An artillery style game for the Apple IIgs. But with cats.
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blondie7575 c82e9d8a30 First working version of virtual stack unrender
So fast!!
2018-01-06 15:30:06 -08:00
Art Refactoring of gameobject rendering macros 2017-10-26 20:15:52 -07:00
GSCats.xcodeproj Much refinment to Mr.Sprite-based art pipeline 2017-10-07 15:00:40 -07:00
.gitignore First pass on ProDOS-based bank loader 2017-10-01 17:36:09 -07:00
AppleCommander.jar Initial commit 2017-07-28 17:11:25 -05:00
GenerateCircles.py Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
GenerateRenderSpans.py Optimization 2017-08-07 22:10:16 -07:00
GenerateSpanDataTable.py First working version of virtual stack unrender 2018-01-06 15:30:06 -08:00
GenerateTrigTables.py Basic rendering of projectiles 2017-08-24 21:45:05 -07:00
GenerateVRAMTable.py Optimizations and cleanup 2017-08-06 13:26:31 -07:00
GenerateVRAMYOffset.py Lookup for render span VRAM rows 2017-12-27 10:06:42 -07:00
Makefile Basic spit sprite added 2017-10-23 12:56:12 -07:00
MerlinToCA65.sh Fixed art pipeline bug 2017-10-17 08:21:29 -07:00
SpriteBank00.bin Refactoring of gameobject rendering macros 2017-10-26 20:15:52 -07:00
V2Make.scpt Cleanup 2018-01-04 12:58:13 -08:00
circleTable.s Fixed craters on hi-res terrain 2017-09-17 16:17:27 -07:00
collision.s Fixed a collision precision bug with terrain 2017-10-09 14:41:05 -07:00
equates.s First working version of virtual stack unrender 2018-01-06 15:30:06 -08:00
font.s Visual improvements 2017-10-23 12:40:44 -07:00
gamemanager.s First working version of virtual stack unrender 2018-01-06 15:30:06 -08:00
gameobject.s Refactoring of gameobject rendering macros 2017-10-26 20:15:52 -07:00
graphics.s Partial fill mode now working 2017-12-24 12:36:31 -07:00
gscats.2mg First working version of virtual stack unrender 2018-01-06 15:30:06 -08:00
gscats.s Partial fill mode now working 2017-12-24 12:36:31 -07:00
input.s Groundwork for span-based fill mode rendering 2017-12-23 19:01:16 -07:00
loader.s Fixed a bug with odd byte sizes in bank loader 2017-10-08 16:46:35 -07:00
macros.s Groundwork for span-based fill mode rendering 2017-12-23 19:01:16 -07:00
player.s Refactoring of gameobject rendering macros 2017-10-26 20:15:52 -07:00
projectile.s Partial fill mode now working 2017-12-24 12:36:31 -07:00
spritebank.s Refactoring of gameobject rendering macros 2017-10-26 20:15:52 -07:00
tables.s Lookup for render span VRAM rows 2017-12-27 10:06:42 -07:00
terrain.s First working version of virtual stack unrender 2018-01-06 15:30:06 -08:00
utility.s Added shot power & fixed point multiply 2017-09-05 12:07:33 -07:00