..
graphics_archery
peasant: hook up the map
2021-11-07 14:01:30 -05:00
graphics_cliff
peasant: can get to end of game again
2021-10-28 10:07:18 -04:00
graphics_copy
graphics_end
graphics_inn
peasant: hook up inn
2021-10-28 23:31:08 -04:00
graphics_inside
peasant: more hooking up archery
2021-11-18 00:49:27 -05:00
graphics_map
peasant: hook up the map
2021-11-07 14:01:30 -05:00
graphics_over
graphics_peasantry
peasant: work on hoking up hidden glen
2021-10-29 23:45:09 -04:00
graphics_title
graphics_trogdor
graphics_vid
music
saves
peasant: fix issue where kerrek could get you even if dead
2021-11-27 15:14:14 -05:00
sprites
talk
peasant: fully hook up baby lady cottage
2021-10-28 00:02:49 -04:00
text
peasant: fix issue where kerrek could get you even if dead
2021-11-27 15:14:14 -05:00
unused
archery.s
peasant: can get the bow now
2021-11-20 00:17:47 -05:00
clear_bottom.s
cliff_actions.s
peasant: hook up cliff actions
2021-10-28 13:57:48 -04:00
cliff.s
peasant: hook up cliff actions
2021-10-28 13:57:48 -04:00
copy_check.s
decompress_fast_v2.s
decompress_overlay.s
dialog_cliff.s
peasant: hook up table compression to a lot of the dialog
2021-11-15 23:28:32 -05:00
dialog_inn.s
peasant: hook up table compression to a lot of the dialog
2021-11-15 23:28:32 -05:00
dialog_inside.s
peasant: hook up table compression to a lot of the dialog
2021-11-15 23:28:32 -05:00
dialog_peasant1.s
peasant: hook up table compression to a lot of the dialog
2021-11-15 23:28:32 -05:00
dialog_peasant2.s
peasant: work on common word lookup
2021-11-15 00:12:20 -05:00
dialog_peasant3.s
peasant: hook up table compression to a lot of the dialog
2021-11-15 23:28:32 -05:00
dialog_peasant4.s
peasant: hook up table compression to a lot of the dialog
2021-11-15 23:28:32 -05:00
dialog_test.s
peasant: hookup table lookup dialog for common parse_input
2021-11-16 00:10:44 -05:00
directions.s
draw_box.s
draw_peasant.s
duet.s
ending.s
font_test.s
game_over.s
peasant: hook up the new "next level" code
2021-10-27 15:20:58 -04:00
generate_all_symbols.c
generate_common.c
gr_copy.s
gr_offsets.s
hardware.inc
hello.bas
hgr_1x5_sprite.s
hgr_1x8_sprite.s
hgr_1x28_sprite_mask.s
hgr_2x14_sprite_mask.s
hgr_2x16_sprite.s
hgr_font.s
peasant: hgr_font: fix wrong bit in the K character
2021-11-09 14:42:06 -05:00
hgr_hgr2.s
hgr_input.s
hgr_overlay.s
hgr_partial_save.s
hgr_rectangle.s
hgr_save_restore.s
hgr_sprite.s
hgr_tables.s
hgr_text_box.s
peasant: word list support seems to work
2021-11-15 23:10:43 -05:00
inn_actions.s
peasant: hook up inn
2021-10-28 23:31:08 -04:00
inn.s
peasant: hook up inn
2021-10-28 23:31:08 -04:00
inside_actions.s
peasant: also take arrow
2021-11-17 00:20:32 -05:00
inside.s
peasant: hook up hidden glen
2021-11-01 00:13:47 -04:00
interrupt_handler.s
intro_cottage.s
peasant: intro: move text to common location
2021-11-16 12:42:28 -05:00
intro_knight.s
peasant: intro: move text to common location
2021-11-16 12:42:28 -05:00
intro_lake_e.s
peasant: intro: move text to common location
2021-11-16 12:42:28 -05:00
intro_lake_w.s
peasant: intro: move text to common location
2021-11-16 12:42:28 -05:00
intro_river.s
peasant: intro: move text to common location
2021-11-16 12:42:28 -05:00
intro.s
peasant: intro: move text to common location
2021-11-16 12:42:28 -05:00
inventory.s
peasant: move inventory strings so they are compressed
2021-11-17 14:12:57 -05:00
kerrek_actions.s
peasant: fix issue where kerrek could get you even if dead
2021-11-27 15:14:14 -05:00
keyboard.s
peasant: add random number generator
2021-10-31 18:46:23 -04:00
lc_detect.s
loadsave_menu.s
peasant: load_save, fix unnecessary setting bits high
2021-11-17 13:59:32 -05:00
Makefile
peasant: can now get riches
2021-11-27 01:36:40 -05:00
map.s
peasant: hook up the map
2021-11-07 14:01:30 -05:00
music.inc
music.s
new_game.s
peasant: hook up the new "next level" code
2021-10-27 15:20:58 -04:00
new_map_location.s
peasant: can actually give the trinket properly
2021-11-19 00:15:01 -05:00
NOTES
peasant: can now get riches
2021-11-27 01:36:40 -05:00
parse_input.s
peasant: can now get riches
2021-11-27 01:36:40 -05:00
peasant1_actions.s
peasant: work around silly bug in ca65
2021-11-01 00:16:11 -04:00
peasant1.s
peasant: kerrek: can get you if you walk too close
2021-11-21 23:35:56 -05:00
peasant2_actions.s
peasant: handle the various knight variations
2021-11-27 01:01:00 -05:00
peasant2.s
peasant: can get the bow now
2021-11-20 00:17:47 -05:00
peasant3_actions.s
peasant: can now get riches
2021-11-27 01:36:40 -05:00
peasant3.s
peasant: can now get riches
2021-11-27 01:36:40 -05:00
peasant4_actions.s
peasant: can now find the trinket
2021-11-18 23:54:25 -05:00
peasant4.s
peasant: kerrek: can get you if you walk too close
2021-11-21 23:35:56 -05:00
peasant_move.s
peasant: hook up the new "next level" code
2021-10-27 15:20:58 -04:00
pt3_lib_core.s
pt3_lib_detect_model.s
pt3_lib_init.s
pt3_lib_irq_handler.s
pt3_lib_mockingboard_detect.s
pt3_lib_mockingboard_patch.s
pt3_lib_mockingboard_setup.s
pt3_lib_mockingboard.inc
qboot_sector.s
qboot_stage2.s
qboot.inc
qkumba_popwr.s
qload.inc
peasant: update word list, make more compact
2021-11-16 00:37:41 -05:00
qload.s
peasant: stub for the archery game
2021-11-05 15:18:29 -04:00
random16.s
peasant: add random number generator
2021-10-31 18:46:23 -04:00
README
save1.s
peasant: fix issue where kerrek could get you even if dead
2021-11-27 15:14:14 -05:00
save2.s
peasant: hook up inn
2021-10-28 23:31:08 -04:00
save3.s
score.s
speaker_beeps.s
ssi263_detect.s
ssi263_simple_speech.s
ssi263.inc
text_print.s
title.s
TODO
peasant: fix issue where kerrek could get you even if dead
2021-11-27 15:14:14 -05:00
tokens.inc
peasant: can now find the trinket
2021-11-18 23:54:25 -05:00
trogdor_speech.s
trogdor.s
peasant: hook up the new "next level" code
2021-10-27 15:20:58 -04:00
version.inc
peasant: bump to version 0.80
2021-11-22 00:31:24 -05:00
vid_logo.s
peasant: bump to version 0.80
2021-11-22 00:31:24 -05:00
wait_a_bit.s
wait_keypress.s
wait.s
wrong_boot2.s
zp.inc
peasant: handle the various knight variations
2021-11-27 01:01:00 -05:00