Lucas Scharenbroich
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91454c9481
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Move sprite blitter totally into app code
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2023-06-02 15:56:13 -05:00 |
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Lucas Scharenbroich
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377ac1f788
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Fix bad PPU attribute calculation
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2023-06-02 08:16:00 -05:00 |
|
Lucas Scharenbroich
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2c1b7567ec
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Fix comment typos
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2023-06-02 08:15:43 -05:00 |
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Lucas Scharenbroich
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fa307e5542
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Better support for user-defined tiles
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2023-06-02 00:38:35 -05:00 |
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Lucas Scharenbroich
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459bc645be
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Swizzle support
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2023-06-02 00:37:14 -05:00 |
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Lucas Scharenbroich
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0715efa684
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Check the background disable bit when rendering
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2023-05-28 07:54:55 -05:00 |
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Lucas Scharenbroich
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aeb620fb7b
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Added sprite and background disable control bits
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2023-05-28 07:49:37 -05:00 |
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Lucas Scharenbroich
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cc36fcc0f8
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Refix abs addr in rom
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2023-05-27 08:23:18 -05:00 |
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Lucas Scharenbroich
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9560591642
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Fix a few more abs addr locations
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2023-05-26 12:42:15 -05:00 |
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Lucas Scharenbroich
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5e157072fa
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Adjust x-coordinate sprite cutoff
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2023-05-26 12:41:49 -05:00 |
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Lucas Scharenbroich
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f8cd5c5a6c
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Fix typo in bowser setup
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2023-05-26 08:04:07 -05:00 |
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Lucas Scharenbroich
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22f43a42de
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Add collision fixes
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2023-05-25 08:03:20 -05:00 |
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Lucas Scharenbroich
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584f3b5ce5
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Fix coin blocks
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2023-05-24 20:59:12 -05:00 |
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Lucas Scharenbroich
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361e814fd0
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Fixed title screen. Verified all of World 1 renders correctly
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2023-05-24 14:44:15 -05:00 |
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Lucas Scharenbroich
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aa684ef58c
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Fresh rom2 that does not have the RenderArea bug
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2023-05-24 14:31:49 -05:00 |
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Lucas Scharenbroich
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6c5bf4e494
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Fix lakitu spawn bug and vine setup issue
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2023-05-24 10:50:17 -05:00 |
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Lucas Scharenbroich
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56b66033a7
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Add support for sprite priority
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2023-05-22 13:55:56 -05:00 |
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Lucas Scharenbroich
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d402d60a4e
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Filter out more sprites and PPU nametable changes
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2023-05-22 11:15:45 -05:00 |
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Lucas Scharenbroich
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166274c6c2
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Move input read into VBL handler for better responsiveness
|
2023-05-22 00:36:47 -05:00 |
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Lucas Scharenbroich
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61cf1d49c8
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Fix bmi/bpl branch bug
|
2023-05-22 00:05:51 -05:00 |
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Lucas Scharenbroich
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b40bc0dd2b
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Don't crash on OOB
|
2023-05-22 00:04:50 -05:00 |
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Lucas Scharenbroich
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b0ed4f9692
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Fix some bugs introduced by the abs indexed addressing mode changes
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2023-05-21 23:37:36 -05:00 |
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Lucas Scharenbroich
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cc3ee6be0f
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Add larger PPU buffer
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2023-05-21 23:36:52 -05:00 |
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Lucas Scharenbroich
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d3a7eecc6e
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Mostly working PPU integration with GTE rendering pipeline
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2023-05-21 17:50:05 -05:00 |
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Lucas Scharenbroich
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64f7106143
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Fix absolute address issue in rom
|
2023-05-19 20:40:52 -05:00 |
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Lucas Scharenbroich
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310c3487ca
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Support the sprite palette select bits in OAM
|
2023-05-17 12:59:07 -05:00 |
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Lucas Scharenbroich
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25c82cc44b
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Initial palette work; fix memory init bug
|
2023-05-16 22:38:54 -05:00 |
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Lucas Scharenbroich
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cb13c2ae2d
|
Secret sauce
|
2023-05-16 12:34:18 -05:00 |
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Lucas Scharenbroich
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aaf70af236
|
Merge branch 'master' of https://github.com/lscharen/iigs-game-engine
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2023-05-09 10:17:04 -05:00 |
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Lucas Scharenbroich
|
4ee67fb8be
|
Add hook for VBL callback
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2023-05-09 10:16:58 -05:00 |
|
Lucas Scharenbroich
|
3eba3fa8e6
|
Secret stuff
|
2023-05-04 17:30:22 -05:00 |
|
Lucas Scharenbroich
|
4feb94f5c6
|
Update sample code to use new STATIC_TILE macro
|
2023-05-03 07:50:22 -05:00 |
|
Lucas Scharenbroich
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3a4169cce4
|
Merge branch 'master' of https://github.com/lscharen/iigs-game-engine
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2023-05-03 07:49:51 -05:00 |
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Lucas Scharenbroich
|
788f938647
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Add helper macro for creating static tiles
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2023-05-03 07:49:46 -05:00 |
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Lucas Scharenbroich
|
3c4cf89ecf
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Start of additional tutorials and samples
|
2023-05-02 16:06:57 -05:00 |
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Lucas Scharenbroich
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89a56d479e
|
Merge branch 'master' of https://github.com/lscharen/iigs-game-engine
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2023-05-02 15:59:35 -05:00 |
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Lucas Scharenbroich
|
a5498e07eb
|
Update the shadow renderer to use the common scnaline management routines
|
2023-04-28 00:35:35 -05:00 |
|
Lucas Scharenbroich
|
c7a143b488
|
Remove unneeded padding from some data arrays
|
2023-04-28 00:14:03 -05:00 |
|
Lucas Scharenbroich
|
869d80af1e
|
Comment cleanup and minro refactoring
|
2023-04-28 00:13:05 -05:00 |
|
Lucas Scharenbroich
|
515ec5280b
|
Remove dead code
|
2023-04-28 00:11:46 -05:00 |
|
Lucas Scharenbroich
|
ed01a8da8d
|
Add new UpdateOverlay call
|
2023-04-28 00:10:59 -05:00 |
|
Lucas Scharenbroich
|
57f57ce533
|
Restore shadow reg instead of overwriting
|
2023-04-27 23:38:26 -05:00 |
|
Lucas Scharenbroich
|
77fbe4a5ad
|
Sync with master branch
|
2023-04-27 16:32:14 -05:00 |
|
Lucas Scharenbroich
|
df32442fff
|
Merge pull request #23 from lscharen/dependabot/bundler/docs/nokogiri-1.14.3
Bump nokogiri from 1.14.2 to 1.14.3 in /docs
|
2023-04-27 09:29:11 -05:00 |
|
Lucas Scharenbroich
|
e013ff03fd
|
Fix off-by-one error in overlay
|
2023-04-26 08:47:56 -05:00 |
|
Lucas Scharenbroich
|
b449d983ee
|
Checkpoint for WIP scanline render fix for overlays+sprites and user-defined tiles
|
2023-04-26 00:41:17 -05:00 |
|
Lucas Scharenbroich
|
44c51217a1
|
Checkpoint of object list resolver
|
2023-04-25 23:39:09 -05:00 |
|
dependabot[bot]
|
6ba595f0b5
|
Bump nokogiri from 1.14.2 to 1.14.3 in /docs
Bumps [nokogiri](https://github.com/sparklemotion/nokogiri) from 1.14.2 to 1.14.3.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases)
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md)
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.14.2...v1.14.3)
---
updated-dependencies:
- dependency-name: nokogiri
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
|
2023-04-12 06:28:35 +00:00 |
|
Lucas Scharenbroich
|
dc5742dd11
|
Remove dead code from codebase
|
2023-03-14 09:23:01 -05:00 |
|
Lucas Scharenbroich
|
02bc6fe493
|
Comment cleanup; rename FRINGE tile control bit
|
2023-03-14 09:11:53 -05:00 |
|