214 Commits

Author SHA1 Message Date
4am
5ae525aa72 attempt reproducible build 2025-03-30 13:52:21 -04:00
4am
d9185061cb explicitly require Bash shell for building, really 2025-03-26 12:26:07 -04:00
4am
d798ed05d3 explicitly require Bash shell for building 2025-03-26 11:31:16 -04:00
4am
79ddc99463 Makefile improvements 2025-03-24 13:10:34 -04:00
4am
af6209e31a try to make Cadius errors fatal 2025-03-24 13:07:24 -04:00
4am
cd66695c04 update minimum Acme version [thanks Jeff. D]
fixes https://github.com/a2-4am/4cade/issues/708
2025-03-05 13:08:28 -05:00
4am
d05b8c9a01 Makefile improvements (no sync required) 2025-02-07 11:57:23 -05:00
4am
506453883b minor Makefile cleanup (no sync required) 2025-02-02 11:08:07 -05:00
4am
cc07156f35 don't keep auto-generated index files in repo 2025-02-01 13:39:41 -05:00
Tom Greene
7a76919f1a
Pack DHGR titles to save space (#677)
* Packer for DHGR files

* Move unpacked DHGR files

* Add packed DHGR files

* Enable loading of packed DHGR titles
2025-01-31 14:45:26 -05:00
4am
1d9d2ebddb compress FXDATA coordinate files 2025-01-28 18:41:42 -05:00
4am
417098d5e2 don't store address in compressed data files if we can calculate it at runtime 2025-01-27 21:06:55 -05:00
4am
3a31554dfb compress game help 2025-01-27 13:28:27 -05:00
4am
66248035d6 move decrunch routine to LC RAM 2025-01-26 21:15:47 -05:00
4am
cb4a68f7b5 make DECRUNCH during build, and split out decrunch constants 2025-01-07 19:53:05 -05:00
4am
63733860fa Makefile: build/GAMES.CONF should depend on changes to res/GAMES.CONF 2025-01-03 20:44:52 -05:00
4am
0aed38a57e fix Makefile dependency 2024-07-12 21:19:19 -04:00
4am
f98bdf34a5 update index files and fix make all command 2024-06-13 23:12:07 -04:00
4am
f066a2f87c build improvements (no binary changes) 2024-06-12 21:24:22 -04:00
4am
72a0be59d7 build improvements (binary changes synced) 2024-06-12 20:12:44 -04:00
4am
6ab0bde6a7 build improvements (no binary changes) 2024-06-12 13:14:51 -04:00
4am
45eb343eba build improvements (no binary changes) 2024-06-11 13:58:34 -04:00
4am
0b1e208b9d build improvements (no binary changes) 2024-06-11 12:04:10 -04:00
4am
83ca5f91af build improvements (no binary changes) 2024-06-11 11:52:36 -04:00
4am
a55bd69fd4 build improvements (no binary changes) 2024-06-11 11:36:20 -04:00
4am
a6c3fc70f6 build improvements (no binary changes) 2024-06-11 11:21:32 -04:00
4am
4df1631942 build improvements (no binary changes) 2024-06-11 01:31:20 -04:00
4am
66986a1b64 build improvements (no binary changes) 2024-06-11 01:14:48 -04:00
4am
620d16addb build improvements (no binary changes) 2024-06-11 00:04:08 -04:00
4am
c408d9eb81 build improvements (no binary changes) 2024-06-10 23:10:51 -04:00
4am
ffec871b7f build improvements (no binary changes) 2024-06-10 21:04:14 -04:00
4am
7016bf19bb build improvements (no binary changes) 2024-06-10 19:45:17 -04:00
4am
91e189c885 build improvements (no binary changes) 2024-06-10 00:00:01 -04:00
4am
1482f1dc69 build improvements (no binary changes) 2024-06-09 23:40:08 -04:00
4am
b3a1f010d6 move self-contained shared FX routines to new FXCODE index and load them as needed 2024-05-31 02:22:38 -04:00
4am
88e0faf522 fix SHR effects that need to load large data files that are now stored in TOTAL.DATA instead of separate files 2024-05-27 23:09:02 -04:00
4am
5dbcb0507c move large graphic effects data files to TOTAL.DATA 2024-05-25 13:07:22 -04:00
4am
83c77096ac simplify some conf files 2024-05-24 16:24:55 -04:00
4am
7cc7fd357b simplify Makefile slightly 2024-05-11 10:55:14 -04:00
4am
a7efbea1f8 flatten subdirectories to shave some blocks 2024-05-11 10:36:50 -04:00
4am
234dbfb406 migrate demos to TOTAL.DATA 2022-09-30 20:04:02 -04:00
4am
b790ab60b5 remove demo binaries from repo since we reassemble them during build 2022-09-30 13:56:47 -04:00
4am
29bba8c32a reassemble demos by default 2022-09-10 00:38:10 -04:00
4am
592709d66e move demo-less, single-load games to TOTAL.DATA 2022-09-05 20:38:43 -04:00
4am
44dbfd4fe2 add box art for Roach Hotel, Roadblock [thanks Alex L., A2Canada] 2022-06-25 01:04:28 -04:00
Peter Ferrie
659b9535db clear case-mapping bits via Cadius 2022-06-24 18:08:22 -07:00
4am
cedc9a0cba split attract0 and attract1 the same way the code splits them 2022-05-30 20:15:43 -04:00
4am
e22e6e7385 sync 2022-05-06 18:29:46 -04:00
4am
f9d99949c9 split MINIATTRACT.IDX into two because we have too many games 2022-05-03 22:36:49 -04:00
4am
122a755cf3 force has-DHGR-title flag to false in 64K search indexes
fixes https://github.com/a2-4am/4cade/issues/444
2021-12-25 16:44:36 -05:00