Brendan Robert
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7901dba5f3
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Removed extra lazy fetch stuff because it would complicate things down the line a lot (it can be added back to reduce/defer loads later if desired.) Started on the drawing routine, just trying to sort out all the geometry to feed in to the main loop.
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2014-07-17 00:34:05 -05:00 |
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Brendan Robert
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50b64ab2a5
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Removed extra, unnecessary label
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2014-07-15 23:21:50 -05:00 |
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Brendan Robert
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2fe992370d
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Changed move_zp_word to move_word and got rid of indirect/jsr stuff (it saved a byte per call but was much slower, not worth it.)
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2014-07-15 23:17:23 -05:00 |
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Brendan Robert
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68d9767947
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Started on 2D tile routines, starting with the loading and boundary crossing logic
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2014-07-15 23:11:28 -05:00 |
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Martin Haye
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278d769ade
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Now packing tilesets, but not yet segmenting 2D maps.
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2014-07-15 13:09:36 -07:00 |
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Martin Haye
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3bbcc7ed92
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Rearranged things a bit in preparation for segmented 2D map packing.
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2014-07-15 09:52:58 -07:00 |
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Martin Haye
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e56ad5e7da
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Really running scripts on the map now.
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2014-07-08 19:11:03 -07:00 |
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Martin Haye
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d06884c0e9
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Kinda loading scripts module, but it appears to be trashing memory.
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2014-07-08 16:02:10 -07:00 |
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Martin Haye
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a330b395fe
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Working on text functions and scripting in Outlaw.
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2014-07-08 09:39:31 -07:00 |
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Martin Haye
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15c118fe62
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Hi-bit/lo-bit fix.
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2014-07-08 09:34:02 -07:00 |
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Martin Haye
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3af48520a1
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Implemented blocker sprites the right way.
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2014-07-06 18:22:31 -07:00 |
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Martin Haye
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af0c26944f
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Can now cycle through sky and ground colors.
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2014-07-06 17:04:26 -07:00 |
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Martin Haye
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655fe7946f
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Lots of fixes.
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2014-07-06 16:45:27 -07:00 |
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Martin Haye
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89d8721afd
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Added strafing.
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2014-07-06 16:13:44 -07:00 |
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Martin Haye
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6ca538f33f
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Can now navigate using the plasma main loop.
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2014-07-06 16:09:10 -07:00 |
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Martin Haye
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ca45c71605
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Can now navigate using the plasma main loop.
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2014-07-06 16:02:52 -07:00 |
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Martin Haye
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a399d81478
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Converting main loop to PLASMA.
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2014-07-06 14:40:35 -07:00 |
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Martin Haye
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0950b9357e
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Moved PLASMA compiler to be alongside other Apple platform tools.
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2014-07-06 10:21:03 -07:00 |
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Martin Haye
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b28b7200fb
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More work on game loop.
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2014-07-06 07:40:57 -07:00 |
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Martin Haye
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f43c51dd74
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Really loading and running PLASMA code now.
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2014-07-03 16:56:26 -07:00 |
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Martin Haye
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0f3c02f662
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Fixed coalescing.
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2014-07-03 15:17:50 -07:00 |
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Martin Haye
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269770da90
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Debugging PLASMA loader.
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2014-07-03 10:51:24 -07:00 |
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Martin Haye
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64c3c8298f
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More work on PLASMA loading.
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2014-07-03 08:53:50 -07:00 |
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Martin Haye
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1dc4756d0c
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Added more looading for PLASMA modules.
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2014-07-02 15:50:04 -07:00 |
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Martin Haye
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d4b90e32f8
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Working on module loading in mem manager.
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2014-06-29 14:32:51 -07:00 |
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Martin Haye
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786853a4a7
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Now runs PLASMA code\!
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2014-06-25 08:47:28 -07:00 |
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Martin Haye
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10f9d8640b
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Getting Plasma running in the game.
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2014-06-25 06:37:10 -07:00 |
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Martin Haye
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7c00d7272a
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More bit hacking, added collision detection, playing with blocker sprites.
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2014-06-16 09:03:24 -07:00 |
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Martin Haye
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d9a203c522
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Sprite fixes, and workaround for Outlaw NPE.
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2014-06-13 13:10:38 -07:00 |
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Martin Haye
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fa1bb0bd3c
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Hacked high-bits on tree sprite graphic.
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2014-06-02 10:28:50 -07:00 |
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Martin Haye
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c9d84d11b5
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Fixed raycaster going past the edge of the map.
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2014-06-01 07:22:07 -07:00 |
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Martin Haye
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5bd7a7c1ed
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Fixed another sprite bug.
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2014-06-01 07:10:12 -07:00 |
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Martin Haye
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c5182fb624
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Fixed one sprite bug.
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2014-06-01 07:04:37 -07:00 |
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Martin Haye
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bbac1ea183
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Fix edge detection in II raycaster.
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2014-05-30 09:10:20 -07:00 |
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Martin Haye
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c8d8c22478
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Use real map data in Javascript raycaster, so I can more closely simulate the Apple II and thus debug problems more easily.
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2014-05-30 08:33:11 -07:00 |
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Martin Haye
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25335cca9a
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Sprite debugging.
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2014-05-29 07:20:34 -07:00 |
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Martin Haye
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2395e8e610
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Wow, first sprite is like totally working.
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2014-05-22 09:16:18 -07:00 |
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Martin Haye
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9902773b35
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First sprite that actually appears where it's supposed to be. Sometimes at lest.
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2014-05-22 08:15:20 -07:00 |
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Martin Haye
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3c1aa135f2
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Math for first sprite finally generating all the right numbers.
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2014-05-22 07:50:26 -07:00 |
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Martin Haye
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933fd769e7
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Actually started debugging the sprite math.
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2014-05-15 10:25:39 -07:00 |
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Martin Haye
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8c8ac40e32
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Sprite math essentially complete, and actually assembles now.
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2014-05-15 09:06:13 -07:00 |
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Martin Haye
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03a07270d9
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Needed to calculate clipping and texture bump, for Apple II version. The javascript version didn't need these coordinates, because it renders differently, but it's still productive to do the math first in Javascript.
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2014-05-08 18:51:10 -07:00 |
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Martin Haye
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0f3e840ec3
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Fix tabs.
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2014-05-08 11:43:46 -07:00 |
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Martin Haye
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9f7d551fd0
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More work on sprite math in 6502.
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2014-05-08 10:41:15 -07:00 |
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Martin Haye
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53318fc2cd
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Math fixes, and started on 6502 sprite math code.
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2014-05-06 07:08:02 -07:00 |
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Martin Haye
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b060d37bb1
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Hacked together first sprite compositing.
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2014-05-01 10:15:02 -07:00 |
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Martin Haye
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7bf43d38a1
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Making progress on compositing multiple shapes in the same column.
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2014-04-23 09:37:39 -07:00 |
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Martin Haye
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a82379bbe5
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Compression has been working great, so turned off debug checksums.
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2014-04-20 09:20:35 -07:00 |
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Martin Haye
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91586d8b3c
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Added sprites to map data, and to ray casting loop.
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2014-04-20 09:16:40 -07:00 |
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Martin Haye
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ec49808879
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Laxen rules on name matching.
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2014-04-12 18:01:46 -07:00 |
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