Brendan Robert
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485776902e
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Added starting point of plugin system and example plugin
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2016-06-26 19:55:26 -05:00 |
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Martin Haye
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de0135b3c6
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Fix to not ask about loading unless an initial save game is present. Avoid double-locking the heap area.
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2016-06-24 08:46:40 -07:00 |
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Martin Haye
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cfc84188c6
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Fixed bug with game load.
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2016-06-24 07:16:08 -07:00 |
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Martin Haye
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0e94a6fbb0
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Load working better.
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2016-06-24 06:12:45 -07:00 |
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Martin Haye
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45ab9bafe2
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Implementing new game / load game screen.
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2016-06-24 05:58:30 -07:00 |
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Martin Haye
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17793d011f
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Preserve previous saved game if 2mg is present.
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2016-06-21 08:17:18 -07:00 |
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Martin Haye
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b05e138400
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Switched base 2mg image to be 800k, to save bandwidth when we send disks around to each other.
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2016-06-21 07:42:36 -07:00 |
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Martin Haye
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6c49bb2025
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Fix crash when traveling on 2D map.
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2016-06-21 07:20:55 -07:00 |
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Martin Haye
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5f945863c8
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Fix bug with game load.
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2016-06-20 09:10:41 -07:00 |
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Martin Haye
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ec26b8276a
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Basics of load/save working.
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2016-06-20 08:49:01 -07:00 |
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Martin Haye
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87ab8b6031
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Allow control chars in command table; basic framework for game load/save established.
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2016-06-19 08:38:40 -07:00 |
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Martin Haye
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dcea57cc7c
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It was silly to have strcmpi when all we needed was streqi.
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2016-06-19 08:15:51 -07:00 |
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Martin Haye
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caa05f16f6
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Refactored to save space in the main gameloop module.
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2016-06-19 08:04:43 -07:00 |
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Martin Haye
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c352a867a2
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Refactored code to save space when running standalone modules like combat and player-info.
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2016-06-19 07:42:11 -07:00 |
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Martin Haye
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db95a87e69
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-06-18 16:31:53 -07:00 |
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Martin Haye
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6c33299a77
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Split game assets into two partitions, to pave the way for multi-floppy distribution.
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2016-06-18 16:31:21 -07:00 |
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David Schmenk
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afd05c4bec
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Prepare for inventory command processing
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2016-06-18 12:59:38 -07:00 |
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David Schmenk
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e1c2c9c4d5
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Fix skills display to not scroll on last line
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2016-06-18 12:00:46 -07:00 |
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Martin Haye
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b8b2541715
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Generalized ammo to just 'stuff' so we can have other countable things.
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2016-06-17 07:39:52 -07:00 |
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Martin Haye
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d5f1663267
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Added ammo generation.
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2016-06-17 07:26:53 -07:00 |
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Martin Haye
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fd989c0d32
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Got rid of old hard-coded globalScripts.pla
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2016-06-16 17:48:58 -07:00 |
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Martin Haye
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3862931a55
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Minor updates to party display for new player attributes scheme.
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2016-06-16 17:44:54 -07:00 |
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Martin Haye
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3427d01768
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-06-16 17:42:24 -07:00 |
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Martin Haye
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7e758be30e
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Added player generation.
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2016-06-16 17:42:18 -07:00 |
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Martin Haye
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4e57da0d53
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Now translating armor spreadsheet to code.
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2016-06-16 07:27:13 -07:00 |
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Martin Haye
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c9300a20c9
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Fix crash bug in old global scripts.
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2016-06-16 07:13:39 -07:00 |
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David Schmenk
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962f130b40
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-06-15 12:16:09 -07:00 |
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David Schmenk
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a351b9c772
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Add real values to Inventory/Stats
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2016-06-15 12:15:10 -07:00 |
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Brendan Robert
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0c832fd6ea
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BUGFIX: Script clones were also cloning map assignments.
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2016-06-14 22:52:33 -04:00 |
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Martin Haye
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646d48d206
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Now packing weapons spreadsheet.
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2016-06-13 08:15:14 -07:00 |
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Martin Haye
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4366daef8f
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Wasn't recording goldLoot for in enemies before.
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2016-06-12 13:38:14 -07:00 |
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Martin Haye
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944935c4a2
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Lots of refactoring of armor, weapons, character stats, etc.
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2016-06-12 13:12:14 -07:00 |
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Martin Haye
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1122108e75
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Refactoring to auto-generate weapon table from spreadsheet in XML file.
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2016-06-12 08:52:24 -07:00 |
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Martin Haye
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de33ab3b21
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Generating stubs for all item types (weapons, armor, ammo, and items).
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2016-06-11 10:58:33 -07:00 |
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Martin Haye
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a4eaeb5cf1
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Fix map name display when returning from combat.
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2016-06-09 07:39:09 -07:00 |
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Martin Haye
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92e5016cb9
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Now parsing enemies from within the <sheets> element of world.xml
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2016-06-08 09:56:10 -07:00 |
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Brendan Robert
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22ad31e1ca
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Created starting point of sheet editor -- about 50% done.
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2016-06-06 08:08:22 -05:00 |
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David Schmenk
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4810c72423
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ProceI can update ame source
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2016-06-05 18:01:11 -07:00 |
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Brendan Robert
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9b5508a88c
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Ignore build messages from commit history
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2016-06-05 13:11:22 -05:00 |
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Brendan Robert
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7aa933c85b
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Added Sheets to the schema; resulting data model in JAXB looks good enough too.
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2016-06-05 13:11:01 -05:00 |
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Martin Haye
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c4b973fabf
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Changed disk activity indicator to blue per Seth's preference.
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2016-06-03 09:42:28 -07:00 |
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Martin Haye
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64fa3c0ebb
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Made disk activity icon.
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2016-06-03 09:18:25 -07:00 |
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Martin Haye
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170c98508f
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Moved player info display to separate module, party.pla. Added a few descriptive comments to help Dave get started.
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2016-06-01 09:03:14 -07:00 |
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Martin Haye
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026f03ff76
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Fixed instructions for placing scenario files correctly.
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2016-05-31 08:32:41 -07:00 |
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Martin Haye
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f82b080ae7
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Fixed byte coercion problems uncovered by new Groovy version.
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2016-05-31 08:28:02 -07:00 |
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Martin Haye
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8fa40a7040
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Fix PackPartitions build to always use local groovy jar.
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2016-05-31 08:03:26 -07:00 |
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Martin Haye
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3df106d6eb
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Unified build system, with new readme.
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2016-05-31 07:45:49 -07:00 |
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Martin Haye
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6316395d16
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Took out high-bit hacking, as Seth now has full control over these in Outlaw.
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2016-05-31 07:17:38 -07:00 |
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Martin Haye
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0ea7e8194c
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Adding groovy jar to repo to ease build nightmares.
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2016-05-31 07:03:54 -07:00 |
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Martin Haye
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686bc8b614
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Check in PLVM02.SYSTEM.sys, so that one can build PackPartitions without needing ACME.
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2016-05-30 08:28:10 -07:00 |
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