Commit Graph

8 Commits

Author SHA1 Message Date
John Calhoun
2fa0db4491 Switched license to GPL.
Switched license to GPL (I think).
2016-01-29 21:00:55 -08:00
John Calhoun
3f3801f017 Added license.
Added GPL license.
2016-01-29 19:47:36 -08:00
John Calhoun
797cbfb5fb Replaced the binhex’ed files with derez'ed files.
Replaced the binhex’ed resource files (.rsrc) with derez'ed (.r) files.
To return them to .rsrc files you will need to rez them (a command line
tool part of X-Code).
2016-01-29 18:24:59 -08:00
John Calhoun
b54548f889 Binhex'ed the house files.
Used ‘binhex encode’ from the command line to convert the Glider house
files into a form that GitHub will consume. You will need to binhex
decode to use.
2016-01-29 07:15:33 -08:00
John Calhoun
2d29a41f10 Trying binhex.
When I used macbinary to convert the house file and commit to GitHub,
the resource fork was lost. Trying to binhex encode the file instead to
see if it all gets committed.
2016-01-29 07:01:33 -08:00
John Calhoun
147a1fb4cb Ran macbinary on .rsrc file.
GitHub was showing zero bytes for the rsrc. (resource) file so I
macbinary encoded the file and appended .bin to it. You will have to
run macbinary to decode the resource file to recover it.
2016-01-28 22:24:02 -08:00
John Calhoun
7a70d18ba6 First check-in.
Sources for Glider PRO, a Macintosh game written by John Calhoun and
published by Casady & Greene, Inc. I believe it was using CodeWarrior
IDE to create a fat (68K and PowerPC) binary.
2016-01-28 08:10:38 -08:00
softdorothy
350db52860 Initial commit 2016-01-28 08:07:23 -08:00