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Remove cached value; too slow to maintain on sprite remove
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@@ -167,4 +167,3 @@ TS_BASE_ADDR equ TILE_STORE_SIZE*7 ; const value, because there a
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TS_SCREEN_ADDR equ TILE_STORE_SIZE*8 ; cached value of on-screen location of tile. Used for DirtyRender.
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TS_VBUFF_ARRAY_ADDR equ TILE_STORE_SIZE*9 ; const value to an aligned 32-byte array starting at $8000 in TileStore bank
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TS_TILE_DISP equ TILE_STORE_SIZE*10 ; derived from TS_TILE_ID to optimize tile dispatch in the Render function
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TS_LAST_VBUFF equ TILE_STORE_SIZE*11 ; a cached copy of one of the valid VBUFF values in the array
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