mirror of
https://github.com/lscharen/iigs-game-engine.git
synced 2025-08-08 01:25:12 +00:00
Add plb to prevent crash in unimplemented multisprite handler
This commit is contained in:
@@ -265,6 +265,7 @@ dirty_sprite
|
||||
|
||||
; This is the code path to handle tile with multiple, overlapping sprites.
|
||||
multi_sprite
|
||||
plb
|
||||
rts ; TBD
|
||||
|
||||
DirtyTileProcs dw _TBDirtyTile_00,_TBDirtyTile_0H,_TBDirtyTile_V0,_TBDirtyTile_VH
|
||||
|
Reference in New Issue
Block a user