Lucas Scharenbroich
6c5bf4e494
Fix lakitu spawn bug and vine setup issue
2023-05-24 10:50:17 -05:00
Lucas Scharenbroich
56b66033a7
Add support for sprite priority
2023-05-22 13:55:56 -05:00
Lucas Scharenbroich
d402d60a4e
Filter out more sprites and PPU nametable changes
2023-05-22 11:15:45 -05:00
Lucas Scharenbroich
166274c6c2
Move input read into VBL handler for better responsiveness
2023-05-22 00:36:47 -05:00
Lucas Scharenbroich
61cf1d49c8
Fix bmi/bpl branch bug
2023-05-22 00:05:51 -05:00
Lucas Scharenbroich
b0ed4f9692
Fix some bugs introduced by the abs indexed addressing mode changes
2023-05-21 23:37:36 -05:00
Lucas Scharenbroich
cc3ee6be0f
Add larger PPU buffer
2023-05-21 23:36:52 -05:00
Lucas Scharenbroich
d3a7eecc6e
Mostly working PPU integration with GTE rendering pipeline
2023-05-21 17:50:05 -05:00
Lucas Scharenbroich
64f7106143
Fix absolute address issue in rom
2023-05-19 20:40:52 -05:00
Lucas Scharenbroich
310c3487ca
Support the sprite palette select bits in OAM
2023-05-17 12:59:07 -05:00
Lucas Scharenbroich
25c82cc44b
Initial palette work; fix memory init bug
2023-05-16 22:38:54 -05:00
Lucas Scharenbroich
cb13c2ae2d
Secret sauce
2023-05-16 12:34:18 -05:00
Lucas Scharenbroich
3eba3fa8e6
Secret stuff
2023-05-04 17:30:22 -05:00
Lucas Scharenbroich
e013ff03fd
Fix off-by-one error in overlay
2023-04-26 08:47:56 -05:00
Lucas Scharenbroich
e6ab9a22e1
Quick change to make sure sprites work on top of scanline offset mode
2023-03-12 15:40:22 -05:00
Lucas Scharenbroich
7aec32ced5
Update demo to leverage BG1 scanline support
2023-03-11 03:42:23 -06:00
Lucas Scharenbroich
9021ee4506
WIP of BG1 scanline effects
...
A static BG1 is stable with BG0 offset values. A seam in BG1
needs to be closed up by taking into account the BG1XOrigin value
when setting the :shift_value.
Also, several routines were hard-coded for the scanline case. These
hanges need to be reverted and properly parametereized.
2023-03-10 15:50:42 -06:00
Lucas Scharenbroich
5cfefc350c
Improve per-scanline demo
2023-03-09 16:17:55 -06:00
Lucas Scharenbroich
e3409f92fa
Add per-scanline offset rendering.
2023-03-09 15:29:58 -06:00
Lucas Scharenbroich
9fba232df0
Minor cleanups
2023-03-09 00:27:03 -06:00
Lucas Scharenbroich
39163ea786
Expose the ability to select which rendering order to use for sprites
2023-03-09 00:23:12 -06:00
Lucas Scharenbroich
c533d846d7
Be more cautious when manipulaitng the sorted list
2023-03-08 20:09:57 -06:00
Lucas Scharenbroich
4bfdeae6aa
Update some demos to match new behaviors
2023-03-06 14:39:38 -06:00
Lucas Scharenbroich
dd9ced08f1
Transition to fixed snippets
2023-03-02 23:24:03 -06:00
Lucas Scharenbroich
c14f3c7283
Functional compiled sprites in demo-5
2023-03-01 13:18:37 -06:00
Lucas Scharenbroich
981182592e
Shadow based rendering working in demo-5
2023-02-27 15:30:56 -06:00
Lucas Scharenbroich
46a88b1d22
Sync old code
2023-02-23 19:23:03 -06:00
Lucas Scharenbroich
2af4dddb8e
Fix common init functions
2023-01-02 20:44:40 -06:00
Lucas Scharenbroich
f8fe9e40cb
Merge branch 'master' into scanline-offsets
2023-01-02 20:41:39 -06:00
Lucas Scharenbroich
48bf7145d8
Fix parameters to startup and tile init
2023-01-02 20:40:09 -06:00
Lucas Scharenbroich
50930af362
Re-add tile load
2023-01-02 20:39:40 -06:00
Lucas Scharenbroich
4b50fa8318
checkpoint
2023-01-02 11:04:26 -06:00
Lucas Scharenbroich
33da3d4a97
Final clean up
2022-08-27 19:51:31 -05:00
Lucas Scharenbroich
0b31e9ead2
Addtweaked files
2022-08-27 19:24:07 -05:00
Lucas Scharenbroich
95cf3d18bb
Merge branch 'scanline-offsets' into chrisv
2022-08-27 15:55:14 -05:00
Lucas Scharenbroich
700a3124fd
Fix demo-1 init
2022-08-27 15:53:48 -05:00
Lucas Scharenbroich
10729c59a9
Work on ChrisV C demo
2022-08-27 15:53:02 -05:00
Lucas Scharenbroich
3fa0f94aaf
Commit TF4 demo changes
2022-08-16 19:48:26 -05:00
Lucas Scharenbroich
bd1de7f83c
Checkpoint
2022-08-16 19:47:19 -05:00
Lucas Scharenbroich
3fce46872d
Checkpoint; blitter failing
2022-08-14 07:45:58 -05:00
Lucas Scharenbroich
e378dc6e26
Checkpoint with TF4 demo framework
2022-08-11 14:14:25 -05:00
Lucas Scharenbroich
dedb657546
Remove redundent initialization
2022-07-28 12:18:54 -05:00
Lucas Scharenbroich
5a0e0e447e
Change GTESetScreenMode to use bytes for the width
2022-07-26 00:21:22 -05:00
Lucas Scharenbroich
d332783c85
Add additional parameter to AddSprite to avoid needing to call UpdateSprite immediately
2022-07-26 00:10:53 -05:00
Lucas Scharenbroich
d7be9f1be4
Add .gitignore files to all demo folders
2022-07-23 16:37:11 -05:00
Lucas Scharenbroich
358b25447d
Add generated assets to make it easier to build from scratch
2022-07-23 16:34:07 -05:00
Lucas Scharenbroich
b35c96c0fb
Set better default scale
2022-07-22 16:02:00 -05:00
Lucas Scharenbroich
f446e44a39
Fix arcs to Render
2022-07-22 16:01:19 -05:00
Lucas Scharenbroich
18da2546bd
Add horizontal scaling to the background rotation
2022-07-22 02:01:34 -05:00
Lucas Scharenbroich
f7eb80f2fe
Final demo in place
2022-07-22 00:36:52 -05:00