Lucas Scharenbroich
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361c7dae56
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Tweak conversion from APU value to DOC register value
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2023-06-12 11:09:21 -05:00 |
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Lucas Scharenbroich
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1035af010d
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First sounds from emulated APU
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2023-06-11 12:00:52 -05:00 |
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Lucas Scharenbroich
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4f2c2aac0b
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Wired all APU access to emulation layer. No sound yet :(
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2023-06-10 21:05:11 -05:00 |
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Lucas Scharenbroich
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ef581ab97b
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Fix rendering bug that cause flicker when two sprites shared a block row
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2023-06-07 23:42:48 -05:00 |
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Lucas Scharenbroich
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b45d2e27bf
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Fix bad color in overworld table
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2023-06-06 14:31:07 -05:00 |
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Lucas Scharenbroich
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c2b37fdb71
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Fix water world palette table
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2023-06-06 10:57:23 -05:00 |
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Lucas Scharenbroich
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a2a0d3af9d
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Refine palette handling
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2023-06-06 08:01:40 -05:00 |
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Lucas Scharenbroich
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d36e221080
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Fix bowser flame init
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2023-06-05 17:46:23 -05:00 |
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Lucas Scharenbroich
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552f32f917
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Add more swizzle tables
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2023-06-03 09:07:49 -05:00 |
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Lucas Scharenbroich
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5acd964917
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Update palette based on AreaType
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2023-06-02 21:55:55 -05:00 |
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Lucas Scharenbroich
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91454c9481
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Move sprite blitter totally into app code
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2023-06-02 15:56:13 -05:00 |
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Lucas Scharenbroich
|
377ac1f788
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Fix bad PPU attribute calculation
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2023-06-02 08:16:00 -05:00 |
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Lucas Scharenbroich
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2c1b7567ec
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Fix comment typos
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2023-06-02 08:15:43 -05:00 |
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Lucas Scharenbroich
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fa307e5542
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Better support for user-defined tiles
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2023-06-02 00:38:35 -05:00 |
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Lucas Scharenbroich
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459bc645be
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Swizzle support
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2023-06-02 00:37:14 -05:00 |
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Lucas Scharenbroich
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0715efa684
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Check the background disable bit when rendering
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2023-05-28 07:54:55 -05:00 |
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Lucas Scharenbroich
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aeb620fb7b
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Added sprite and background disable control bits
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2023-05-28 07:49:37 -05:00 |
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Lucas Scharenbroich
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cc36fcc0f8
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Refix abs addr in rom
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2023-05-27 08:23:18 -05:00 |
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Lucas Scharenbroich
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9560591642
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Fix a few more abs addr locations
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2023-05-26 12:42:15 -05:00 |
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Lucas Scharenbroich
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5e157072fa
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Adjust x-coordinate sprite cutoff
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2023-05-26 12:41:49 -05:00 |
|
Lucas Scharenbroich
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f8cd5c5a6c
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Fix typo in bowser setup
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2023-05-26 08:04:07 -05:00 |
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Lucas Scharenbroich
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22f43a42de
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Add collision fixes
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2023-05-25 08:03:20 -05:00 |
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Lucas Scharenbroich
|
584f3b5ce5
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Fix coin blocks
|
2023-05-24 20:59:12 -05:00 |
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Lucas Scharenbroich
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361e814fd0
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Fixed title screen. Verified all of World 1 renders correctly
|
2023-05-24 14:44:15 -05:00 |
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Lucas Scharenbroich
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aa684ef58c
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Fresh rom2 that does not have the RenderArea bug
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2023-05-24 14:31:49 -05:00 |
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Lucas Scharenbroich
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6c5bf4e494
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Fix lakitu spawn bug and vine setup issue
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2023-05-24 10:50:17 -05:00 |
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Lucas Scharenbroich
|
56b66033a7
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Add support for sprite priority
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2023-05-22 13:55:56 -05:00 |
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Lucas Scharenbroich
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d402d60a4e
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Filter out more sprites and PPU nametable changes
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2023-05-22 11:15:45 -05:00 |
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Lucas Scharenbroich
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166274c6c2
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Move input read into VBL handler for better responsiveness
|
2023-05-22 00:36:47 -05:00 |
|
Lucas Scharenbroich
|
61cf1d49c8
|
Fix bmi/bpl branch bug
|
2023-05-22 00:05:51 -05:00 |
|
Lucas Scharenbroich
|
b40bc0dd2b
|
Don't crash on OOB
|
2023-05-22 00:04:50 -05:00 |
|
Lucas Scharenbroich
|
b0ed4f9692
|
Fix some bugs introduced by the abs indexed addressing mode changes
|
2023-05-21 23:37:36 -05:00 |
|
Lucas Scharenbroich
|
cc3ee6be0f
|
Add larger PPU buffer
|
2023-05-21 23:36:52 -05:00 |
|
Lucas Scharenbroich
|
d3a7eecc6e
|
Mostly working PPU integration with GTE rendering pipeline
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2023-05-21 17:50:05 -05:00 |
|
Lucas Scharenbroich
|
64f7106143
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Fix absolute address issue in rom
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2023-05-19 20:40:52 -05:00 |
|
Lucas Scharenbroich
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310c3487ca
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Support the sprite palette select bits in OAM
|
2023-05-17 12:59:07 -05:00 |
|
Lucas Scharenbroich
|
25c82cc44b
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Initial palette work; fix memory init bug
|
2023-05-16 22:38:54 -05:00 |
|
Lucas Scharenbroich
|
cb13c2ae2d
|
Secret sauce
|
2023-05-16 12:34:18 -05:00 |
|
Lucas Scharenbroich
|
aaf70af236
|
Merge branch 'master' of https://github.com/lscharen/iigs-game-engine
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2023-05-09 10:17:04 -05:00 |
|
Lucas Scharenbroich
|
4ee67fb8be
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Add hook for VBL callback
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2023-05-09 10:16:58 -05:00 |
|
Lucas Scharenbroich
|
3eba3fa8e6
|
Secret stuff
|
2023-05-04 17:30:22 -05:00 |
|
Lucas Scharenbroich
|
4feb94f5c6
|
Update sample code to use new STATIC_TILE macro
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2023-05-03 07:50:22 -05:00 |
|
Lucas Scharenbroich
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3a4169cce4
|
Merge branch 'master' of https://github.com/lscharen/iigs-game-engine
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2023-05-03 07:49:51 -05:00 |
|
Lucas Scharenbroich
|
788f938647
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Add helper macro for creating static tiles
|
2023-05-03 07:49:46 -05:00 |
|
Lucas Scharenbroich
|
3c4cf89ecf
|
Start of additional tutorials and samples
|
2023-05-02 16:06:57 -05:00 |
|
Lucas Scharenbroich
|
89a56d479e
|
Merge branch 'master' of https://github.com/lscharen/iigs-game-engine
|
2023-05-02 15:59:35 -05:00 |
|
Lucas Scharenbroich
|
a5498e07eb
|
Update the shadow renderer to use the common scnaline management routines
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2023-04-28 00:35:35 -05:00 |
|
Lucas Scharenbroich
|
c7a143b488
|
Remove unneeded padding from some data arrays
|
2023-04-28 00:14:03 -05:00 |
|
Lucas Scharenbroich
|
869d80af1e
|
Comment cleanup and minro refactoring
|
2023-04-28 00:13:05 -05:00 |
|
Lucas Scharenbroich
|
515ec5280b
|
Remove dead code
|
2023-04-28 00:11:46 -05:00 |
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