Lucas Scharenbroich
01d8029125
Change how to calculate DOC reg values for noise channel
2023-06-19 07:14:10 -05:00
Lucas Scharenbroich
ecb11df945
Add Noise channel hooks to ROM
2023-06-18 22:11:43 -05:00
Lucas Scharenbroich
29e2cfd007
Fix bnk bug in APU STATUS register
2023-06-18 21:54:24 -05:00
Lucas Scharenbroich
13cc1a807e
Turn on all four channels at startup
2023-06-18 00:26:11 -05:00
Lucas Scharenbroich
a1261e8339
Optimization to avoid recalculating DOC frequencies when APU value does not change
2023-06-18 00:12:53 -05:00
Lucas Scharenbroich
bdb4006e22
APU fixed
...
* Fixed type that caused triangle linear counter to be ignored
* Changed sweep to shift the current period, not the register value
* Moved muting logic early to avoid setting DOC registers when not needed
2023-06-17 23:50:38 -05:00
Lucas Scharenbroich
e06724eb4a
Minor cleanup
2023-06-17 12:29:40 -05:00
Lucas Scharenbroich
95490b4996
Remove dead variable
2023-06-17 12:28:53 -05:00
Lucas Scharenbroich
ae2cb8f71d
Move area palette change after GTERender to avoid flicker of new color on old pixels
2023-06-16 15:40:49 -05:00
Lucas Scharenbroich
24cd424d7c
Add triangle wave back in with counters
2023-06-16 08:18:02 -05:00
Lucas Scharenbroich
99184396fc
Mostly full implementations of the pulse channels
2023-06-16 01:07:19 -05:00
Lucas Scharenbroich
60d566e78c
Create APU simulator for debugging
2023-06-16 01:05:31 -05:00
Lucas Scharenbroich
361c7dae56
Tweak conversion from APU value to DOC register value
2023-06-12 11:09:21 -05:00
Lucas Scharenbroich
1035af010d
First sounds from emulated APU
2023-06-11 12:00:52 -05:00
Lucas Scharenbroich
4f2c2aac0b
Wired all APU access to emulation layer. No sound yet :(
2023-06-10 21:05:11 -05:00
Lucas Scharenbroich
ef581ab97b
Fix rendering bug that cause flicker when two sprites shared a block row
2023-06-07 23:42:48 -05:00
Lucas Scharenbroich
b45d2e27bf
Fix bad color in overworld table
2023-06-06 14:31:07 -05:00
Lucas Scharenbroich
c2b37fdb71
Fix water world palette table
2023-06-06 10:57:23 -05:00
Lucas Scharenbroich
a2a0d3af9d
Refine palette handling
2023-06-06 08:01:40 -05:00
Lucas Scharenbroich
d36e221080
Fix bowser flame init
2023-06-05 17:46:23 -05:00
Lucas Scharenbroich
552f32f917
Add more swizzle tables
2023-06-03 09:07:49 -05:00
Lucas Scharenbroich
5acd964917
Update palette based on AreaType
2023-06-02 21:55:55 -05:00
Lucas Scharenbroich
91454c9481
Move sprite blitter totally into app code
2023-06-02 15:56:13 -05:00
Lucas Scharenbroich
377ac1f788
Fix bad PPU attribute calculation
2023-06-02 08:16:00 -05:00
Lucas Scharenbroich
2c1b7567ec
Fix comment typos
2023-06-02 08:15:43 -05:00
Lucas Scharenbroich
459bc645be
Swizzle support
2023-06-02 00:37:14 -05:00
Lucas Scharenbroich
0715efa684
Check the background disable bit when rendering
2023-05-28 07:54:55 -05:00
Lucas Scharenbroich
cc36fcc0f8
Refix abs addr in rom
2023-05-27 08:23:18 -05:00
Lucas Scharenbroich
9560591642
Fix a few more abs addr locations
2023-05-26 12:42:15 -05:00
Lucas Scharenbroich
5e157072fa
Adjust x-coordinate sprite cutoff
2023-05-26 12:41:49 -05:00
Lucas Scharenbroich
f8cd5c5a6c
Fix typo in bowser setup
2023-05-26 08:04:07 -05:00
Lucas Scharenbroich
22f43a42de
Add collision fixes
2023-05-25 08:03:20 -05:00
Lucas Scharenbroich
584f3b5ce5
Fix coin blocks
2023-05-24 20:59:12 -05:00
Lucas Scharenbroich
361e814fd0
Fixed title screen. Verified all of World 1 renders correctly
2023-05-24 14:44:15 -05:00
Lucas Scharenbroich
aa684ef58c
Fresh rom2 that does not have the RenderArea bug
2023-05-24 14:31:49 -05:00
Lucas Scharenbroich
6c5bf4e494
Fix lakitu spawn bug and vine setup issue
2023-05-24 10:50:17 -05:00
Lucas Scharenbroich
56b66033a7
Add support for sprite priority
2023-05-22 13:55:56 -05:00
Lucas Scharenbroich
d402d60a4e
Filter out more sprites and PPU nametable changes
2023-05-22 11:15:45 -05:00
Lucas Scharenbroich
166274c6c2
Move input read into VBL handler for better responsiveness
2023-05-22 00:36:47 -05:00
Lucas Scharenbroich
61cf1d49c8
Fix bmi/bpl branch bug
2023-05-22 00:05:51 -05:00
Lucas Scharenbroich
b0ed4f9692
Fix some bugs introduced by the abs indexed addressing mode changes
2023-05-21 23:37:36 -05:00
Lucas Scharenbroich
cc3ee6be0f
Add larger PPU buffer
2023-05-21 23:36:52 -05:00
Lucas Scharenbroich
d3a7eecc6e
Mostly working PPU integration with GTE rendering pipeline
2023-05-21 17:50:05 -05:00
Lucas Scharenbroich
64f7106143
Fix absolute address issue in rom
2023-05-19 20:40:52 -05:00
Lucas Scharenbroich
310c3487ca
Support the sprite palette select bits in OAM
2023-05-17 12:59:07 -05:00
Lucas Scharenbroich
25c82cc44b
Initial palette work; fix memory init bug
2023-05-16 22:38:54 -05:00
Lucas Scharenbroich
cb13c2ae2d
Secret sauce
2023-05-16 12:34:18 -05:00
Lucas Scharenbroich
3eba3fa8e6
Secret stuff
2023-05-04 17:30:22 -05:00
Lucas Scharenbroich
e013ff03fd
Fix off-by-one error in overlay
2023-04-26 08:47:56 -05:00
Lucas Scharenbroich
e6ab9a22e1
Quick change to make sure sprites work on top of scanline offset mode
2023-03-12 15:40:22 -05:00