Lucas Scharenbroich
5697737a93
Add workable overlay support to the scanline renderer
2023-03-06 14:39:23 -06:00
Lucas Scharenbroich
6832c7f405
Update dynamic tile rendered to use fixed snippets. Add DAMAGES flag for the one render that doesn't fit the mold
2023-03-03 21:44:39 -06:00
Lucas Scharenbroich
dd9ced08f1
Transition to fixed snippets
2023-03-02 23:24:03 -06:00
Lucas Scharenbroich
c14f3c7283
Functional compiled sprites in demo-5
2023-03-01 13:18:37 -06:00
Lucas Scharenbroich
e2e30dfcf4
Checkpoint for initial framing for compiled sprite support
2023-02-28 11:17:43 -06:00
Lucas Scharenbroich
981182592e
Shadow based rendering working in demo-5
2023-02-27 15:30:56 -06:00
Lucas Scharenbroich
31ca627c14
Make sprite pre-calc rotines more specific and fix x,y argument ordering in AddSprite
2023-01-08 01:30:51 -06:00
Lucas Scharenbroich
4b50fa8318
checkpoint
2023-01-02 11:04:26 -06:00
Lucas Scharenbroich
b8a7641307
Add in all linked list operations
2022-09-08 21:51:00 -05:00
Lucas Scharenbroich
eaedee546e
Remove dead / obsolete code
2022-09-02 20:38:10 -05:00
Lucas Scharenbroich
217a1176a9
Remove obsolete blitter routines
2022-09-02 20:37:26 -05:00
Lucas Scharenbroich
bd1de7f83c
Checkpoint
2022-08-16 19:47:19 -05:00
Lucas Scharenbroich
3fce46872d
Checkpoint; blitter failing
2022-08-14 07:45:58 -05:00
Lucas Scharenbroich
e378dc6e26
Checkpoint with TF4 demo framework
2022-08-11 14:14:25 -05:00
Lucas Scharenbroich
093bc738f0
Merge branch 'master' into scanline-offsets
2022-08-01 22:21:52 -05:00
Lucas Scharenbroich
97fa45589b
Allow GTEStartUp caller to specify whether tool is loaded as a system or user tool
2022-08-01 22:00:54 -05:00
Lucas Scharenbroich
5883de1f71
Checkpoint
2022-08-01 21:46:00 -05:00
Lucas Scharenbroich
7a6c4e5ff4
Break up Ypos loop into pre/loop/post segment to optimize. Saved ~5,000 cycles/sec. When applied to the other routines will save a few thousand more cycles
2022-07-31 11:51:42 -05:00
Lucas Scharenbroich
794bc1fc09
Start adding scanline variants
2022-07-30 11:04:13 -05:00
Lucas Scharenbroich
7c32c89493
Merge branch 'streamline-apply-bg0'
2022-07-28 13:27:47 -05:00
Lucas Scharenbroich
456744027d
Inline all functions that are only called once
...
Eliminates the JSR/RTS overhead for the copy functions. Combined
with the other streamlining, we save around 60 - 70 cycles per
bank, or a total savings of around 10,000 cycles per seconds when
running at full screen.
This doesn't really change the FPS, but just gives some cycles
back to the main application logic.
2022-07-28 13:15:46 -05:00
Lucas Scharenbroich
babd4d06b4
Merge pull request #15 from dmalec/platform-neutral-paths
...
Switched back slash to forward slash in assembly so Merlin32 works on OSX as well as Windows
2022-07-28 12:20:40 -05:00
Lucas Scharenbroich
fa731f4b2d
Streamline restore BG0; experiment with more aggressive inlining
2022-07-28 12:15:00 -05:00
Lucas Scharenbroich
0f920acd03
Eliminate redundent register loads
2022-07-28 11:57:14 -05:00
Lucas Scharenbroich
f5a27362a7
Remove ommented out code
2022-07-28 11:56:05 -05:00
Lucas Scharenbroich
e25b5b4d7f
Correctly initialize the screen size
2022-07-27 23:42:26 -05:00
Dan Malec
9849c6bbb1
Switched back slash to forward slash in assembly so Merlin32 works on OSX as well as Windows
2022-07-27 17:56:27 -04:00
Lucas Scharenbroich
5a0e0e447e
Change GTESetScreenMode to use bytes for the width
2022-07-26 00:21:22 -05:00
Lucas Scharenbroich
68b8ca5856
Remove a CLC from the inner dispatch. Saves 2 cycles per block per sprite at the cost of 2 cycles per sprite
2022-07-26 00:11:47 -05:00
Lucas Scharenbroich
d332783c85
Add additional parameter to AddSprite to avoid needing to call UpdateSprite immediately
2022-07-26 00:10:53 -05:00
Lucas Scharenbroich
acf0276ff5
Get vertical rotation scaling going
2022-07-22 16:00:41 -05:00
Lucas Scharenbroich
18da2546bd
Add horizontal scaling to the background rotation
2022-07-22 02:01:34 -05:00
Lucas Scharenbroich
6c531619f9
Merge branch 'fixup-rotations' into kfest-2022
2022-07-21 23:35:53 -05:00
Lucas Scharenbroich
3063ab88f9
Fix sprite stamp rendering for 8x16 and 16x8 sprites
2022-07-21 22:51:25 -05:00
Lucas Scharenbroich
23f3626293
Fix issues preventing BG1 per-line offsets from working
2022-07-16 16:42:41 -05:00
Lucas Scharenbroich
0ab7fa9d81
Two layer demos
2022-07-16 15:22:23 -05:00
Lucas Scharenbroich
4506f808c9
Restore BG1 rotation code
2022-07-12 21:03:30 -05:00
Lucas Scharenbroich
d7c0577167
Fix typo that caused sprite to render above a tile with priority set; only for dirty tiles
2022-07-08 12:37:06 -05:00
Lucas Scharenbroich
086f462617
Restrict _Refresh to only on-screen tiles
2022-07-08 12:36:07 -05:00
Lucas Scharenbroich
552d32d0fa
Add back support for SPRITE_HIDE control bit
2022-07-08 12:35:49 -05:00
Lucas Scharenbroich
e9a2b8569b
Fix drift between public macro file and internal definitions
2022-07-07 17:57:05 -05:00
Lucas Scharenbroich
530cdbd07f
Merge branch 'dirty-tiles'
2022-07-07 17:44:21 -05:00
Lucas Scharenbroich
5ab9fe1c3b
Fix bank register for overlapping dirty sprites
2022-07-07 17:43:57 -05:00
Lucas Scharenbroich
af7bd36906
Fix logic to prevent unecessary sprite updates
2022-07-07 17:22:44 -05:00
Lucas Scharenbroich
9856bad091
Fix dirty<->normal rendering transition
2022-07-07 14:46:37 -05:00
Lucas Scharenbroich
77b69cdc82
Fix _PopDirtyTile2 routine to sync with new TS_DIRTY conventions; fixes basic dirty sprite rendering
2022-07-07 09:12:23 -05:00
Lucas Scharenbroich
182ebfd566
Set dirty render to the correct direct page and several small cleanups
2022-07-06 14:55:27 -05:00
Lucas Scharenbroich
41539ae606
Update zelda demo to use tool interface
2022-07-06 08:53:50 -05:00
Lucas Scharenbroich
a33d7ab341
Fix initialization bug that has been there forever. Thanks Ian Brumby
2022-07-06 07:32:04 -05:00
Lucas Scharenbroich
58705653c4
Work on helpers to refresh TileStore procs based on rendering mode
2022-07-06 07:18:49 -05:00