Martin Haye
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2e4a992c75
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Simplified calling sequence for memory manager.
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2015-08-19 07:22:20 -07:00 |
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Martin Haye
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39c37c2517
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Made API for garbage collector (now called heap system)
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2015-08-18 09:39:05 -07:00 |
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Martin Haye
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a6c2b46a92
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Merged in GC code.
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2015-08-18 07:11:59 -07:00 |
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Martin Haye
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56163b41d6
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More work on GC code; moved init down to be one-time only (saves mem); minor mem mgr fixes.
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2015-08-18 06:58:13 -07:00 |
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Martin Haye
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d347093dee
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Added moveFast mode for demos.
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2015-08-06 08:43:41 -07:00 |
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Martin Haye
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fef4595e9a
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Using new font engine HTAB code now.
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2015-07-11 08:58:00 -07:00 |
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Martin Haye
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5c95954cee
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Fix bug where text prompt on 3D maps was displayed on non-visible page.
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2015-07-11 07:39:57 -07:00 |
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Martin Haye
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45c993d610
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Modified for new XSD place for script names. Also, added new Tab code from Andrew.
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2015-07-06 17:09:15 -07:00 |
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Martin Haye
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195decd122
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Added support for println and clearWindow blocks. Added support for defaults in keyboard teleport. Fixed nasty page-boundary bug for strings in scripts.
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2015-07-04 10:02:49 -07:00 |
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Martin Haye
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1becc7d61b
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Added clamping on 2d map, so player never sees the black area outside the map.
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2015-07-01 10:04:19 -07:00 |
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Martin Haye
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a6876e8d39
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Fix rendering bug when switching 3D map to 3D map. Fix keyboard teleport when switching maps. Fix redisplay of map name when changing section.
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2015-06-30 09:27:10 -07:00 |
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Martin Haye
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03e0117537
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Fixed bug with center scroll eventually overflowing.
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2015-06-29 08:47:42 -07:00 |
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Martin Haye
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cf55e06347
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Fixed fake character text; added support for control codes in packer.
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2015-06-28 10:07:50 -07:00 |
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Martin Haye
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0c4aac3da9
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Added aux mem check, and fixed bug in CROSS_WEST.
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2015-06-28 09:26:52 -07:00 |
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Martin Haye
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6ddc105fd8
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Made progress on garbage collection.
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2015-06-23 18:33:58 -07:00 |
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Martin Haye
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f4e7586c13
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Fix for null category, and new font from Seth.
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2015-06-19 12:40:41 -07:00 |
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Martin Haye
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9e2c0fc3fe
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New font from Seth, and fixed a few font engine bugs that I introduced.
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2015-06-11 11:02:02 -07:00 |
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Martin Haye
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f586bc6066
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Seth's first tweak of the font.
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2015-06-11 05:31:13 -07:00 |
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Martin Haye
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81a34f9a61
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Checking in Andrew's original font.
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2015-06-11 05:30:56 -07:00 |
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Martin Haye
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9e64a6df38
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Andrew's shiny new proportional font engine is working!
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2015-06-08 08:11:39 -07:00 |
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Martin Haye
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edc1e7d410
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Andrew's shiny new font engine is working!
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2015-06-08 08:07:37 -07:00 |
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Martin Haye
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0077d9ea05
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Working on code to set font window boundaries. Also ported Andrew's word-break parser.
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2015-06-07 15:50:06 -07:00 |
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Martin Haye
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9991cc1dc4
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Displayed first chars from new font engine\!
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2015-06-07 13:40:04 -07:00 |
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Martin Haye
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edf0433f07
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Minor fixes.
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2015-06-06 15:19:23 -07:00 |
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Martin Haye
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05a6f5390f
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Proportional font engine now assembles.
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2015-06-06 14:57:42 -07:00 |
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Martin Haye
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e70280df73
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Merge branch 'master' into pfont
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2015-06-06 14:23:08 -07:00 |
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Martin Haye
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a92f2e1da9
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Sped up decompression to aux mem, and sped up fixups, since memory manager now doesn't have to jump through hoops to get to aux mem.
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2015-06-06 09:37:04 -07:00 |
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Martin Haye
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9d19b46cb1
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Memory manager now working fully in LC ram.
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2015-06-06 09:32:42 -07:00 |
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Martin Haye
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bd1274448d
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Moving memory manager up into Language Card RAM.
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2015-06-06 09:25:04 -07:00 |
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Martin Haye
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cd68312dc6
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Finished rearranging debug code.
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2015-06-06 07:48:21 -07:00 |
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Martin Haye
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5b8f75ecd1
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Refactored debug macro support to be always present, and provided by the memory manager.
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2015-06-05 07:54:09 -07:00 |
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Martin Haye
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16509b9942
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Fixed bug: need to repair line table in raycaster after using ProDOS, because ProDOS now uses aux ZP.
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2015-06-04 10:21:04 -07:00 |
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Martin Haye
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a8e501c51b
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Now can actually make use of the RAM freed by moving ProDOS.
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2015-06-04 10:11:38 -07:00 |
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Martin Haye
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53b956eccc
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Relocated ProDOS to aux bank.
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2015-06-04 09:17:39 -07:00 |
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Martin Haye
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4a1a5b3fd5
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Added original code of font and hi-res addr tbl for font engine.
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2015-06-04 07:26:08 -07:00 |
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Martin Haye
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95c98b631e
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Converting pfont to ACME.
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2015-06-04 07:03:58 -07:00 |
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Martin Haye
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de5fce5414
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Fix problem with clearing the fake character data.
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2015-06-03 09:12:15 -07:00 |
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Martin Haye
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960d61e422
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Started porting Andrew's proportional font engine.
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2015-06-03 09:10:22 -07:00 |
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Martin Haye
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5fa973ea7c
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Added a 'get any key' block.
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2015-06-03 07:56:19 -07:00 |
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Martin Haye
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331918eb8b
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Fixed bug that chopped off long texts. Added some faked-up player character stats.
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2015-06-01 10:38:22 -07:00 |
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Martin Haye
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6b51dff8b9
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Added move_backward blockly block.
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2015-05-31 19:03:38 -07:00 |
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Martin Haye
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26e7e1b119
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More compact aux to main string-copy routine.
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2015-05-31 11:35:01 -07:00 |
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Martin Haye
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57462b7638
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Moved scenario script strings to aux mem.
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2015-05-31 11:19:03 -07:00 |
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Martin Haye
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cccb136726
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Raycaster needs to reserve memory for its tables. Also, fixed to properly display mem mgr debug info when loading fixups and modules into aux mem.
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2015-05-31 08:45:23 -07:00 |
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Martin Haye
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fa266e6367
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Fixed so portraits work right in 3D maps.
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2015-05-28 09:05:24 -07:00 |
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Martin Haye
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f1dfcccff3
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Added Blockly blocks for showing portraits.
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2015-05-28 08:14:01 -07:00 |
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Martin Haye
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a2454c1212
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Fixes for map name display, sky/ground colors, and portrait rendering.
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2015-05-27 08:13:09 -07:00 |
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Martin Haye
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2069140e31
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Fixed for broken scripting after loading new map sections.
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2015-05-21 07:19:22 -07:00 |
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Martin Haye
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907666c716
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Now able to script transitions from 2D to 3D and back.
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2015-05-20 09:47:35 -07:00 |
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Martin Haye
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0a85fb5f1d
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Fixed more bugs. Now 2D to 3D, and back, work.
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2015-05-16 11:00:31 -07:00 |
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