Commit Graph

434 Commits

Author SHA1 Message Date
Lucas Scharenbroich
e4d480d2be Fix addressing issue in font routine and data-overwrite bug; Render no longer crashes! 2021-07-10 17:15:35 -05:00
Lucas Scharenbroich
ab9a2682db Fix table initialization and bank preservateion in _BltRange 2021-07-10 15:38:42 -05:00
Lucas Scharenbroich
cd9eeaf899 Add crossrunner target for debugging 2021-07-10 11:51:45 -05:00
Lucas Scharenbroich
469e8bb74a Add all minimal function in place; not onto debugging 2021-07-09 15:38:32 -05:00
Lucas Scharenbroich
5d713caf5c More parts of the render pipeline in place 2021-07-09 14:18:49 -05:00
Lucas Scharenbroich
7ee1ddb604 Fix cimpilation errors 2021-07-08 08:17:38 -05:00
Lucas Scharenbroich
8ec31631eb Split up source code a bit more; work toward completing render pipeline 2021-07-08 07:46:35 -05:00
Lucas Scharenbroich
6b32d61fa9 Small optimization to save 1 cycle per line 2021-07-07 21:13:18 -05:00
Lucas Scharenbroich
39f61087ce Fix stack initialization bug 2021-07-07 16:55:41 -05:00
Lucas Scharenbroich
92611281a4 Implemented a PEI slammer that can break for interrupt handling 2021-07-07 16:36:44 -05:00
Lucas Scharenbroich
d1557437c5 Init tile sizes; fix merlin bug and fix bad jump table values 2021-03-24 06:37:48 -05:00
Lucas Scharenbroich
e0550696fb Update merlin compiler 2021-03-24 06:37:08 -05:00
Lucas Scharenbroich
89c9a5c791 Store scrren width and height in tiles 2021-03-24 06:36:47 -05:00
Lucas Scharenbroich
04f202c9f8 Allow dynamic user selection of playfield size 2021-03-21 23:44:33 -05:00
Lucas Scharenbroich
cfa1bd6f61 Refactor screen init to allow for all modes 2021-03-21 23:23:52 -05:00
Lucas Scharenbroich
50a3f27a9a Reorg files; focus on S16 artifact 2021-03-21 21:59:54 -05:00
Lucas Scharenbroich
7e6c4a0c91 Improving initialization of code fields 2020-12-07 18:38:20 -06:00
Lucas Scharenbroich
9137440d41 Add a few missed files 2020-11-30 06:39:14 -06:00
Lucas Scharenbroich
e00b47a88d Continue shaping the structuer of the helper functions 2020-11-30 06:38:20 -06:00
Lucas Scharenbroich
bd097704ac Fix some addressing and offset calculations 2020-08-28 00:11:26 -05:00
Lucas Scharenbroich
9d247f0760 Allocate all memory for the blitters and update message to display the banks 2020-08-27 23:01:28 -05:00
Lucas Scharenbroich
02bd63cf36 Add some basic tile rendering 2020-08-25 23:40:49 -05:00
Lucas Scharenbroich
4d6832066c Add opcode store/restore. Fix abs addr issue 2020-08-25 23:01:52 -05:00
Lucas Scharenbroich
40be26392e Wire up code field dispatch and return 2020-08-24 21:59:58 -05:00
Lucas Scharenbroich
5e757f3cc5 More play-around 2020-08-23 00:25:39 -05:00
Lucas Scharenbroich
30cb545e5e Update skeleon to show a pictire on-screen 2020-08-19 00:35:30 -05:00
Lucas Scharenbroich
3ba1564719 Add old docs about theoretical GTE blitter core 2020-08-16 16:37:23 -05:00
Lucas Scharenbroich
a99a06f024 Improve test to delete and remove OMF files 2020-08-13 23:33:11 -05:00
Lucas Scharenbroich
b3cd693af7 Add minimal S16 test app. Configure SetStart in the emulator to automatically run on emu boot 2018-08-04 23:31:46 -05:00
Lucas Scharenbroich
67df149f2b Move built OMF files to disk image 2018-08-04 22:48:14 -05:00
Lucas Scharenbroich
100f1df412 Add an empty 2mg disk to write the build artifacts into 2018-08-03 22:57:49 -05:00
Lucas Scharenbroich
9efebd3382 Setting up basic xdev environment 2018-08-03 22:32:14 -05:00
Lucas Scharenbroich
7fb3f19761 Add an archive of the old GTE sources 2018-07-30 23:23:05 -05:00
Lucas Scharenbroich
4e647488c4 Initial commit 2016-11-23 22:03:24 -06:00