Lucas Scharenbroich
c7a143b488
Remove unneeded padding from some data arrays
2023-04-28 00:14:03 -05:00
Lucas Scharenbroich
869d80af1e
Comment cleanup and minro refactoring
2023-04-28 00:13:05 -05:00
Lucas Scharenbroich
515ec5280b
Remove dead code
2023-04-28 00:11:46 -05:00
Lucas Scharenbroich
ed01a8da8d
Add new UpdateOverlay call
2023-04-28 00:10:59 -05:00
Lucas Scharenbroich
57f57ce533
Restore shadow reg instead of overwriting
2023-04-27 23:38:26 -05:00
Lucas Scharenbroich
df32442fff
Merge pull request #23 from lscharen/dependabot/bundler/docs/nokogiri-1.14.3
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Bump nokogiri from 1.14.2 to 1.14.3 in /docs
2023-04-27 09:29:11 -05:00
Lucas Scharenbroich
e013ff03fd
Fix off-by-one error in overlay
2023-04-26 08:47:56 -05:00
Lucas Scharenbroich
b449d983ee
Checkpoint for WIP scanline render fix for overlays+sprites and user-defined tiles
2023-04-26 00:41:17 -05:00
Lucas Scharenbroich
44c51217a1
Checkpoint of object list resolver
2023-04-25 23:39:09 -05:00
dependabot[bot]
6ba595f0b5
Bump nokogiri from 1.14.2 to 1.14.3 in /docs
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Bumps [nokogiri](https://github.com/sparklemotion/nokogiri ) from 1.14.2 to 1.14.3.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases )
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md )
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.14.2...v1.14.3 )
---
updated-dependencies:
- dependency-name: nokogiri
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
2023-04-12 06:28:35 +00:00
Lucas Scharenbroich
dc5742dd11
Remove dead code from codebase
2023-03-14 09:23:01 -05:00
Lucas Scharenbroich
02bc6fe493
Comment cleanup; rename FRINGE tile control bit
2023-03-14 09:11:53 -05:00
Lucas Scharenbroich
4f81c4a84b
Add tilengine to the references
2023-03-13 14:45:16 -05:00
Lucas Scharenbroich
36df558a3f
Merge pull request #22 from lscharen/dependabot/bundler/docs/nokogiri-1.14.2
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Bump nokogiri from 1.13.9 to 1.14.2 in /docs
2023-03-12 16:05:07 -05:00
dependabot[bot]
40bd890497
Bump nokogiri from 1.13.9 to 1.14.2 in /docs
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Bumps [nokogiri](https://github.com/sparklemotion/nokogiri ) from 1.13.9 to 1.14.2.
- [Release notes](https://github.com/sparklemotion/nokogiri/releases )
- [Changelog](https://github.com/sparklemotion/nokogiri/blob/main/CHANGELOG.md )
- [Commits](https://github.com/sparklemotion/nokogiri/compare/v1.13.9...v1.14.2 )
---
updated-dependencies:
- dependency-name: nokogiri
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
2023-03-12 21:04:22 +00:00
Lucas Scharenbroich
de26e300c4
Merge pull request #21 from lscharen/dependabot/bundler/docs/activesupport-6.0.6.1
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Bump activesupport from 6.0.5 to 6.0.6.1 in /docs
2023-03-12 16:03:33 -05:00
Lucas Scharenbroich
e6ab9a22e1
Quick change to make sure sprites work on top of scanline offset mode
2023-03-12 15:40:22 -05:00
Lucas Scharenbroich
b154bcf361
Sync up header files and add back CopyToBG1 behavior as a selectable feature
2023-03-12 15:39:41 -05:00
Lucas Scharenbroich
7aec32ced5
Update demo to leverage BG1 scanline support
2023-03-11 03:42:23 -06:00
Lucas Scharenbroich
065603a758
Core updates for BG1 scanline support
2023-03-11 03:41:41 -06:00
Lucas Scharenbroich
d31bd30649
Implement full per-scanline offset support for BG1
2023-03-11 03:41:12 -06:00
Lucas Scharenbroich
7dd690ac04
Implement fix for scanline mode compensation in BG1
2023-03-10 19:00:26 -06:00
Lucas Scharenbroich
9021ee4506
WIP of BG1 scanline effects
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A static BG1 is stable with BG0 offset values. A seam in BG1
needs to be closed up by taking into account the BG1XOrigin value
when setting the :shift_value.
Also, several routines were hard-coded for the scanline case. These
hanges need to be reverted and properly parametereized.
2023-03-10 15:50:42 -06:00
Lucas Scharenbroich
5cfefc350c
Improve per-scanline demo
2023-03-09 16:17:55 -06:00
Lucas Scharenbroich
e3409f92fa
Add per-scanline offset rendering.
2023-03-09 15:29:58 -06:00
Lucas Scharenbroich
899c6c9770
Upgrade to lockfile version 2
2023-03-09 09:19:10 -06:00
Lucas Scharenbroich
070d038f06
Merge branch 'master' into scanline-offsets
2023-03-09 00:32:03 -06:00
Lucas Scharenbroich
c04bf0d323
Add new render flags to the docs
2023-03-09 00:31:45 -06:00
Lucas Scharenbroich
9fba232df0
Minor cleanups
2023-03-09 00:27:03 -06:00
Lucas Scharenbroich
3a78398ea7
Remove dead label
2023-03-09 00:26:31 -06:00
Lucas Scharenbroich
39163ea786
Expose the ability to select which rendering order to use for sprites
2023-03-09 00:23:12 -06:00
Lucas Scharenbroich
c533d846d7
Be more cautious when manipulaitng the sorted list
2023-03-08 20:09:57 -06:00
Lucas Scharenbroich
6c5e133b17
Fix some linked-list manipulations
2023-03-08 16:29:12 -06:00
Lucas Scharenbroich
029ab62f0c
Fix accidental double-addition of the screen origin
2023-03-08 14:15:11 -06:00
Lucas Scharenbroich
a70412211c
Simplify and specialize the even/odd patching
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Allows the odd case to be slightly more efficient and the
code is cleaned up by not having to handle both even and odd
alignment cases at multiple points.
2023-03-08 12:49:45 -06:00
Lucas Scharenbroich
536959619f
Refine the horizontal dispatch
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Find small optimizations to improve the average performance of the
blitter, especially in the odd-aligned case.
- Odd-aligned PEA exit is 2 cycles faster per line
- Odd-aligned JMP exit is 2 cycles faster per line
- Odd-aligned LDA exit is 6 cycles faster (eliminated long store)
- Merged setting the entry opcode and offset to convert 2 8-bit
store into a single 16-bit store (save 6 cycles per line)
- Load and save the full word for the high bytes. Cost 2 cycles
but enabled the 6 cycles saved for the LDA case.
2023-03-07 17:32:46 -06:00
Lucas Scharenbroich
85cce2fe82
Fix docs typo
2023-03-06 15:18:26 -06:00
Lucas Scharenbroich
594b36a953
Merge branch 'master' into scanline-offsets
2023-03-06 15:14:39 -06:00
Lucas Scharenbroich
011f5c0419
Doc updates
2023-03-06 15:14:22 -06:00
Lucas Scharenbroich
04681447a5
Checkpoint
2023-03-06 14:57:52 -06:00
Lucas Scharenbroich
4bfdeae6aa
Update some demos to match new behaviors
2023-03-06 14:39:38 -06:00
Lucas Scharenbroich
5697737a93
Add workable overlay support to the scanline renderer
2023-03-06 14:39:23 -06:00
Lucas Scharenbroich
6832c7f405
Update dynamic tile rendered to use fixed snippets. Add DAMAGES flag for the one render that doesn't fit the mold
2023-03-03 21:44:39 -06:00
Lucas Scharenbroich
dd9ced08f1
Transition to fixed snippets
2023-03-02 23:24:03 -06:00
Lucas Scharenbroich
c14f3c7283
Functional compiled sprites in demo-5
2023-03-01 13:18:37 -06:00
Lucas Scharenbroich
e2e30dfcf4
Checkpoint for initial framing for compiled sprite support
2023-02-28 11:17:43 -06:00
Lucas Scharenbroich
981182592e
Shadow based rendering working in demo-5
2023-02-27 15:30:56 -06:00
Lucas Scharenbroich
af6e022454
WIP for working through scanline algos
2023-02-23 19:24:09 -06:00
Lucas Scharenbroich
46a88b1d22
Sync old code
2023-02-23 19:23:03 -06:00
dependabot[bot]
8921086e19
Bump activesupport from 6.0.5 to 6.0.6.1 in /docs
...
Bumps [activesupport](https://github.com/rails/rails ) from 6.0.5 to 6.0.6.1.
- [Release notes](https://github.com/rails/rails/releases )
- [Changelog](https://github.com/rails/rails/blob/v7.0.4.2/activesupport/CHANGELOG.md )
- [Commits](https://github.com/rails/rails/compare/v6.0.5...v6.0.6.1 )
---
updated-dependencies:
- dependency-name: activesupport
dependency-type: indirect
...
Signed-off-by: dependabot[bot] <support@github.com>
2023-01-31 04:02:47 +00:00