Remove cached value; too slow to maintain on sprite remove

This commit is contained in:
Lucas Scharenbroich 2022-02-25 17:03:36 -06:00
parent e49e069461
commit ef620e48a3
1 changed files with 0 additions and 1 deletions

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@ -167,4 +167,3 @@ TS_BASE_ADDR equ TILE_STORE_SIZE*7 ; const value, because there a
TS_SCREEN_ADDR equ TILE_STORE_SIZE*8 ; cached value of on-screen location of tile. Used for DirtyRender.
TS_VBUFF_ARRAY_ADDR equ TILE_STORE_SIZE*9 ; const value to an aligned 32-byte array starting at $8000 in TileStore bank
TS_TILE_DISP equ TILE_STORE_SIZE*10 ; derived from TS_TILE_ID to optimize tile dispatch in the Render function
TS_LAST_VBUFF equ TILE_STORE_SIZE*11 ; a cached copy of one of the valid VBUFF values in the array