Commit Graph

49 Commits

Author SHA1 Message Date
blondie7575 d0c67b907d Fixed stepping on a bunch of GS jump tables
Disabled fill-mode code in bank E1, because it wasn’t useful enough, and was stepping all over important GS things.
2018-07-28 15:46:54 -07:00
blondie7575 f599267718 Fixed compiled terrain rendering
I thought it was working after the merging with fill mode, but it actually wasn’t. Should be now. Using only compiled rendering as of this commit.
2018-07-24 18:43:41 -07:00
blondie7575 62fc459fba Fixed a nasty bug in cratering 2018-06-11 18:01:19 -06:00
blondie7575 24269638fb Fixed stack-based clip/unclip 2018-03-05 12:32:05 -08:00
blondie7575 3292511ba8 Partial clipping working in merged renderer 2018-01-21 15:41:29 -08:00
blondie7575 f0631386b1 Merged compile/span rendering working 2018-01-18 18:15:42 -08:00
blondie7575 4a8abaa1b4 Compiled terrain renderer re-integrated 2018-01-18 09:00:00 -08:00
blondie7575 f90edac57d Optimized span rendering moved to $E1 2018-01-16 12:56:53 -08:00
blondie7575 c82e9d8a30 First working version of virtual stack unrender
So fast!!
2018-01-06 15:30:06 -08:00
blondie7575 e0a48fc5ac Cleanup 2018-01-04 12:58:13 -08:00
blondie7575 bbbea9b2be Lookup for render span VRAM rows 2017-12-27 10:06:42 -07:00
blondie7575 3e5a8ab86f Cleanup 2017-12-27 09:57:52 -07:00
blondie7575 d2c5ef675f Much faster span cache management 2017-12-25 22:41:09 -07:00
blondie7575 ee9645c47d Basic unrendering of spans working 2017-12-25 22:23:22 -07:00
blondie7575 157ec99cc7 Partial fill mode now working 2017-12-24 12:36:31 -07:00
blondie7575 c55d07c16d Groundwork for span-based fill mode rendering 2017-12-23 19:01:16 -07:00
blondie7575 2319adb9f5 Top to bottom terrain rendering 2017-11-01 12:43:18 -07:00
blondie7575 8afd161eb7 Visual improvements
- Blue sky
- More legible text
- Removed debug terrain
- Nicer player positions
2017-10-23 12:40:44 -07:00
blondie7575 5d04f335e0 Added crater clipping to terrain edges 2017-09-18 12:51:01 -07:00
blondie7575 21a6d85fc0 Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
blondie7575 3db012d2c0 Smooth terrain working!! 2017-09-17 13:39:10 -07:00
blondie7575 32f7d99c33 Seemingly working rendering with PHY added 2017-09-15 18:10:59 -07:00
blondie7575 b0588cd14f Terrain data resolution doubled 2017-09-13 10:56:34 -06:00
blondie7575 9a4d9e7fb7 First pass on terrain craters
Also refactored collision/physics functions for improved appearance
2017-09-13 07:53:40 -06:00
blondie7575 72f724ff29 Added player collision checks 2017-09-02 20:52:19 -07:00
blondie7575 22ebc76c61 Added player constructor
- Fixed horizontal object clipping
2017-09-02 12:32:40 -07:00
blondie7575 1f4051b9db Basic collision detection on terrain working 2017-08-31 12:55:02 -07:00
blondie7575 bfc3144c89 More work on firing
- Space key hooked up
- Trig tables for angle/vector conversion
2017-08-20 17:51:12 -07:00
blondie7575 f7b34308ea Moved to 16 bit sine table
- Also groundwork for projectiles
2017-08-20 15:15:46 -07:00
blondie7575 597c6b750e Cleanup 2017-08-13 14:56:23 -07:00
blondie7575 c412d4a021 Basic sine-wave terrain generation 2017-08-12 21:25:36 -07:00
blondie7575 4b4f322182 Full range scrolling working with clipped compiled terrain 2017-08-12 18:17:14 -07:00
blondie7575 ce3c428c31 Compiled terrain basically working, with clip/unclip 2017-08-12 15:41:25 -07:00
blondie7575 3c43a0bc78 VBL experiments 2017-08-09 19:33:52 -07:00
blondie7575 0a6c36c9b4 Optimization 2017-08-07 22:10:16 -07:00
blondie7575 0b5ba93a22 Optimization 2017-08-07 21:41:52 -07:00
blondie7575 e7ada08d40 Optimization 2017-08-07 20:50:08 -07:00
blondie7575 79cbbc1868 Revert "Negative XLEFT, almost saves a couple cycles"
This reverts commit ade60127d1.
2017-08-07 20:48:06 -07:00
blondie7575 ade60127d1 Negative XLEFT, almost saves a couple cycles 2017-08-07 20:47:17 -07:00
blondie7575 2ce5b45a91 Revert "Optimization"
This reverts commit af525a26fe.
2017-08-07 07:45:05 -07:00
blondie7575 af525a26fe Optimization 2017-08-06 16:33:56 -07:00
blondie7575 fa19888d4d Optimization 2017-08-06 14:47:46 -07:00
blondie7575 51c5ec644e Optimizations and cleanup 2017-08-06 13:26:31 -07:00
blondie7575 68c55aee3b Basic full-height terrain rendering with spans 2017-08-06 12:52:21 -07:00
blondie7575 803fe40679 Basic clipped span chain rendering via fast path 2017-08-06 12:05:19 -07:00
blondie7575 06100a50c8 Basic high-speed span rendering working 2017-07-30 20:23:32 -07:00
blondie7575 39395c40bb Working terrain scrolling 2017-07-30 15:43:55 -07:00
blondie7575 e7f4a0b256 Basic sine wave terrain test 2017-07-30 12:16:19 -07:00
blondie7575 b60043e4b2 Improved terrain data structure
Terrain debug rendering
2017-07-30 11:54:37 -07:00