Art
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Refactoring of gameobject rendering macros
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2017-10-26 20:15:52 -07:00 |
GSCats.xcodeproj
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Much refinment to Mr.Sprite-based art pipeline
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2017-10-07 15:00:40 -07:00 |
.gitignore
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First pass on ProDOS-based bank loader
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2017-10-01 17:36:09 -07:00 |
AppleCommander.jar
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circleTable.s
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Fixed craters on hi-res terrain
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2017-09-17 16:17:27 -07:00 |
collision.s
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Fixed a collision precision bug with terrain
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2017-10-09 14:41:05 -07:00 |
equates.s
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Much faster span cache management
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2017-12-25 22:41:09 -07:00 |
font.s
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Visual improvements
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2017-10-23 12:40:44 -07:00 |
gamemanager.s
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Cleanup
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2017-12-27 09:57:52 -07:00 |
gameobject.s
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Refactoring of gameobject rendering macros
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2017-10-26 20:15:52 -07:00 |
GenerateCircles.py
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Fixed craters on hi-res terrain
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2017-09-17 16:17:27 -07:00 |
GenerateRenderSpans.py
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GenerateTrigTables.py
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GenerateVRAMTable.py
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GenerateVRAMYOffset.py
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Lookup for render span VRAM rows
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2017-12-27 10:06:42 -07:00 |
graphics.s
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Partial fill mode now working
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2017-12-24 12:36:31 -07:00 |
gscats.2mg
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Cleanup
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2018-01-04 12:58:13 -08:00 |
gscats.s
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Partial fill mode now working
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2017-12-24 12:36:31 -07:00 |
input.s
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Groundwork for span-based fill mode rendering
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2017-12-23 19:01:16 -07:00 |
loader.s
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Fixed a bug with odd byte sizes in bank loader
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2017-10-08 16:46:35 -07:00 |
macros.s
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Groundwork for span-based fill mode rendering
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2017-12-23 19:01:16 -07:00 |
Makefile
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Basic spit sprite added
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2017-10-23 12:56:12 -07:00 |
MerlinToCA65.sh
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Fixed art pipeline bug
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2017-10-17 08:21:29 -07:00 |
player.s
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Refactoring of gameobject rendering macros
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2017-10-26 20:15:52 -07:00 |
projectile.s
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Partial fill mode now working
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2017-12-24 12:36:31 -07:00 |
SpriteBank00.bin
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Refactoring of gameobject rendering macros
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2017-10-26 20:15:52 -07:00 |
spritebank.s
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Refactoring of gameobject rendering macros
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2017-10-26 20:15:52 -07:00 |
tables.s
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Lookup for render span VRAM rows
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2017-12-27 10:06:42 -07:00 |
terrain.s
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Cleanup
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2018-01-04 12:58:13 -08:00 |
utility.s
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V2Make.scpt
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Cleanup
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2018-01-04 12:58:13 -08:00 |