Martin Haye
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15c118fe62
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Hi-bit/lo-bit fix.
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2014-07-08 09:34:02 -07:00 |
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Martin Haye
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3af48520a1
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Implemented blocker sprites the right way.
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2014-07-06 18:22:31 -07:00 |
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Martin Haye
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02cccb1270
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Working on blocker sprites.
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2014-07-06 17:25:48 -07:00 |
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Martin Haye
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af0c26944f
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Can now cycle through sky and ground colors.
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2014-07-06 17:04:26 -07:00 |
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Martin Haye
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655fe7946f
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Lots of fixes.
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2014-07-06 16:45:27 -07:00 |
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Martin Haye
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89d8721afd
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Added strafing.
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2014-07-06 16:13:44 -07:00 |
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Martin Haye
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6ca538f33f
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Can now navigate using the plasma main loop.
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2014-07-06 16:09:10 -07:00 |
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Martin Haye
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ca45c71605
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Can now navigate using the plasma main loop.
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2014-07-06 16:02:52 -07:00 |
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Martin Haye
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a399d81478
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Converting main loop to PLASMA.
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2014-07-06 14:40:35 -07:00 |
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Martin Haye
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0950b9357e
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Moved PLASMA compiler to be alongside other Apple platform tools.
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2014-07-06 10:21:03 -07:00 |
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Martin Haye
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b28b7200fb
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More work on game loop.
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2014-07-06 07:40:57 -07:00 |
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Martin Haye
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f43c51dd74
|
Really loading and running PLASMA code now.
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2014-07-03 16:56:26 -07:00 |
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Martin Haye
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0f3c02f662
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Fixed coalescing.
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2014-07-03 15:17:50 -07:00 |
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Martin Haye
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269770da90
|
Debugging PLASMA loader.
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2014-07-03 10:51:24 -07:00 |
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Martin Haye
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64c3c8298f
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More work on PLASMA loading.
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2014-07-03 08:53:50 -07:00 |
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Martin Haye
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1dc4756d0c
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Added more looading for PLASMA modules.
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2014-07-02 15:50:04 -07:00 |
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Martin Haye
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d4b90e32f8
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Working on module loading in mem manager.
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2014-06-29 14:32:51 -07:00 |
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Martin Haye
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68c70a3ec6
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Working on parsing and compressing PLASMA modules.
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2014-06-29 11:40:51 -07:00 |
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Martin Haye
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786853a4a7
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Now runs PLASMA code\!
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2014-06-25 08:47:28 -07:00 |
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Martin Haye
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10f9d8640b
|
Getting Plasma running in the game.
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2014-06-25 06:37:10 -07:00 |
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Martin Haye
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7c00d7272a
|
More bit hacking, added collision detection, playing with blocker sprites.
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2014-06-16 09:03:24 -07:00 |
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Martin Haye
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d9a203c522
|
Sprite fixes, and workaround for Outlaw NPE.
|
2014-06-13 13:10:38 -07:00 |
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Martin Haye
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a6db0f3d41
|
Merge branch 'master' of https://github.com/badvision/lawless-legends
|
2014-06-10 08:25:24 -07:00 |
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Brendan Robert
|
04b9a40a7b
|
Offically requiring Java 8 now. (sorry!)
|
2014-06-07 13:27:00 -05:00 |
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Martin Haye
|
fa1bb0bd3c
|
Hacked high-bits on tree sprite graphic.
|
2014-06-02 10:28:50 -07:00 |
|
Martin Haye
|
c9d84d11b5
|
Fixed raycaster going past the edge of the map.
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2014-06-01 07:22:07 -07:00 |
|
Martin Haye
|
5bd7a7c1ed
|
Fixed another sprite bug.
|
2014-06-01 07:10:12 -07:00 |
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Martin Haye
|
c5182fb624
|
Fixed one sprite bug.
|
2014-06-01 07:04:37 -07:00 |
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Martin Haye
|
bbac1ea183
|
Fix edge detection in II raycaster.
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2014-05-30 09:10:20 -07:00 |
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Martin Haye
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c8d8c22478
|
Use real map data in Javascript raycaster, so I can more closely simulate the Apple II and thus debug problems more easily.
|
2014-05-30 08:33:11 -07:00 |
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Martin Haye
|
25335cca9a
|
Sprite debugging.
|
2014-05-29 07:20:34 -07:00 |
|
Martin Haye
|
2395e8e610
|
Wow, first sprite is like totally working.
|
2014-05-22 09:16:18 -07:00 |
|
Martin Haye
|
9902773b35
|
First sprite that actually appears where it's supposed to be. Sometimes at lest.
|
2014-05-22 08:15:20 -07:00 |
|
Martin Haye
|
3c1aa135f2
|
Math for first sprite finally generating all the right numbers.
|
2014-05-22 07:50:26 -07:00 |
|
Martin Haye
|
933fd769e7
|
Actually started debugging the sprite math.
|
2014-05-15 10:25:39 -07:00 |
|
Martin Haye
|
8c8ac40e32
|
Sprite math essentially complete, and actually assembles now.
|
2014-05-15 09:06:13 -07:00 |
|
Martin Haye
|
03a07270d9
|
Needed to calculate clipping and texture bump, for Apple II version. The javascript version didn't need these coordinates, because it renders differently, but it's still productive to do the math first in Javascript.
|
2014-05-08 18:51:10 -07:00 |
|
Martin Haye
|
0f3e840ec3
|
Fix tabs.
|
2014-05-08 11:43:46 -07:00 |
|
Martin Haye
|
9f7d551fd0
|
More work on sprite math in 6502.
|
2014-05-08 10:41:15 -07:00 |
|
Martin Haye
|
53318fc2cd
|
Math fixes, and started on 6502 sprite math code.
|
2014-05-06 07:08:02 -07:00 |
|
Martin Haye
|
b060d37bb1
|
Hacked together first sprite compositing.
|
2014-05-01 10:15:02 -07:00 |
|
Martin Haye
|
7bf43d38a1
|
Making progress on compositing multiple shapes in the same column.
|
2014-04-23 09:37:39 -07:00 |
|
Martin Haye
|
a82379bbe5
|
Compression has been working great, so turned off debug checksums.
|
2014-04-20 09:20:35 -07:00 |
|
Martin Haye
|
91586d8b3c
|
Added sprites to map data, and to ray casting loop.
|
2014-04-20 09:16:40 -07:00 |
|
Martin Haye
|
ec49808879
|
Laxen rules on name matching.
|
2014-04-12 18:01:46 -07:00 |
|
Martin Haye
|
802a02a5c7
|
Added a startup program to the base image so you don't have to remember what to type.
|
2014-03-19 07:59:42 -07:00 |
|
Martin Haye
|
f6a6e844bb
|
Compression now fully working. Also, changed core to be a .system file, so we don't need BASIC.SYSTEM any more.
|
2014-03-18 13:29:02 -07:00 |
|
Martin Haye
|
b8d146ca73
|
More bug fixes -- raycaster now working except for some weird textures.
|
2014-03-18 07:30:10 -07:00 |
|
Martin Haye
|
654db6fd80
|
Decompression mostly working now.
|
2014-03-17 18:35:26 -07:00 |
|
Martin Haye
|
5b4046ca16
|
Fixing more bugs.
|
2014-03-17 12:01:13 -07:00 |
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