Commit Graph

651 Commits

Author SHA1 Message Date
Martin Haye
865ab04cc5 First cut at clear to end-of-line and end-of-page in Font Engine. 2017-04-10 10:01:36 -07:00
Martin Haye
17c94cff7e Marking a map with negative order now causes it to be replicated on every data disk. 2017-04-10 08:35:27 -07:00
Martin Haye
3c221c3316 A couple optimizations, and bug fix for nPages calc in store. 2017-04-10 07:27:10 -07:00
Martin Haye
1215e12e07 Lots of work on selling especially, but also plural item display on inventory screen. 2017-04-03 08:22:32 -07:00
Martin Haye
4c0b02931d Improved buy/sell Blockly blocks that can take parameters, to support a parameterized global Merchant script. 2017-04-02 09:25:11 -07:00
Martin Haye
006b191345 When buying countable things e.g. ammo/pelts, asks quantity. 2017-03-30 06:42:36 -07:00
Martin Haye
1cc3d8b67a Can now buy items. 2017-03-29 09:36:14 -07:00
Martin Haye
7622f4e41b Working on comparison shopper. 2017-03-29 07:36:27 -07:00
Martin Haye
2e779c5028 Even faster center mode scrolling. 2017-03-25 07:57:21 -07:00
Martin Haye
411294dae8 Tiny improvements. 2017-03-25 07:25:50 -07:00
Martin Haye
8b488e4e1b Fixed font engine's center mode for oversize window. Sped up center mode. Added more capabilities to store buy. 2017-03-25 07:23:10 -07:00
Martin Haye
3f9377088b Sprucing up the buy page. 2017-03-23 08:00:49 -07:00
Martin Haye
35c5ee97ef More progress on store buying. 2017-03-23 07:07:36 -07:00
Martin Haye
142f50a695 Oversized window for buy and sell. 2017-03-22 09:46:17 -07:00
Martin Haye
3611b8ebb5 Making progress on store buying. 2017-03-17 17:18:40 -07:00
Martin Haye
60cc77a59e More groundwork for buy/sell from stores. 2017-03-04 08:20:01 -08:00
Martin Haye
ff1e31cd44 Adding buy/sell store logic. 2017-03-03 08:25:45 -08:00
Martin Haye
6dee0388b1 Added ability to increase or decrease a stat for all party members. 2017-02-24 08:49:12 -08:00
Martin Haye
e2b5ccf375 Bench/unbench now working. 2017-02-20 08:02:55 -08:00
Martin Haye
eb9691cb20 Proper dependencies for global funcs. Look for portrait on correct disk. 2017-02-20 07:42:23 -08:00
Martin Haye
d7d2ae3bbb Added a god-mode cheat for adding an NPC to the party. 2017-02-20 06:43:47 -08:00
Martin Haye
d81e5ff8c0 Forgot these files. 2017-02-19 10:08:32 -08:00
Martin Haye
c29176722d Externalized godmode commands; only load when enabled. 2017-02-19 10:08:03 -08:00
Martin Haye
c7e336355a Made combat win and death portraits root deps. Commented out a bunch of debug prints. 2017-02-17 09:26:57 -08:00
Martin Haye
ad6b3f5ef8 Lots of fixes, related to reseek and resource lookup. 2017-02-17 09:01:35 -08:00
Martin Haye
eb2710865f Now using resource index... not right, but using it. 2017-02-06 10:01:00 -08:00
Martin Haye
421614f605 Added IIc detection logic, thanks to qkumba. 2017-02-06 07:54:05 -08:00
Martin Haye
c060bf31d4 Lots of progress on disk split allocation. 2017-02-05 09:45:34 -08:00
Martin Haye
847228a73d Added clean script shortcut for Martin's use. 2017-02-02 07:10:51 -08:00
Martin Haye
9d313d5176 Added order field to maps. Fixed some loader bugs. 2017-01-29 09:23:58 -08:00
Martin Haye
1d131d523d Updated mem mgr to recognize that we no longer need buffers for ProDOS and copying. 2017-01-22 09:44:58 -08:00
Martin Haye
9e3cd2c45e Modified font engine's parse routine to work better when called multiple times in succession. 2017-01-22 09:23:29 -08:00
Martin Haye
9e5e955fbe Realized I could use simple PLASMA extern for global heap pointer. 2017-01-22 08:44:10 -08:00
Martin Haye
a00e019b75 Got game-exist check working. 2017-01-18 08:21:01 -08:00
Martin Haye
4dd4ae02b1 Fixed load game. 2017-01-18 07:43:55 -08:00
Martin Haye
3ff5b34603 Moved speed test code and commented it out until needed again. 2017-01-18 07:27:15 -08:00
Martin Haye
453f2687ab Modified speed test for just 3D transition. 2017-01-18 06:56:10 -08:00
Martin Haye
eed337af74 Used up the last two bytes. 2017-01-17 10:34:35 -08:00
Martin Haye
5c0ba2dfa3 Saved a byte, and a little time. 2017-01-17 10:29:49 -08:00
Martin Haye
ead90f2bf3 Optimized litlen=1 common case. 2017-01-17 10:19:19 -08:00
Martin Haye
a4fede35f7 Made gamma refactor permanent. 2017-01-15 15:40:47 -08:00
Martin Haye
5a9f8f749b Refactored gamma. 2017-01-15 15:19:22 -08:00
Martin Haye
22e4b4b681 Saved a byte. 2017-01-15 11:54:21 -08:00
Martin Haye
f9e219d493 Optimized some source increments. 2017-01-15 11:52:08 -08:00
Martin Haye
d20c4ec778 Saved 5 more bytes. 2017-01-15 11:37:34 -08:00
Martin Haye
ed02a8bdc9 Size optimization - saved 2 bytes. 2017-01-15 11:33:39 -08:00
Martin Haye
52840945d7 Optimized end check. 2017-01-15 11:31:02 -08:00
Martin Haye
324fbd48b0 Optimized gamma in decomp, for 1.2% gain. 2017-01-15 10:47:32 -08:00
Martin Haye
d93d70b172 Sped up decomp 3.7% by unrolling part of match loop. 2017-01-15 10:22:09 -08:00
Martin Haye
7fb830793c Doing some speed testing. 2017-01-15 09:10:43 -08:00
Martin Haye
18c9e9528f Fixed BRK handler to retain value of A-reg. 2017-01-13 07:50:23 -08:00
Martin Haye
2f8de46d0e Moved more of expander into aux LC to take advantage of space freed up by ProRWTS. Now expander is loaded at startup and remains locked in memory, rather than swapping in and out. 2017-01-12 09:08:05 -08:00
Martin Haye
4b9f2c9a85 Create proper save file on all disks. Updated memory map. 2017-01-12 07:30:54 -08:00
Martin Haye
99f9f9f35c Now supporting multi-floppy mode. 2017-01-11 19:02:31 -08:00
Martin Haye
094d4ca8da Smaller 140k image, now with ProBoot. 2017-01-11 15:32:32 -08:00
Martin Haye
2404025654 Working on floppy generation. 2017-01-11 15:20:22 -08:00
Martin Haye
d0ca62eb53 Adding ProBoot and floppy version. 2017-01-11 09:54:58 -08:00
Martin Haye
3c6814e7af Refactored disk images to slim down main 800k image. 2017-01-11 07:36:59 -08:00
Martin Haye
994388940a Integrated new version of ProRWTS, now with support for big tree files\! Works beautifully. 2017-01-09 07:47:51 -08:00
Martin Haye
6e8089d3a3 Made decompression slightly faster. 2017-01-09 06:57:39 -08:00
Martin Haye
8dc84239e4 Now working in 3D mode (had to avoid loading over aux text pg, since hard disk driver uses screen holes there.) 2017-01-07 16:43:27 -08:00
Martin Haye
ae4210a050 Temporary workarounds. 2017-01-07 11:25:01 -08:00
Martin Haye
845239c2cf Got decompression working, yay\! 2017-01-06 17:49:51 -08:00
Martin Haye
572beb65e7 Added memory map. 2017-01-05 16:01:25 -08:00
Martin Haye
3123bdd903 Moved ProRWTS to aux LC. Also getting further in boot seq now. 2017-01-05 14:27:44 -08:00
Martin Haye
410ba2238f Slightly better build wrapper scripts. 2017-01-05 08:54:19 -08:00
Martin Haye
efc8a84396 Yay, I can reach the title screen now. 2017-01-04 17:57:18 -08:00
Martin Haye
e21f6cb423 More progress on ProRWTS. 2017-01-04 15:05:43 -08:00
Martin Haye
dd061c37c3 Making slow progress integrating ProRWTS with mem mgr. 2017-01-04 13:15:39 -08:00
Martin Haye
8ff169d1e6 Now loading and successfully relocating ProRWTS and PLASMA. 2017-01-04 09:17:13 -08:00
Martin Haye
b62f4cbe53 Better commenting of decompressor. 2017-01-02 11:33:52 -08:00
Martin Haye
c67a4ea718 I think decompressor is written now. 2017-01-02 11:14:59 -08:00
Martin Haye
917a6561f7 Better encoding of offset=64 2017-01-02 09:06:11 -08:00
Martin Haye
7d8c562ffa Rearranged gamma scheme for faster decomp. 2017-01-01 08:59:35 -08:00
Martin Haye
5f53550df2 Support getCharResponse; better handling of interdependent global scripts; support for backslash-backtick for explicit spaces in strings. 2016-12-13 09:07:36 -08:00
Martin Haye
652673ea01 Now supports 0..3 args on global funcs. 2016-12-08 07:05:28 -08:00
Martin Haye
056fb3857e Removing old script no longer needed. 2016-12-08 06:05:02 -08:00
Martin Haye
9d849736e2 More fleshing out of global function calling. 2016-12-06 09:38:24 -08:00
Martin Haye
4d414bd6ce Now compiling each global script as a separate module, in anticipation of large scripts like hotel, store, etc. 2016-12-05 09:23:00 -08:00
Martin Haye
1f55dea477 Basics of benching/unbenching for players. 2016-11-10 08:40:50 -08:00
Martin Haye
0313db8d1a Progress on intimate mode - text display now mostly working. 2016-11-08 08:39:18 -08:00
Martin Haye
e6bcc747bd Outlines of 'intimate mode' 2016-11-07 07:58:46 -08:00
Martin Haye
99606c623c Return to graphics mode when using an item (like TNT) per Seth's request. 2016-11-04 08:27:22 -07:00
Martin Haye
2aa9e342e7 Added tile swap for 3D mode. 2016-11-01 09:25:36 -07:00
Martin Haye
831c0cd822 Fixed memory corruption issue when party screen updated during combat. 2016-10-31 08:04:22 -07:00
Martin Haye
c6e46398c1 Prefix 'You have died' with a newline. 2016-10-26 08:13:06 -07:00
Martin Haye
72fe0986fd Fix for text display followed by animation in 3D mode. 2016-10-26 08:04:29 -07:00
Martin Haye
72cb83c415 Exit inventory once an item is used. 2016-10-26 07:50:13 -07:00
Martin Haye
e363b01c60 Don't reset global avatar flag when re-entering map. It needs to stay what the scripts set it to. 2016-10-26 07:45:47 -07:00
Martin Haye
65b5bf001e Fix for fwd/bkwd animations. 2016-10-26 07:38:07 -07:00
Martin Haye
048c09edf4 Fixed portraitNum bug (was relying on a specific Lawless Legends portrait) 2016-10-25 15:05:00 -07:00
Martin Haye
9dc84046c5 Further reduce aux mem fragmentation by putting the 3D expander at the start of aux mem, leaving one continuous space in the middle. 2016-10-25 08:58:38 -07:00
Martin Haye
63d38e5498 Reduce aux mem fragmentation by putting gameloop at end of it. 2016-10-25 08:49:38 -07:00
Martin Haye
520fc7216e Now animating 3D textures. 2016-10-24 08:20:52 -07:00
Martin Haye
33d9f17503 New blocks for setting and clearing full-screen img. 2016-10-24 07:08:37 -07:00
Martin Haye
f3aaa7c6ad Now supports animating title screen and final win screen. 2016-10-23 10:42:11 -07:00
Martin Haye
ee16d7a0d6 Most animations working properly now. 2016-10-23 09:09:43 -07:00
Martin Haye
2ef692c537 Animation progress. 2016-10-22 08:46:37 -07:00
Martin Haye
466cd1923d Re-wrote much anim patching to actually be right(er). Rearranged mem to fit. 2016-10-21 08:18:58 -07:00
Martin Haye
b2d0af04a8 Wrote the rest of anim unpacking code. 2016-10-19 09:58:09 -07:00