Lucas Scharenbroich
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acf0276ff5
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Get vertical rotation scaling going
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2022-07-22 16:00:41 -05:00 |
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Lucas Scharenbroich
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18da2546bd
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Add horizontal scaling to the background rotation
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2022-07-22 02:01:34 -05:00 |
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Lucas Scharenbroich
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6c531619f9
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Merge branch 'fixup-rotations' into kfest-2022
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2022-07-21 23:35:53 -05:00 |
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Lucas Scharenbroich
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3063ab88f9
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Fix sprite stamp rendering for 8x16 and 16x8 sprites
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2022-07-21 22:51:25 -05:00 |
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Lucas Scharenbroich
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23f3626293
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Fix issues preventing BG1 per-line offsets from working
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2022-07-16 16:42:41 -05:00 |
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Lucas Scharenbroich
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0ab7fa9d81
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Two layer demos
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2022-07-16 15:22:23 -05:00 |
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Lucas Scharenbroich
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4506f808c9
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Restore BG1 rotation code
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2022-07-12 21:03:30 -05:00 |
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Lucas Scharenbroich
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d7c0577167
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Fix typo that caused sprite to render above a tile with priority set; only for dirty tiles
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2022-07-08 12:37:06 -05:00 |
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Lucas Scharenbroich
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086f462617
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Restrict _Refresh to only on-screen tiles
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2022-07-08 12:36:07 -05:00 |
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Lucas Scharenbroich
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552d32d0fa
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Add back support for SPRITE_HIDE control bit
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2022-07-08 12:35:49 -05:00 |
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Lucas Scharenbroich
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e9a2b8569b
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Fix drift between public macro file and internal definitions
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2022-07-07 17:57:05 -05:00 |
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Lucas Scharenbroich
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530cdbd07f
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Merge branch 'dirty-tiles'
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2022-07-07 17:44:21 -05:00 |
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Lucas Scharenbroich
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5ab9fe1c3b
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Fix bank register for overlapping dirty sprites
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2022-07-07 17:43:57 -05:00 |
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Lucas Scharenbroich
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af7bd36906
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Fix logic to prevent unecessary sprite updates
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2022-07-07 17:22:44 -05:00 |
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Lucas Scharenbroich
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9856bad091
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Fix dirty<->normal rendering transition
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2022-07-07 14:46:37 -05:00 |
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Lucas Scharenbroich
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77b69cdc82
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Fix _PopDirtyTile2 routine to sync with new TS_DIRTY conventions; fixes basic dirty sprite rendering
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2022-07-07 09:12:23 -05:00 |
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Lucas Scharenbroich
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182ebfd566
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Set dirty render to the correct direct page and several small cleanups
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2022-07-06 14:55:27 -05:00 |
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Lucas Scharenbroich
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41539ae606
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Update zelda demo to use tool interface
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2022-07-06 08:53:50 -05:00 |
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Lucas Scharenbroich
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a33d7ab341
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Fix initialization bug that has been there forever. Thanks Ian Brumby
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2022-07-06 07:32:04 -05:00 |
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Lucas Scharenbroich
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58705653c4
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Work on helpers to refresh TileStore procs based on rendering mode
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2022-07-06 07:18:49 -05:00 |
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Lucas Scharenbroich
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4e21680063
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Add a full complement of firty tile rendering functions
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2022-07-05 23:48:33 -05:00 |
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Lucas Scharenbroich
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48fa068dfd
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Add routines for dirty tile rendering
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2022-07-04 23:55:32 -05:00 |
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Lucas Scharenbroich
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9fdd1dc8a5
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Fix sprite bit descriptions in comment
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2022-07-03 11:13:07 -05:00 |
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Lucas Scharenbroich
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d720f0ccac
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Add two additional functions
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2022-06-27 17:15:27 -05:00 |
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Lucas Scharenbroich
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a7dad98d50
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Additional tweaks to get old sprite demo working
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2022-06-27 11:24:04 -05:00 |
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Lucas Scharenbroich
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b0affa1b72
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Add check to bind SCBs in the render function
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2022-06-27 00:41:30 -05:00 |
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Lucas Scharenbroich
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a51c973865
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Fix addressing bug in SCB binding
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2022-06-27 00:41:02 -05:00 |
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Lucas Scharenbroich
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81e0aeb351
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Fix some minor bugs in the TwoLayer rendering functions
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2022-06-27 00:32:44 -05:00 |
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Lucas Scharenbroich
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145fd2afc4
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Fix argument definitions
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2022-06-26 23:42:21 -05:00 |
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Lucas Scharenbroich
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b7d061e666
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Fix simple script handling
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2022-06-26 23:32:15 -05:00 |
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Lucas Scharenbroich
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8aafd5812b
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Work to expose times via Toolset
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2022-06-26 22:08:42 -05:00 |
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Lucas Scharenbroich
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c257d72060
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Fix argument handling in SetPalette
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2022-06-25 21:21:20 -05:00 |
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Lucas Scharenbroich
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78ee683ba8
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Stub in a lot of the remaining functions
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2022-06-25 11:17:50 -05:00 |
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Lucas Scharenbroich
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bcdc543241
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Add in all the two-layer tile renderers; update complete. Just need to test
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2022-06-23 11:31:42 -05:00 |
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Lucas Scharenbroich
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3292572261
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Add TwoLayer rendering stubs
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2022-06-22 15:29:09 -05:00 |
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Lucas Scharenbroich
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280d19876c
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Fix a nasty macro/lup bug
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2022-06-22 00:09:08 -05:00 |
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Lucas Scharenbroich
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4c1dba0f68
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Complete Dynamic Tile renderer
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2022-06-21 23:13:28 -05:00 |
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Lucas Scharenbroich
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76a9710114
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Add dynamic rendering functions
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2022-06-21 15:28:58 -05:00 |
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Lucas Scharenbroich
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a91f39aab8
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Remove dead code and implement Slow tile renderers in terms of the Fast once to avoid code bloat
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2022-06-21 13:33:17 -05:00 |
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Lucas Scharenbroich
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2820d318a0
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Final cleanups for Fast mode
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2022-06-21 11:23:06 -05:00 |
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Lucas Scharenbroich
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400851259d
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More minor fixes
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2022-06-21 10:06:17 -05:00 |
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Lucas Scharenbroich
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553fd3c02a
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Tweaking updated sprite dispatch flow
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2022-06-21 07:29:18 -05:00 |
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Lucas Scharenbroich
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4ea3033b5e
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Get minimal tiles and sprites rendering without a crash
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2022-06-20 17:57:19 -05:00 |
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Lucas Scharenbroich
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1f9c9b3f5b
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Checkpoint of final tile proc reorg for generalize new infrastructure for different engine modes
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2022-06-20 15:55:09 -05:00 |
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Lucas Scharenbroich
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12b05139c2
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Move to tables of dispatch tuples to set tile rendering information
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2022-06-14 14:21:51 -05:00 |
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Lucas Scharenbroich
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d3da96a834
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Add in the special Tile 0 render routines
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2022-06-14 08:12:33 -05:00 |
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Lucas Scharenbroich
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7af4a216a0
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Add modular dispatch for copy routines; add initial support for tile priority bit
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2022-06-12 05:28:12 -05:00 |
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Lucas Scharenbroich
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955cf4a580
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Remove unused memory and start working on priority renderer
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2022-06-09 07:41:58 -05:00 |
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Lucas Scharenbroich
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e5938cb3c7
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Change the entry points based on the engine mode
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2022-06-08 23:34:15 -05:00 |
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Lucas Scharenbroich
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3c41e97b0f
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Move dispatch table into K bank and save 9 cycles per tile in dispatch
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2022-06-08 17:34:23 -05:00 |
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