dos33fsprogs/games/peasant
2021-11-27 15:14:14 -05:00
..
graphics_archery peasant: hook up the map 2021-11-07 14:01:30 -05:00
graphics_cliff peasant: can get to end of game again 2021-10-28 10:07:18 -04:00
graphics_copy
graphics_end
graphics_inn peasant: hook up inn 2021-10-28 23:31:08 -04:00
graphics_inside peasant: more hooking up archery 2021-11-18 00:49:27 -05:00
graphics_map peasant: hook up the map 2021-11-07 14:01:30 -05:00
graphics_over
graphics_peasantry peasant: work on hoking up hidden glen 2021-10-29 23:45:09 -04:00
graphics_title
graphics_trogdor
graphics_vid
music
saves peasant: fix issue where kerrek could get you even if dead 2021-11-27 15:14:14 -05:00
sprites
talk peasant: fully hook up baby lady cottage 2021-10-28 00:02:49 -04:00
text peasant: fix issue where kerrek could get you even if dead 2021-11-27 15:14:14 -05:00
unused
archery.s peasant: can get the bow now 2021-11-20 00:17:47 -05:00
clear_bottom.s
cliff_actions.s peasant: hook up cliff actions 2021-10-28 13:57:48 -04:00
cliff.s peasant: hook up cliff actions 2021-10-28 13:57:48 -04:00
copy_check.s
decompress_fast_v2.s
decompress_overlay.s
dialog_cliff.s peasant: hook up table compression to a lot of the dialog 2021-11-15 23:28:32 -05:00
dialog_inn.s peasant: hook up table compression to a lot of the dialog 2021-11-15 23:28:32 -05:00
dialog_inside.s peasant: hook up table compression to a lot of the dialog 2021-11-15 23:28:32 -05:00
dialog_peasant1.s peasant: hook up table compression to a lot of the dialog 2021-11-15 23:28:32 -05:00
dialog_peasant2.s peasant: work on common word lookup 2021-11-15 00:12:20 -05:00
dialog_peasant3.s peasant: hook up table compression to a lot of the dialog 2021-11-15 23:28:32 -05:00
dialog_peasant4.s peasant: hook up table compression to a lot of the dialog 2021-11-15 23:28:32 -05:00
dialog_test.s peasant: hookup table lookup dialog for common parse_input 2021-11-16 00:10:44 -05:00
directions.s
draw_box.s
draw_peasant.s
duet.s
ending.s
font_test.s
game_over.s peasant: hook up the new "next level" code 2021-10-27 15:20:58 -04:00
generate_all_symbols.c
generate_common.c
gr_copy.s
gr_offsets.s
hardware.inc
hello.bas
hgr_1x5_sprite.s
hgr_1x8_sprite.s
hgr_1x28_sprite_mask.s
hgr_2x14_sprite_mask.s
hgr_2x16_sprite.s
hgr_font.s peasant: hgr_font: fix wrong bit in the K character 2021-11-09 14:42:06 -05:00
hgr_hgr2.s
hgr_input.s
hgr_overlay.s
hgr_partial_save.s
hgr_rectangle.s
hgr_save_restore.s
hgr_sprite.s
hgr_tables.s
hgr_text_box.s peasant: word list support seems to work 2021-11-15 23:10:43 -05:00
inn_actions.s peasant: hook up inn 2021-10-28 23:31:08 -04:00
inn.s peasant: hook up inn 2021-10-28 23:31:08 -04:00
inside_actions.s peasant: also take arrow 2021-11-17 00:20:32 -05:00
inside.s peasant: hook up hidden glen 2021-11-01 00:13:47 -04:00
interrupt_handler.s
intro_cottage.s peasant: intro: move text to common location 2021-11-16 12:42:28 -05:00
intro_knight.s peasant: intro: move text to common location 2021-11-16 12:42:28 -05:00
intro_lake_e.s peasant: intro: move text to common location 2021-11-16 12:42:28 -05:00
intro_lake_w.s peasant: intro: move text to common location 2021-11-16 12:42:28 -05:00
intro_river.s peasant: intro: move text to common location 2021-11-16 12:42:28 -05:00
intro.s peasant: intro: move text to common location 2021-11-16 12:42:28 -05:00
inventory.s peasant: move inventory strings so they are compressed 2021-11-17 14:12:57 -05:00
kerrek_actions.s peasant: fix issue where kerrek could get you even if dead 2021-11-27 15:14:14 -05:00
keyboard.s peasant: add random number generator 2021-10-31 18:46:23 -04:00
lc_detect.s
loadsave_menu.s peasant: load_save, fix unnecessary setting bits high 2021-11-17 13:59:32 -05:00
Makefile peasant: can now get riches 2021-11-27 01:36:40 -05:00
map.s peasant: hook up the map 2021-11-07 14:01:30 -05:00
music.inc
music.s
new_game.s peasant: hook up the new "next level" code 2021-10-27 15:20:58 -04:00
new_map_location.s peasant: can actually give the trinket properly 2021-11-19 00:15:01 -05:00
NOTES peasant: can now get riches 2021-11-27 01:36:40 -05:00
parse_input.s peasant: can now get riches 2021-11-27 01:36:40 -05:00
peasant1_actions.s peasant: work around silly bug in ca65 2021-11-01 00:16:11 -04:00
peasant1.s peasant: kerrek: can get you if you walk too close 2021-11-21 23:35:56 -05:00
peasant2_actions.s peasant: handle the various knight variations 2021-11-27 01:01:00 -05:00
peasant2.s peasant: can get the bow now 2021-11-20 00:17:47 -05:00
peasant3_actions.s peasant: can now get riches 2021-11-27 01:36:40 -05:00
peasant3.s peasant: can now get riches 2021-11-27 01:36:40 -05:00
peasant4_actions.s peasant: can now find the trinket 2021-11-18 23:54:25 -05:00
peasant4.s peasant: kerrek: can get you if you walk too close 2021-11-21 23:35:56 -05:00
peasant_move.s peasant: hook up the new "next level" code 2021-10-27 15:20:58 -04:00
pt3_lib_core.s
pt3_lib_detect_model.s
pt3_lib_init.s
pt3_lib_irq_handler.s
pt3_lib_mockingboard_detect.s
pt3_lib_mockingboard_patch.s
pt3_lib_mockingboard_setup.s
pt3_lib_mockingboard.inc
qboot_sector.s
qboot_stage2.s
qboot.inc
qkumba_popwr.s
qload.inc peasant: update word list, make more compact 2021-11-16 00:37:41 -05:00
qload.s peasant: stub for the archery game 2021-11-05 15:18:29 -04:00
random16.s peasant: add random number generator 2021-10-31 18:46:23 -04:00
README
save1.s peasant: fix issue where kerrek could get you even if dead 2021-11-27 15:14:14 -05:00
save2.s peasant: hook up inn 2021-10-28 23:31:08 -04:00
save3.s
score.s
speaker_beeps.s
ssi263_detect.s
ssi263_simple_speech.s
ssi263.inc
text_print.s
title.s
TODO peasant: fix issue where kerrek could get you even if dead 2021-11-27 15:14:14 -05:00
tokens.inc peasant: can now find the trinket 2021-11-18 23:54:25 -05:00
trogdor_speech.s
trogdor.s peasant: hook up the new "next level" code 2021-10-27 15:20:58 -04:00
version.inc peasant: bump to version 0.80 2021-11-22 00:31:24 -05:00
vid_logo.s peasant: bump to version 0.80 2021-11-22 00:31:24 -05:00
wait_a_bit.s
wait_keypress.s
wait.s
wrong_boot2.s
zp.inc peasant: handle the various knight variations 2021-11-27 01:01:00 -05:00

The start of an implementation of PEASANT'S QUEST

Peasant's Quest is a Flash game sort of parodying early Sierra adventure
games.

In the Homestarrunner universe it is made by a company for Videlectrix
possibly on Apple IIe systems, though the graphics are for a much
more modern system.

I wanted to see if I could get something approximating the game
running on an actual Apple II system.


Vince `deater` Weaver
13 August 2021