Commit Graph

45 Commits

Author SHA1 Message Date
Lucas Scharenbroich
ea72e79392 Add a few final tweaks to memory allocation 2022-07-27 21:34:00 -05:00
Lucas Scharenbroich
f446e44a39 Fix arcs to Render 2022-07-22 16:01:19 -05:00
Lucas Scharenbroich
d09f8e3681 Update old demos to current APIs 2022-07-21 22:56:32 -05:00
Lucas Scharenbroich
a7dad98d50 Additional tweaks to get old sprite demo working 2022-06-27 11:24:04 -05:00
Lucas Scharenbroich
81e0aeb351 Fix some minor bugs in the TwoLayer rendering functions 2022-06-27 00:32:44 -05:00
Lucas Scharenbroich
c501e9f944 Fix positioning bug 2022-06-26 23:50:03 -05:00
Lucas Scharenbroich
b7d061e666 Fix simple script handling 2022-06-26 23:32:15 -05:00
Lucas Scharenbroich
8aafd5812b Work to expose times via Toolset 2022-06-26 22:08:42 -05:00
Lucas Scharenbroich
814a8c584b Convert the old sprite demo to use the toolset 2022-06-25 11:18:50 -05:00
Lucas Scharenbroich
364af7bc57 Misc updates of local work 2022-06-09 07:41:03 -05:00
Lucas Scharenbroich
89ea425043 Start work on sprite attribute caching 2022-02-04 12:37:05 -06:00
Lucas Scharenbroich
4075ed911c Use the 'f' key to have the SPRITE_HIDE flag set every other frame for a flashing effect 2021-11-22 13:27:27 -06:00
Lucas Scharenbroich
2683a91e93 Fix sprite rendering with overlapping sprites. Must erase all sprites first, then re-render 2021-11-20 21:58:09 -06:00
Lucas Scharenbroich
90267e4646 Test updating tile ID in UpdateSprite for a run sequence. 2021-11-20 20:33:27 -06:00
Lucas Scharenbroich
9b5d3da0e4 Let character remain facing the direction they were moving after stopping 2021-11-20 14:03:00 -06:00
Lucas Scharenbroich
b607275089 Separate updating a sprite's position with updating it's flags 2021-11-20 12:16:03 -06:00
Lucas Scharenbroich
e65e6dac8b Fix mask generatino of flipped tiles 2021-11-20 11:59:37 -06:00
Lucas Scharenbroich
0a9eb76ab5 Checkpoint; have old Dynamic Tile Renderers working 2021-11-18 16:23:44 -06:00
Lucas Scharenbroich
ba76b0047c Checkpoint on dynamic tile blitters 2021-11-18 15:36:36 -06:00
Lucas Scharenbroich
9a6eb45b20 Add Masked Sprite Tile blitter and fix some minor issues with the macro 2021-11-15 21:23:15 -06:00
Lucas Scharenbroich
dfd5549918 Sync up with current WIP 2021-11-15 12:23:38 -06:00
Lucas Scharenbroich
596777da8d Enable non-sprite, solid dynamic tiles 2021-11-12 15:11:29 -06:00
Lucas Scharenbroich
bab57f6e43 Add VSYNC toggle 2021-11-12 11:27:43 -06:00
Lucas Scharenbroich
45ad44f1a6 Update Tiled assets 2021-11-12 09:08:18 -06:00
Lucas Scharenbroich
55484fd3e4 Regenerate map and add some priority tiles for testing 2021-11-12 09:06:48 -06:00
Lucas Scharenbroich
678c9a0563 Initial shell of generalize sprite size support; just for marking the dirty tiles 2021-11-11 17:06:38 -06:00
Lucas Scharenbroich
13393965b3 Switch to the 256x128 tileset image 2021-11-02 22:01:31 -05:00
Lucas Scharenbroich
bb5f4493d9 Fully integration simple (8x8) sprites into the render pipeline 2021-11-01 23:36:53 -05:00
Lucas Scharenbroich
e83e8d8a0e Update map assets 2021-10-31 15:44:31 -05:00
Lucas Scharenbroich
83ea7921ff Switch to use Add/Update sprite and rely on Render to place sprites in frame 2021-10-31 15:44:03 -05:00
Lucas Scharenbroich
8f0e82cb04 Update world map and tiles 2021-10-30 19:24:57 -05:00
Lucas Scharenbroich
2f73b9acf5 Small improvements to sprite prototype to fix dirty tiles getting out of sync 2021-10-30 19:24:23 -05:00
Lucas Scharenbroich
33280dc5c5 Add single-step and free-run controls to test harness 2021-10-29 11:12:58 -05:00
Lucas Scharenbroich
b1c11b09fc Make the test sprite movement a bit more interesting
This results in trails being left on-screen and crashed after
a period of time.  The emulator shows writes going to the
bank 01 I/O space ($01/$Cxxx) and there are occational garbage
words written to the screen.
2021-10-29 00:52:54 -05:00
Lucas Scharenbroich
11bbe7be3d Reference sprite updates that do not leave trails 2021-10-29 00:17:23 -05:00
Lucas Scharenbroich
9ecc262c58 First pass at validating erasing the sprite on update 2021-10-28 22:19:18 -05:00
Lucas Scharenbroich
4e46a6af85 WIP: manual sprite rendering showing on screen 2021-10-28 21:41:01 -05:00
Lucas Scharenbroich
160606bcc4 Remove ineffective debug command line arg 2021-10-23 22:29:34 -05:00
Lucas Scharenbroich
494673416b Fix several incorrect uses of internal API; work toward functional demo 2021-10-22 00:56:12 -05:00
Lucas Scharenbroich
7bf14d4ba8 Fix debug command line parameters 2021-10-22 00:53:33 -05:00
Lucas Scharenbroich
71fd9c29e3 Pull the sprite plane banks into the test build 2021-10-21 08:46:26 -05:00
Lucas Scharenbroich
cc6408b064 Add fixed banks of memory to hold the sprite plane 2021-10-21 08:44:08 -05:00
Lucas Scharenbroich
74f96138d5 Remove BG1 code to simplify the test harness 2021-10-13 17:45:25 -05:00
Lucas Scharenbroich
9dbdeb64fe Ignore build products 2021-10-13 15:14:39 -05:00
Lucas Scharenbroich
25925c4b95 Sample project to focus on sprite development 2021-10-13 15:13:52 -05:00