4am
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a55bd69fd4
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build improvements (no binary changes)
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2024-06-11 11:36:20 -04:00 |
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4am
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a6c3fc70f6
|
build improvements (no binary changes)
|
2024-06-11 11:21:32 -04:00 |
|
4am
|
4df1631942
|
build improvements (no binary changes)
|
2024-06-11 01:31:20 -04:00 |
|
4am
|
66986a1b64
|
build improvements (no binary changes)
|
2024-06-11 01:14:48 -04:00 |
|
4am
|
620d16addb
|
build improvements (no binary changes)
|
2024-06-11 00:04:08 -04:00 |
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4am
|
c408d9eb81
|
build improvements (no binary changes)
|
2024-06-10 23:10:51 -04:00 |
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4am
|
ffec871b7f
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build improvements (no binary changes)
|
2024-06-10 21:04:14 -04:00 |
|
4am
|
7016bf19bb
|
build improvements (no binary changes)
|
2024-06-10 19:45:17 -04:00 |
|
4am
|
91e189c885
|
build improvements (no binary changes)
|
2024-06-10 00:00:01 -04:00 |
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4am
|
1482f1dc69
|
build improvements (no binary changes)
|
2024-06-09 23:40:08 -04:00 |
|
4am
|
b3a1f010d6
|
move self-contained shared FX routines to new FXCODE index and load them as needed
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2024-05-31 02:22:38 -04:00 |
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4am
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88e0faf522
|
fix SHR effects that need to load large data files that are now stored in TOTAL.DATA instead of separate files
|
2024-05-27 23:09:02 -04:00 |
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4am
|
5dbcb0507c
|
move large graphic effects data files to TOTAL.DATA
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2024-05-25 13:07:22 -04:00 |
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4am
|
83c77096ac
|
simplify some conf files
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2024-05-24 16:24:55 -04:00 |
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4am
|
7cc7fd357b
|
simplify Makefile slightly
|
2024-05-11 10:55:14 -04:00 |
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4am
|
a7efbea1f8
|
flatten subdirectories to shave some blocks
|
2024-05-11 10:36:50 -04:00 |
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4am
|
234dbfb406
|
migrate demos to TOTAL.DATA
|
2022-09-30 20:04:02 -04:00 |
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4am
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b790ab60b5
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remove demo binaries from repo since we reassemble them during build
|
2022-09-30 13:56:47 -04:00 |
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4am
|
29bba8c32a
|
reassemble demos by default
|
2022-09-10 00:38:10 -04:00 |
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4am
|
592709d66e
|
move demo-less, single-load games to TOTAL.DATA
|
2022-09-05 20:38:43 -04:00 |
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4am
|
44dbfd4fe2
|
add box art for Roach Hotel, Roadblock [thanks Alex L., A2Canada]
|
2022-06-25 01:04:28 -04:00 |
|
Peter Ferrie
|
659b9535db
|
clear case-mapping bits via Cadius
|
2022-06-24 18:08:22 -07:00 |
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4am
|
cedc9a0cba
|
split attract0 and attract1 the same way the code splits them
|
2022-05-30 20:15:43 -04:00 |
|
4am
|
e22e6e7385
|
sync
|
2022-05-06 18:29:46 -04:00 |
|
4am
|
f9d99949c9
|
split MINIATTRACT.IDX into two because we have too many games
|
2022-05-03 22:36:49 -04:00 |
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4am
|
122a755cf3
|
force has-DHGR-title flag to false in 64K search indexes
fixes https://github.com/a2-4am/4cade/issues/444
|
2021-12-25 16:44:36 -05:00 |
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4am
|
81bfbed130
|
add rudimentary preconditions checking
|
2021-12-16 17:23:54 -05:00 |
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4am
|
c48469ec80
|
add DGR mode and action screenshots for DGR games
fixes https://github.com/a2-4am/4cade/issues/326
|
2021-12-10 21:50:10 -05:00 |
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4am
|
a5af77ec60
|
hook up all SHR transition effects and cycle through them
|
2021-12-02 22:22:28 -05:00 |
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4am
|
79cf79450a
|
use proper variables
|
2021-11-26 14:03:09 -05:00 |
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4am
|
745a1fece6
|
more parallelization, identical output
|
2021-11-26 14:00:33 -05:00 |
|
4am
|
aae1f61ea4
|
use GNU parallel to speed up build process
|
2021-11-25 22:16:57 -05:00 |
|
4am
|
7482420c8d
|
merge action and title slideshow formats and support multiple SHR assets per game
|
2021-11-17 20:38:34 -05:00 |
|
4am
|
4f24c24963
|
add COVERFADE, GR.FIZZLE, and SHR.FIZZLE to TOTAL.DATA
|
2021-11-17 14:21:41 -05:00 |
|
4am
|
bf745a4b66
|
add even more files to TOTAL.DATA
|
2021-11-17 00:25:17 -05:00 |
|
4am
|
ec637f31f8
|
add more files to TOTAL.DATA
|
2021-11-16 21:44:30 -05:00 |
|
4am
|
c7f6e02e2d
|
merge TOTAL.IDX into TOTAL.DATA and remove filename parameter from LoadIndexedFile
|
2021-11-16 17:44:12 -05:00 |
|
4am
|
9eaa5e61b7
|
Titles refactoring (#439)
* Add titles to TOTAL.DATA
* update constants
* fix res/TITLE.DHGR/FLAPPLE.BIRD file size
|
2021-11-15 20:25:32 -05:00 |
|
4am
|
08c7b576bd
|
always reset TOTAL.IDX when building
|
2021-11-14 11:00:42 -05:00 |
|
4am
|
ad34d56e8d
|
add action HGR indexes to TOTAL.IDX
|
2021-11-13 17:11:26 -05:00 |
|
4am
|
31a37400c4
|
move search indexes and caches to TOTAL.IDX
|
2021-11-13 16:18:58 -05:00 |
|
4am
|
238fb799d7
|
combine some IDX files
|
2021-11-12 20:46:05 -05:00 |
|
4am
|
4d7a06984e
|
refactor target dependency chain
|
2021-11-12 18:19:43 -05:00 |
|
Tom Greene
|
854425b416
|
Pack HGR title graphics into screen holes to save space (#434)
* Pack HGR title graphics into screen holes to save space
* Rename TITLE.HGR folder to TITLE.HGR.UNPACKED
* Add packed HGR files
|
2021-11-12 01:22:14 -05:00 |
|
4am
|
4dbd6b8485
|
remove obsolete directory references
|
2021-11-09 23:39:09 -05:00 |
|
4am
|
03a3113d02
|
store action GR screenshots in TOTAL.DATA
|
2021-11-09 13:39:16 -05:00 |
|
4am
|
011948651a
|
search cache
|
2021-11-06 19:12:40 -04:00 |
|
4am
|
d16b1bd72e
|
prep for future work on search cache
|
2021-11-05 18:39:20 -04:00 |
|
4am
|
093abe294d
|
simplify build
|
2021-11-03 01:14:04 -04:00 |
|
4am
|
07e82a5aad
|
remove GAMES.CONF
|
2021-11-02 21:49:41 -04:00 |
|