:00
hgr_input.s
peasant: some commands actually work
2021-08-15 01:12:43 -04:00
hgr_overlay.s
peasant: intro animation works, but is *really* slow
2021-08-11 15:49:03 -04:00
hgr_partial_save.s
peasant: get rid of hgr_partial_save
2021-12-28 17:56:28 -05:00
hgr_rectangle.s
hgr_hlin: split off test
2022-03-14 01:02:58 -04:00
hgr_save_restore.s
peasant: start moving to new background drawing code
2021-12-27 01:19:48 -05:00
hgr_sprite.s
peasant: animate gary
2022-01-07 14:19:15 -05:00
hgr_tables.s
peasant: animate gary
2022-01-07 14:19:15 -05:00
hgr_text_box.s
peasant: make separation between lines 9 rather than 8 lines
2022-01-07 22:52:05 -05:00
inn_actions.s
peasant: hook up missing text in inn
2021-12-05 15:17:06 -05:00
inn.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
inside_actions.s
peasant: hook up actions inside NN cabin
2021-11-29 00:41:40 -05:00
inside.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
interrupt_handler.s
peasant: move music playing to the language card
2021-09-25 22:44:07 -04:00
inventory.s
peasant: get rid of hgr_partial_save
2021-12-28 17:56:28 -05:00
kerrek_actions.s
peasant: update the kerrek behavior
2022-02-21 18:54:04 -05:00
keyboard.s
peasant: add random number generator
2021-10-31 18:46:23 -04:00
lc_detect.s
peasant: all hardware detection at beginning
2021-09-23 14:59:07 -04:00
loadsave_menu.s
peasant: be sure not to mess with state if loading from savegame
2022-01-07 23:24:33 -05:00
Makefile
peasant: start adding in new sprite code
2024-09-11 01:49:22 -04:00
map.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
move_peasant_tiny.s
peasant: trogdor: move to the new page1 background code
2021-12-28 18:25:25 -05:00
move_peasant.s
peasant: kerrek can bonk you now
2022-02-21 01:48:48 -05:00
music.inc
peasant: move most hgr routines to qload
2021-09-26 15:41:43 -04:00
music.s
peasant: move music playing to the language card
2021-09-25 22:44:07 -04:00
new_map_location.s
peasant: add prioirty to outer lair
2021-12-12 22:29:36 -05:00
NOTES
peasant_mini: fix up so it compiles
2024-08-22 14:39:24 -04:00
parse_input.s
peasant: make separation between lines 9 rather than 8 lines
2022-01-07 22:52:05 -05:00
peasant1_actions.s
peasant: properly hook up "climb cliff" message
2021-12-06 00:39:07 -05:00
peasant1.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
peasant2_actions.s
peasant: forgot the "climb fence" action in peasant2
2022-01-07 15:02:24 -05:00
peasant2.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
peasant3_actions.s
peasant: hook up the hay bale messages
2021-12-05 22:57:18 -05:00
peasant3.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
peasant4_actions.s
peasant: ned more or less hooked up
2022-02-20 01:17:23 -05:00
peasant4.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
peasant_common.s
peasant: hook up the hay bale messages
2021-12-05 22:57:18 -05:00
pt3_lib_core.s
peasant: music works!
2021-08-12 19:03:55 -04:00
pt3_lib_detect_model.s
peasant: music works!
2021-08-12 19:03:55 -04:00
pt3_lib_init.s
peasant: music works!
2021-08-12 19:03:55 -04:00
pt3_lib_irq_handler.s
peasant: music works!
2021-08-12 19:03:55 -04:00
pt3_lib_mockingboard_detect.s
peasant: all hardware detection at beginning
2021-09-23 14:59:07 -04:00
pt3_lib_mockingboard_patch.s
peasant: move music playing to the language card
2021-09-25 22:44:07 -04:00
pt3_lib_mockingboard_setup.s
peasant: move music playing to the language card
2021-09-25 22:44:07 -04:00
pt3_lib_mockingboard.inc
peasant: all hardware detection at beginning
2021-09-23 14:59:07 -04:00
qboot_sector.s
peasant: more work on disk code
2022-01-13 09:20:20 -05:00
qboot_stage2.s
peasant: finally get qboot working across 2 disks
2022-01-16 02:05:43 -05:00
qboot.inc
peasant: finally get qboot working across 2 disks
2022-01-16 02:05:43 -05:00
qkumba_popwr.s
peasant: save almost works
2021-09-29 00:17:39 -04:00
qload.inc
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
qload.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
random16.s
peasant: add random number generator
2021-10-31 18:46:23 -04:00
README
peasant: update documentation
2021-08-14 13:03:58 -04:00
save1.s
peasant: should now work with one disk in each drive
2022-01-06 13:29:04 -05:00
save2.s
peasant: hook up inn
2021-10-28 23:31:08 -04:00
save3.s
peasant: save almost works
2021-09-29 00:17:39 -04:00
score.s
peasant: move score/speaker code to common qload
2021-11-29 00:43:12 -05:00
speaker_beeps.inc
peasant: hook up actions inside NN cabin
2021-11-29 00:41:40 -05:00
speaker_beeps.s
sound: try to unify uses of redbook_sound
2024-04-02 00:47:51 -04:00
ssi263_detect.s
peasant: work on getting trogdor scene to run again
2021-09-27 22:26:37 -04:00
ssi263_simple_speech.s
peasant: update ssi sound, also fix problem with stereo
2021-10-03 23:03:49 -04:00
ssi263.inc
peasant: hook up trogdor speech
2021-09-17 19:18:38 -04:00
text_print.s
peasant: all hardware detection at beginning
2021-09-23 14:59:07 -04:00
title.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
TODO
peasant: start re-arranging source code
2024-09-11 01:23:12 -04:00
tokens.inc
peasant: more hooking up of Trogdor
2021-12-14 00:41:58 -05:00
trogdor_actions.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
trogdor_speech.s
peasant: more work on ending
2021-12-16 23:38:16 -05:00
trogdor.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
vblank.s
peasant: vblank work
2022-03-01 00:34:48 -05:00
version.inc
peasant: more work trying to track down disk issue
2022-01-11 03:01:57 -05:00
vid_logo.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
wait_a_bit.s
peasant: move music playing to the language card
2021-09-25 22:44:07 -04:00
wait_keypress.s
peasant: yet another silly project
2021-08-09 01:21:58 -04:00
wait.s
peasant: make sure timing loops don't cross pages
2022-01-13 13:14:26 -05:00
wrong_boot2.s
peasant: update some documentation
2021-09-19 00:12:44 -04:00
zp.inc
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00
zx02_optim.s
peasant: convert to zx02 compression from lzsa
2022-08-02 00:46:54 -04:00