Replaced the binhex’ed resource files (.rsrc) with derez'ed (.r) files.
To return them to .rsrc files you will need to rez them (a command line
tool part of X-Code).
Used ‘binhex encode’ from the command line to convert the Glider house
files into a form that GitHub will consume. You will need to binhex
decode to use.
When I used macbinary to convert the house file and commit to GitHub,
the resource fork was lost. Trying to binhex encode the file instead to
see if it all gets committed.
GitHub was showing zero bytes for the rsrc. (resource) file so I
macbinary encoded the file and appended .bin to it. You will have to
run macbinary to decode the resource file to recover it.
Sources for Glider PRO, a Macintosh game written by John Calhoun and
published by Casady & Greene, Inc. I believe it was using CodeWarrior
IDE to create a fat (68K and PowerPC) binary.