Commit Graph

515 Commits

Author SHA1 Message Date
Lucas Scharenbroich
05c308d64d Add new toolvall definition 2022-06-22 00:07:33 -05:00
Lucas Scharenbroich
871a0ac8fb Update sample to exercise dynamic tiles 2022-06-22 00:06:25 -05:00
Lucas Scharenbroich
4c1dba0f68 Complete Dynamic Tile renderer 2022-06-21 23:13:28 -05:00
Lucas Scharenbroich
76a9710114 Add dynamic rendering functions 2022-06-21 15:28:58 -05:00
Lucas Scharenbroich
a91f39aab8 Remove dead code and implement Slow tile renderers in terms of the Fast once to avoid code bloat 2022-06-21 13:33:17 -05:00
Lucas Scharenbroich
2820d318a0 Final cleanups for Fast mode 2022-06-21 11:23:06 -05:00
Lucas Scharenbroich
400851259d More minor fixes 2022-06-21 10:06:17 -05:00
Lucas Scharenbroich
553fd3c02a Tweaking updated sprite dispatch flow 2022-06-21 07:29:18 -05:00
Lucas Scharenbroich
4ea3033b5e Get minimal tiles and sprites rendering without a crash 2022-06-20 17:57:19 -05:00
Lucas Scharenbroich
1f9c9b3f5b Checkpoint of final tile proc reorg for generalize new infrastructure for different engine modes 2022-06-20 15:55:09 -05:00
Lucas Scharenbroich
12b05139c2 Move to tables of dispatch tuples to set tile rendering information 2022-06-14 14:21:51 -05:00
Lucas Scharenbroich
d3da96a834 Add in the special Tile 0 render routines 2022-06-14 08:12:33 -05:00
Lucas Scharenbroich
7af4a216a0 Add modular dispatch for copy routines; add initial support for tile priority bit 2022-06-12 05:28:12 -05:00
Lucas Scharenbroich
1c26a4cce2 Create documentation build 2022-06-11 20:06:49 -05:00
Lucas Scharenbroich
955cf4a580 Remove unused memory and start working on priority renderer 2022-06-09 07:41:58 -05:00
Lucas Scharenbroich
364af7bc57 Misc updates of local work 2022-06-09 07:41:03 -05:00
Lucas Scharenbroich
3f9ba7e81b Local cleanup 2022-06-09 07:36:40 -05:00
Lucas Scharenbroich
e5938cb3c7 Change the entry points based on the engine mode 2022-06-08 23:34:15 -05:00
Lucas Scharenbroich
3c41e97b0f Move dispatch table into K bank and save 9 cycles per tile in dispatch 2022-06-08 17:34:23 -05:00
Lucas Scharenbroich
227643d7df Fix H+V sprite stamp renderer 2022-06-08 17:17:28 -05:00
Lucas Scharenbroich
388470c133 Fix left-edge sprite rendering glitch; was an issue with not erasing sprites when they transition to IS_OFFSCREEN status 2022-06-08 14:25:52 -05:00
Lucas Scharenbroich
1de4c0bc7f Make sure all macros add the vbuff offsets 2022-06-07 10:05:52 -05:00
Lucas Scharenbroich
3591c494bf Add three-sprite rendering function 2022-06-07 10:05:40 -05:00
Lucas Scharenbroich
2c409b02a7 Fix lookup tables to fix boundary rendering 2022-06-06 20:10:15 -05:00
Lucas Scharenbroich
b6202ca44c Implement framework for adjusting VBuff tables to handle boundary transitions 2022-06-06 11:23:00 -05:00
Lucas Scharenbroich
36d57f7c2d Fix signed calculations for negative sprite X and Y coordinates 2022-06-02 23:02:06 -05:00
Lucas Scharenbroich
783e813dc2 Implement overlapping rendering for two sprites 2022-06-02 13:59:15 -05:00
Lucas Scharenbroich
e6251f05a3 Clean up constants and fix bad addressing mode 2022-06-02 13:06:26 -05:00
Lucas Scharenbroich
4f557230c6 Remove some dead code and streamline some addressing. Fix bug in dispatch macro 2022-06-02 12:28:49 -05:00
Lucas Scharenbroich
83ec527b06 Make the test demo more sophisticated; multiple sprites 2022-06-01 22:24:45 -05:00
Lucas Scharenbroich
24ebb1f3af Fix Tile Store lookup initialization bug 2022-06-01 21:12:54 -05:00
Lucas Scharenbroich
a938639c1b Fix initialization bug in TileStore 2022-06-01 13:55:04 -05:00
Lucas Scharenbroich
b022162036 Fix vertical offset bug; was using the TileStore lookup index, not the TileStore offset 2022-06-01 09:19:28 -05:00
Lucas Scharenbroich
cde517bcc9 Fix single-step vertical displacement issue 2022-06-01 07:50:19 -05:00
Lucas Scharenbroich
dec50bc6fc Fix several bugs; biggest one in the SpriteStamp routine 2022-05-31 22:53:33 -05:00
Lucas Scharenbroich
98adfe5daa Continuing to tweak and debug 2022-05-31 16:31:44 -05:00
Lucas Scharenbroich
bba8929db7 PRoperly initialize Lookup tables 2022-05-31 13:01:09 -05:00
Lucas Scharenbroich
10d6dc5931 Fix crashing when trying to render sprite; sprite not visible but have end-to-end code execution 2022-05-31 09:14:25 -05:00
Lucas Scharenbroich
78d7dafe14 Another checkpoint; converging on the working implementation 2022-05-31 08:43:26 -05:00
Lucas Scharenbroich
7909113a97 Checkpoint 2022-05-26 19:36:40 -05:00
Lucas Scharenbroich
5577105be8 Complete unrolled loop for clearing sprites from the tile store 2022-05-23 15:18:34 -05:00
Lucas Scharenbroich
9da3616c1d Start working to bring sprites rendering back into the pipeline 2022-05-22 23:54:47 -05:00
Lucas Scharenbroich
d27b10b6fd Fix nasty RTable initialization bug 2022-05-22 23:52:54 -05:00
Lucas Scharenbroich
8582ecb320 Fix weird search/replace bug 2022-05-22 21:57:52 -05:00
Lucas Scharenbroich
9ac9ea623e More banking fixes 2022-05-19 23:40:45 -05:00
Lucas Scharenbroich
e52ef4f7cf Add message output for debugging 2022-05-19 23:39:19 -05:00
Lucas Scharenbroich
fc48330061 Fix bug in tile rendering and tile sheet copying 2022-05-18 22:49:14 -05:00
Lucas Scharenbroich
fd07ead8ed Get tile data to display from code field 2022-05-18 21:39:39 -05:00
Lucas Scharenbroich
755ac3fbfd Move most data storage to separate bank; fix many banking bugs 2022-05-18 21:00:06 -05:00
Lucas Scharenbroich
01e92a7b62 Update; tool is compiling while referencing new rederer pipeline 2022-05-18 00:34:25 -05:00