Martin Haye
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73c08b56dd
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Little changes: use portrait names instead of numbers in generated code; a little cleanup of interrupts; improve comments.
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2016-10-16 08:16:45 -07:00 |
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Martin Haye
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d085707158
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Fix bug - target addr wasn't being cleared by set heap.
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2016-10-13 09:27:43 -07:00 |
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Martin Haye
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a6f68275d6
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Fix order of frame loading, and properly free temporary buffer.
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2016-10-13 09:26:51 -07:00 |
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Martin Haye
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4dd39aff55
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Merge branch 'master' of https://github.com/badvision/lawless-legends
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2016-10-11 09:04:03 -07:00 |
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Martin Haye
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0095407c7e
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Now blitting full screen images from aux mem rather than loading them directly to the hi-res buffer. Prelude to better support for full-screen.
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2016-10-11 09:03:57 -07:00 |
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badvision
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6d61e2a75d
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Switching my source over to Windows 10 changed these file modes -- shouldn't really affect anyone. If it does we can revert this commit.
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2016-10-08 13:35:27 -05:00 |
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Martin Haye
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49d025a44c
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Fleshed out ability to use an item on a map space. In addition, add item god-mode cheat moved to player info screen and made fancier.
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2016-09-24 11:10:17 -07:00 |
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Martin Haye
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83a26c901b
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Made portrait test loop around.
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2016-09-22 11:14:07 -07:00 |
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Martin Haye
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0fad632eee
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Better support for forcing combat, not backing up as far when fleeing / exiting a building.
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2016-09-22 10:55:34 -07:00 |
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Martin Haye
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8dc394cf43
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The whole fixupHint thing to avoid fragmentation was (a) not working anyway, and (b) causing crashes. Removed it.
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2016-09-22 10:54:56 -07:00 |
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Martin Haye
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1d3b08204a
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Skip encounter check when backing up due to a script event or fleeing combat.
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2016-09-22 08:13:17 -07:00 |
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Martin Haye
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1465bea426
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Fixes for game load and save.
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2016-09-22 08:04:24 -07:00 |
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Martin Haye
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9b6c00bebb
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Moved disk activity marker display logic to memory manager, so that it very accurately reflects real disk activity.
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2016-09-22 07:51:07 -07:00 |
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Martin Haye
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cfadecc9f6
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Optimized switching to and from render modes.
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2016-09-22 07:32:54 -07:00 |
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Martin Haye
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ce7bf1d6cc
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Now processes 'leave' events on map scripts.
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2016-09-20 06:15:49 -07:00 |
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Martin Haye
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a2c8008755
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Initial infrastructure for event handling.
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2016-09-15 11:08:43 -07:00 |
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Martin Haye
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c09142a164
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Fixed so NPCs can attack now -- but only melee.
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2016-09-08 09:34:02 -07:00 |
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Martin Haye
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51f73a8565
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Finished cleanup of START_LOAD/FINISH_LOAD
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2016-09-08 08:39:41 -07:00 |
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Martin Haye
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fe704379ce
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Good progress on reworking START_LOAD/FINISH_LOAD to figure out on their own what to do.
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2016-09-08 08:30:08 -07:00 |
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Martin Haye
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65b414a954
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Rearranged some things to make mem mgr more compact.
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2016-08-31 08:34:00 -07:00 |
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Martin Haye
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c103afd893
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Fixed out-of-mem bug adding Sasquatch to party.
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2016-08-31 08:17:02 -07:00 |
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Martin Haye
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4238f62520
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Fix sequence error when adding npc.
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2016-08-31 07:23:11 -07:00 |
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Martin Haye
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c5a319d904
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Fixed super-long error message.
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2016-08-25 08:49:38 -07:00 |
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Martin Haye
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7ebe405c41
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Fixed bugs with NPC creation, and made mem mgr debug slightly fancier.
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2016-08-22 08:08:22 -07:00 |
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Martin Haye
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ecf76efde2
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Mostly implemented ability to add/remove players, but got some debugging to do.
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2016-08-17 08:09:14 -07:00 |
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Martin Haye
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243b6c362a
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Moved and extended garbage-collected heap, to make more room for game items (and take advantage of newly freed space in F800.FFFF range.)
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2016-08-12 19:39:36 -07:00 |
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Martin Haye
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71895ed546
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Fixed a bug with module reloading, and one involving the new F8xx refactor.
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2016-08-12 19:18:31 -07:00 |
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Martin Haye
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f69b91ecca
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Removed a bit of useless code.
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2016-08-08 08:13:03 -07:00 |
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Martin Haye
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779b61f7c0
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Continued F8 refactoring.
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2016-08-08 08:09:46 -07:00 |
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Martin Haye
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6c9515b63c
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Lots of progress toward freeing up up.
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2016-08-08 07:47:01 -07:00 |
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Martin Haye
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297d0a4c4a
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Implementing bank-switching in debug macros, in prep for clearing .FFF9.
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2016-08-05 09:28:29 -07:00 |
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Martin Haye
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3d06158a04
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Added compatibility checking when loading a save game - based on hashing the global structure offset tables.
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2016-08-05 09:27:11 -07:00 |
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Martin Haye
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8f2a5ada3d
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Packer now outputs a file with memory use of 3D maps, and warns for high usage.
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2016-08-04 09:26:13 -07:00 |
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Martin Haye
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d21b269843
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Eliminated special patching of PLASMA accessors, now that it's finally decided that PLASMA code doesn't need to use the aux LC bank (it's used by texture expander instead).
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2016-08-04 08:30:39 -07:00 |
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Martin Haye
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50c78621e6
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Fix problem that expander didn't get re-split when it was re-loaded.
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2016-08-04 07:16:47 -07:00 |
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Martin Haye
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70ead12fb1
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Added a god-mode command, '&', to print out the allocated memory blocks.
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2016-08-03 08:41:36 -07:00 |
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Martin Haye
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2817f1b25e
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Forgot a raycaster file.
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2016-08-03 08:40:42 -07:00 |
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Martin Haye
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40f27ef4eb
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Better memory management handling of split expander.
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2016-08-03 08:05:54 -07:00 |
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Martin Haye
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7df3e2ced2
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Raycaster with split-expander working now.
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2016-08-03 07:54:14 -07:00 |
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Martin Haye
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0e6c20cffe
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Making some progress splitting the raycasting expander.
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2016-08-01 09:45:09 -07:00 |
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Martin Haye
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8babf8c388
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Add memory dump whenever out-of-mem occurs.
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2016-07-30 11:31:21 -07:00 |
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Martin Haye
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b848882090
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Fix avatar establishment on game start.
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2016-07-28 09:46:38 -07:00 |
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Martin Haye
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e71bdea1fe
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Fixed avatar packing problem, and turned caching back on.
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2016-07-26 07:40:01 -07:00 |
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Martin Haye
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747a17d6cb
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Fix for dice 3d6+n problem. Changed Mythos to LegendOS
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2016-07-19 08:35:42 -05:00 |
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Martin Haye
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7e7c92dc8d
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Added hack for end-game screen; set sky color to 99 to trigger.
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2016-07-19 08:21:34 -05:00 |
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Martin Haye
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c85334e22e
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Add messages back to combat death.
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2016-07-18 16:55:49 -07:00 |
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Martin Haye
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d034b0530d
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Really reload game when player dies. Also, they can now be killed by a script.
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2016-07-18 16:47:49 -07:00 |
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David Schmenk
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ae119a1240
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Equipped items all get a '*'
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2016-07-18 10:02:46 -07:00 |
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David Schmenk
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e9c79ab589
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Fists do 1d4+hand2hand skill damage
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2016-07-18 09:51:14 -07:00 |
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Martin Haye
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e376e9c505
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A few fixes for compatibility with Lawless Legends scenario.
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2016-07-17 19:16:32 -07:00 |
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