Lucas Scharenbroich
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d720f0ccac
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Add two additional functions
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2022-06-27 17:15:27 -05:00 |
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Lucas Scharenbroich
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7f70a98a4d
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Merge pull request #9 from lscharen/sprite-improvements
Sprite refactoring; rendering refactoring and toolset conversion
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2022-06-27 11:31:06 -05:00 |
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Lucas Scharenbroich
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90e23e03e4
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Merge branch 'master' into sprite-improvements
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2022-06-27 11:25:57 -05:00 |
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Lucas Scharenbroich
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19f73c22ed
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Macro changes
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2022-06-27 11:25:25 -05:00 |
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Lucas Scharenbroich
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57ffa8794f
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Add in some missed updates
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2022-06-27 11:25:08 -05:00 |
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Lucas Scharenbroich
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a7dad98d50
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Additional tweaks to get old sprite demo working
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2022-06-27 11:24:04 -05:00 |
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Lucas Scharenbroich
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b0affa1b72
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Add check to bind SCBs in the render function
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2022-06-27 00:41:30 -05:00 |
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Lucas Scharenbroich
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a51c973865
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Fix addressing bug in SCB binding
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2022-06-27 00:41:02 -05:00 |
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Lucas Scharenbroich
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81e0aeb351
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Fix some minor bugs in the TwoLayer rendering functions
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2022-06-27 00:32:44 -05:00 |
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Lucas Scharenbroich
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c501e9f944
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Fix positioning bug
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2022-06-26 23:50:03 -05:00 |
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Lucas Scharenbroich
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145fd2afc4
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Fix argument definitions
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2022-06-26 23:42:21 -05:00 |
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Lucas Scharenbroich
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b7d061e666
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Fix simple script handling
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2022-06-26 23:32:15 -05:00 |
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Lucas Scharenbroich
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8aafd5812b
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Work to expose times via Toolset
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2022-06-26 22:08:42 -05:00 |
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Lucas Scharenbroich
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c257d72060
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Fix argument handling in SetPalette
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2022-06-25 21:21:20 -05:00 |
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Lucas Scharenbroich
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814a8c584b
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Convert the old sprite demo to use the toolset
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2022-06-25 11:18:50 -05:00 |
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Lucas Scharenbroich
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78ee683ba8
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Stub in a lot of the remaining functions
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2022-06-25 11:17:50 -05:00 |
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Lucas Scharenbroich
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bcdc543241
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Add in all the two-layer tile renderers; update complete. Just need to test
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2022-06-23 11:31:42 -05:00 |
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Lucas Scharenbroich
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3292572261
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Add TwoLayer rendering stubs
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2022-06-22 15:29:09 -05:00 |
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Lucas Scharenbroich
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280d19876c
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Fix a nasty macro/lup bug
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2022-06-22 00:09:08 -05:00 |
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Lucas Scharenbroich
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05c308d64d
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Add new toolvall definition
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2022-06-22 00:07:33 -05:00 |
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Lucas Scharenbroich
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871a0ac8fb
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Update sample to exercise dynamic tiles
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2022-06-22 00:06:25 -05:00 |
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Lucas Scharenbroich
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4c1dba0f68
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Complete Dynamic Tile renderer
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2022-06-21 23:13:28 -05:00 |
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Lucas Scharenbroich
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76a9710114
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Add dynamic rendering functions
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2022-06-21 15:28:58 -05:00 |
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Lucas Scharenbroich
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a91f39aab8
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Remove dead code and implement Slow tile renderers in terms of the Fast once to avoid code bloat
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2022-06-21 13:33:17 -05:00 |
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Lucas Scharenbroich
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2820d318a0
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Final cleanups for Fast mode
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2022-06-21 11:23:06 -05:00 |
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Lucas Scharenbroich
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400851259d
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More minor fixes
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2022-06-21 10:06:17 -05:00 |
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Lucas Scharenbroich
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553fd3c02a
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Tweaking updated sprite dispatch flow
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2022-06-21 07:29:18 -05:00 |
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Lucas Scharenbroich
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4ea3033b5e
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Get minimal tiles and sprites rendering without a crash
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2022-06-20 17:57:19 -05:00 |
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Lucas Scharenbroich
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1f9c9b3f5b
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Checkpoint of final tile proc reorg for generalize new infrastructure for different engine modes
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2022-06-20 15:55:09 -05:00 |
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Lucas Scharenbroich
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12b05139c2
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Move to tables of dispatch tuples to set tile rendering information
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2022-06-14 14:21:51 -05:00 |
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Lucas Scharenbroich
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d3da96a834
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Add in the special Tile 0 render routines
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2022-06-14 08:12:33 -05:00 |
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Lucas Scharenbroich
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7af4a216a0
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Add modular dispatch for copy routines; add initial support for tile priority bit
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2022-06-12 05:28:12 -05:00 |
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Lucas Scharenbroich
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1c26a4cce2
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Create documentation build
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2022-06-11 20:06:49 -05:00 |
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Lucas Scharenbroich
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955cf4a580
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Remove unused memory and start working on priority renderer
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2022-06-09 07:41:58 -05:00 |
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Lucas Scharenbroich
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364af7bc57
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Misc updates of local work
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2022-06-09 07:41:03 -05:00 |
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Lucas Scharenbroich
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3f9ba7e81b
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Local cleanup
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2022-06-09 07:36:40 -05:00 |
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Lucas Scharenbroich
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e5938cb3c7
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Change the entry points based on the engine mode
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2022-06-08 23:34:15 -05:00 |
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Lucas Scharenbroich
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3c41e97b0f
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Move dispatch table into K bank and save 9 cycles per tile in dispatch
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2022-06-08 17:34:23 -05:00 |
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Lucas Scharenbroich
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227643d7df
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Fix H+V sprite stamp renderer
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2022-06-08 17:17:28 -05:00 |
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Lucas Scharenbroich
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388470c133
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Fix left-edge sprite rendering glitch; was an issue with not erasing sprites when they transition to IS_OFFSCREEN status
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2022-06-08 14:25:52 -05:00 |
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Lucas Scharenbroich
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1de4c0bc7f
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Make sure all macros add the vbuff offsets
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2022-06-07 10:05:52 -05:00 |
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Lucas Scharenbroich
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3591c494bf
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Add three-sprite rendering function
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2022-06-07 10:05:40 -05:00 |
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Lucas Scharenbroich
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2c409b02a7
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Fix lookup tables to fix boundary rendering
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2022-06-06 20:10:15 -05:00 |
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Lucas Scharenbroich
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b6202ca44c
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Implement framework for adjusting VBuff tables to handle boundary transitions
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2022-06-06 11:23:00 -05:00 |
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Lucas Scharenbroich
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36d57f7c2d
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Fix signed calculations for negative sprite X and Y coordinates
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2022-06-02 23:02:06 -05:00 |
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Lucas Scharenbroich
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783e813dc2
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Implement overlapping rendering for two sprites
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2022-06-02 13:59:15 -05:00 |
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Lucas Scharenbroich
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e6251f05a3
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Clean up constants and fix bad addressing mode
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2022-06-02 13:06:26 -05:00 |
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Lucas Scharenbroich
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4f557230c6
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Remove some dead code and streamline some addressing. Fix bug in dispatch macro
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2022-06-02 12:28:49 -05:00 |
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Lucas Scharenbroich
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83ec527b06
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Make the test demo more sophisticated; multiple sprites
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2022-06-01 22:24:45 -05:00 |
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Lucas Scharenbroich
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24ebb1f3af
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Fix Tile Store lookup initialization bug
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2022-06-01 21:12:54 -05:00 |
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