xrick2gs/src
dwsJason d3656d2d87 Cheats for starting at another level 2019-11-04 19:54:21 -05:00
..
control.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
dat_ents.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
dat_maps.c U8 to U16 type updates 2018-12-08 14:56:38 -05:00
dat_picsPC.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
dat_picsST.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
dat_screens.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
dat_snd.c ntp: test code in-place, NTP is actually playing the samerica song 2018-11-24 16:48:15 -05:00
dat_spritesPC.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
dat_spritesST.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
dat_tilesPC.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
dat_tilesST.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
data.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
devtools.c ASM: draw_tile conversion 2018-09-23 18:06:18 -04:00
draw.c draw_tileSubList: convert to assembly to speed things up 2018-09-24 19:29:41 -04:00
e_bomb.c U8 to U16 type updates 2018-12-08 14:56:38 -05:00
e_bonus.c game_status_dirty: only render the status bar when it's "dirty", when a value changes. It helps the FPS 2018-12-07 20:11:00 -05:00
e_box.c game_status_dirty: only render the status bar when it's "dirty", when a value changes. It helps the FPS 2018-12-07 20:11:00 -05:00
e_bullet.c Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array 2018-09-20 19:57:09 -04:00
e_rick.c game_status_dirty: only render the status bar when it's "dirty", when a value changes. It helps the FPS 2018-12-07 20:11:00 -05:00
e_sbonus.c game_status_dirty: only render the status bar when it's "dirty", when a value changes. It helps the FPS 2018-12-07 20:11:00 -05:00
e_them.c game_status_dirty: only render the status bar when it's "dirty", when a value changes. It helps the FPS 2018-12-07 20:11:00 -05:00
ents.c U8 to U16 type updates 2018-12-08 14:56:38 -05:00
game.c Minor cleanup 2019-10-18 20:24:02 -04:00
img_icon.e introMain is up and working 2018-08-05 16:49:16 -04:00
img_splash.e introMain is up and working 2018-08-05 16:49:16 -04:00
maps.c U8 to U16 type updates 2018-12-08 14:56:38 -05:00
rects.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
resource.h import: xrick-021212 from BigOrno 2018-07-14 11:42:18 -04:00
scr_credit.c import: credit splash screen, move code over to a different file 2019-09-08 15:17:29 -04:00
scr_gameover.c Play Intro songs 2018-11-25 16:54:07 -05:00
scr_getname.c More GFXST also defined for GFXGS 2018-08-19 16:10:35 -04:00
scr_imain.c Play Intro songs 2018-11-25 16:54:07 -05:00
scr_imap.c #ENABLE_SOUND: respect this setting 2019-09-23 20:35:01 -04:00
scr_joykey.c Cheats for starting at another level 2019-11-04 19:54:21 -05:00
scr_pause.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
scr_xrick.c Play Intro songs 2018-11-25 16:54:07 -05:00
scroller.c scroller.c: fix issue in the scrolldown that caused top line to repeat 2018-11-25 19:31:49 -05:00
sdlcodes.e import: xrick-021212 from BigOrno 2018-07-14 11:42:18 -04:00
sysarg.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
sysevt.c Cheat Keys supported now 2019-10-01 19:44:38 -04:00
sysjoy.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
syskbd.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
syssnd.c Don't decompress song that we don't play 2019-10-18 20:24:33 -04:00
system.c ASM: draw_tile conversion 2018-09-23 18:06:18 -04:00
sysvid.c if we have to exit, because we can't allocate memory, switch back to text mode, to read the memory error before we exit 2019-11-04 19:29:27 -05:00
unzip.c new Makefile + Initial patches just to compile and link 2018-07-14 14:04:18 -04:00
util.c Optimize, pass entity pointer around instead of index, this avoids expensive multiplies to index into the entity array 2018-09-20 19:57:09 -04:00
xrick.c Cleanup when the application exits 2019-10-09 21:57:19 -04:00
xrick.rc import: xrick-021212 from BigOrno 2018-07-14 11:42:18 -04:00
xrickPC.ico import: xrick-021212 from BigOrno 2018-07-14 11:42:18 -04:00
xrickST.ico import: xrick-021212 from BigOrno 2018-07-14 11:42:18 -04:00