* Tiled tile animations read from TSX files
* Hooks for initialization generated by the tiled export tool
* Animated tiles implements with dynamic tiles backed by 2KB of direct
page space in Bank 00
* Animation resolution limited to 1/60th incremenents
TODO
* Fix crasher in the _DoScriptSequ timer callback
* Fix single-line of garbage on the top line of the dynamic tiles
This is not quite correct yet. IT appears that two rows or columns are
drawn on the edges when only a single solumn or row is necessary. Also,
this code is based on the old GTE codebase, so the initial rectangle for
rendering tiles is width+1, height+1. This can be improved.