Lucas Scharenbroich
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f2d82f810d
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Very simple asset pipeline to transform PNG impage into raw binary files to load in the engine
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2021-07-16 13:09:16 -05:00 |
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Lucas Scharenbroich
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62233d4abc
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Remove dead code and fix right edge of BG1 rendering
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2021-07-16 08:38:14 -05:00 |
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Lucas Scharenbroich
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abfcde54c2
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Initial addition of BG1 support
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2021-07-16 00:34:58 -05:00 |
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Lucas Scharenbroich
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63bfe5e8e7
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Resolve horizontal scrolling issue with PEA code
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2021-07-15 21:00:35 -05:00 |
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Lucas Scharenbroich
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26e39e3bfd
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Horizontal scrolling no longer crashes; still have incorrect edge rendering
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2021-07-15 15:30:24 -05:00 |
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Lucas Scharenbroich
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b6fadedfc7
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WIP of fixing horizontal scrolling
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2021-07-15 13:53:53 -05:00 |
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Lucas Scharenbroich
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50f5da5608
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WIP on BG0X positioning; fix tile horizonal calculation
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2021-07-15 11:01:42 -05:00 |
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Lucas Scharenbroich
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be446589b0
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Fix horizaontal ranges in actions
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2021-07-14 15:23:49 -05:00 |
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Lucas Scharenbroich
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e14a8ec36f
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Add a simple benchmark
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2021-07-12 00:16:18 -05:00 |
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Lucas Scharenbroich
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e03859406e
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Fix indexing issue with calculating a tile's top line
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2021-07-10 20:46:32 -05:00 |
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Lucas Scharenbroich
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d1e59e81ac
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Fix off-by-one error when rendering tiles
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2021-07-10 20:43:55 -05:00 |
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Lucas Scharenbroich
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b5fa2d9266
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Fix comment typos
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2021-07-10 20:35:27 -05:00 |
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Lucas Scharenbroich
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e4d480d2be
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Fix addressing issue in font routine and data-overwrite bug; Render no longer crashes!
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2021-07-10 17:15:35 -05:00 |
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Lucas Scharenbroich
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ab9a2682db
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Fix table initialization and bank preservateion in _BltRange
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2021-07-10 15:38:42 -05:00 |
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Lucas Scharenbroich
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469e8bb74a
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Add all minimal function in place; not onto debugging
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2021-07-09 15:38:32 -05:00 |
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Lucas Scharenbroich
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5d713caf5c
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More parts of the render pipeline in place
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2021-07-09 14:18:49 -05:00 |
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Lucas Scharenbroich
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7ee1ddb604
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Fix cimpilation errors
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2021-07-08 08:17:38 -05:00 |
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Lucas Scharenbroich
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8ec31631eb
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Split up source code a bit more; work toward completing render pipeline
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2021-07-08 07:46:35 -05:00 |
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Lucas Scharenbroich
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6b32d61fa9
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Small optimization to save 1 cycle per line
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2021-07-07 21:13:18 -05:00 |
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Lucas Scharenbroich
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39f61087ce
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Fix stack initialization bug
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2021-07-07 16:55:41 -05:00 |
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Lucas Scharenbroich
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92611281a4
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Implemented a PEI slammer that can break for interrupt handling
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2021-07-07 16:36:44 -05:00 |
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Lucas Scharenbroich
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d1557437c5
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Init tile sizes; fix merlin bug and fix bad jump table values
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2021-03-24 06:37:48 -05:00 |
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Lucas Scharenbroich
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89c9a5c791
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Store scrren width and height in tiles
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2021-03-24 06:36:47 -05:00 |
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Lucas Scharenbroich
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04f202c9f8
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Allow dynamic user selection of playfield size
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2021-03-21 23:44:33 -05:00 |
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Lucas Scharenbroich
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cfa1bd6f61
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Refactor screen init to allow for all modes
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2021-03-21 23:23:52 -05:00 |
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Lucas Scharenbroich
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50a3f27a9a
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Reorg files; focus on S16 artifact
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2021-03-21 21:59:54 -05:00 |
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Lucas Scharenbroich
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5e757f3cc5
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More play-around
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2020-08-23 00:25:39 -05:00 |
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Lucas Scharenbroich
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30cb545e5e
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Update skeleon to show a pictire on-screen
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2020-08-19 00:35:30 -05:00 |
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Lucas Scharenbroich
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3ba1564719
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Add old docs about theoretical GTE blitter core
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2020-08-16 16:37:23 -05:00 |
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Lucas Scharenbroich
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9efebd3382
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Setting up basic xdev environment
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2018-08-03 22:32:14 -05:00 |
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