David Ludwig
8940880794
make build scripts reference both video_sdl.cpp and video_sdl2.cpp
2017-09-04 12:44:34 -04:00
David Ludwig
a646f6dc3f
added compile-time checks for SDL version, when compiling video_sdl*.cpp
2017-09-04 12:28:25 -04:00
David Ludwig
f8682679c2
moved SDL2 video code to video_sdl2.cpp; restored SDL1 implementation of video_sdl.cpp
2017-09-04 12:18:52 -04:00
David Ludwig
22eaa317a8
reverted to SDL 1.x compatible audio APIs (which still work in SDL2)
2017-09-04 12:13:50 -04:00
David Ludwig
573ffee8b1
fixed issue #31 , "on multi-monitor OS X host: cursor can get locked to fullscreen display for guest OS"
2017-09-04 11:41:26 -04:00
Ricky Zhang
d2bb35ee5a
Fix all suggestions from asvitkine
...
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2017-09-04 07:37:29 -04:00
Ricky Zhang
f3895493ae
Add break point function for Basilisk II in cxmon.
...
To enter break point, you need to run a m68k program in Macintosh guest OS. The program
executes a new emul_op instruction 0x7138. The program will be provided
in cxmon/utils folder in a separate commit. Once emulation is suspended,
you can enter below new cxmon command to manipluate break points:
ba [address] Add a break point
br [breakpoints#] Remove a break point. If # is 0, remove all break points.
bd [breakpoints#] Disable a break point. If # is 0, disable all break points.
be [breakpoints#] Enable a break point. If # is 0, enable all break points.
bi List all break points
bs "file" Save all break points to a file
bl "file" Load break points from a file
Once emulation PC reach break point address, it automatically suspends
and traps into cxmon.
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2017-09-03 00:26:01 -04:00
David Ludwig
7a36983f11
fixed issue #27 : on OS X host, mouse can get locked to portion of fullscreen display
2017-09-02 15:54:33 -04:00
David Ludwig
0f8f30f639
Basilisk II, bug-fix: switching to fullscreen, via Ctrl+Enter, on a non-primary host display, could cause mouse cursor to jump to a different display
...
This bug was observed occurring on an OSX 10.12 host.
2017-09-02 15:36:56 -04:00
David Ludwig
cd57af7795
Basilisk II, bug-fix: on Mac, mouse-grabbing via Ctrl+F5 wasn't changing the title of the window
2017-09-02 10:58:53 -04:00
David Ludwig
dbd997fa47
fixed issue #20 : GTK preference UI was broken in both Linux and Mac OS X
2017-08-30 12:17:37 -04:00
Ricky Zhang
54680714e3
Fix mixed spaces and indentation
...
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2017-08-29 21:11:07 -04:00
David Ludwig
1983aa1652
try making sure that the bincue sources use the correct, SDL2 audio device ID. Untested!
2017-08-27 18:11:48 -04:00
David Ludwig
d5e68ceebf
use SDL2's preferred/non-legacy means of opening, and working with, an audio device
2017-08-27 18:05:13 -04:00
David Ludwig
145ca0c210
fixed issue #15 : BasiliskII: running an autotools build breaks ability to build with Xcode
2017-08-27 17:37:20 -04:00
David Ludwig
51a9eeae76
fixed issue #14 : Basilisk II: make Xcode generate UAE's CPU-emulation sources at build-time
2017-08-27 17:05:02 -04:00
David Ludwig
eb36b34106
Sheepshaver: misc, runtime fixes on OSX hosts
2017-08-25 17:19:36 -04:00
David Ludwig
e55df3de96
build SheepShaver against SDL2, when using its Xcode 8 project file
2017-08-25 17:01:31 -04:00
David Ludwig
3bae0bbda9
commented on use of SDL_SetRelativeMouseMode
2017-08-23 20:56:54 -04:00
David Ludwig
7767f128e5
fixed issue #19 : on OS X, display can slide around if initial clicks are near top of screen
2017-08-23 20:52:30 -04:00
Ricky Zhang
6dbfa73dbd
Fix mon option
...
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2017-08-21 17:14:07 -04:00
David Ludwig
5d4560c1a7
fixed issue #21 , "BasiliskII, Win32: resizing a window does not stretch screen"
2017-08-19 17:45:26 -04:00
asvitkine
452b1a534b
Merge pull request #121 from coderforlife/fix-120
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Fixes #120 by adding support for v4.11 Linux Kernels which need an ex…
2017-08-18 19:48:36 -04:00
Jeffrey Bush
dee8ed76ab
Fixing bincue support when compiling --with-bincue and --enable-standalone-gui in both SheepSaver and BasiliskII by adding bincue_unix.o to list of objects compiled with the GUI application and adjusting the libs slightly (note that having extra libs listed should't neagtively effect anything). Without these changes those command line arguments cannot both be used.
2017-08-18 17:52:58 -04:00
Jeffrey Bush
7b9612f24e
Fixes #120 by adding support for v4.11 Linux Kernels which need an extra header.
2017-08-18 17:20:29 -04:00
David Ludwig
e49cd855c2
made windowed-mode windows be resize-able/scale-able - guest OS display size is retained, though
2017-08-15 21:47:45 -04:00
David Ludwig
109bc3979b
implemented issue #7 : output stdout and stderr to a log file; removed output redirection to win32 console, which was buggy
2017-08-15 21:41:59 -04:00
David Ludwig
6abc599ddf
added code to help debug issue #6 : made Win32 app show stdout and stderr, if and when it is run from a command prompt window
2017-08-14 21:14:34 -04:00
David Ludwig
b9c9687153
bug-fix: anti-aliasing not always working
2017-08-14 14:50:05 -04:00
David Ludwig
2d035eb3e9
bug-fix: mouse cursor could get locked to top-left corner, when in fullscreen
2017-08-14 14:49:29 -04:00
David Ludwig
f7fceaf096
fix Issue #18 : 512x384 guest display leads to app exit-on-startup
2017-08-14 14:44:09 -04:00
David Ludwig
9116cae283
apply anti-aliasing where available and appropriate
2017-08-14 14:41:04 -04:00
David Ludwig
0e5ce49f46
fixed issue #9 : maintain guest OS' aspect ratio, when in fullscreen
2017-08-14 14:26:54 -04:00
David Ludwig
80a30aeca1
HACK fix for Issue #17 : Thousands of Colors not working on OSX
2017-08-14 14:08:30 -04:00
David Ludwig
53cadd7fd0
restored OSX 'DEBUG' macro to DEBUG=1
2017-08-14 13:57:11 -04:00
David Ludwig
6600081b29
build fix for OSX + Xcode
2017-08-14 13:56:36 -04:00
David Ludwig
0a7640070a
finished fixing issue #16 : fixed Thousands of Colors on Linux
2017-08-14 13:45:15 -04:00
David Ludwig
09c100ff42
partial fix for issue #16 : color is incorrect on Linux
...
Thousands of Colors mode is still broken, however, Millions of Colors does work, which did not before this commit.
2017-08-14 12:48:36 -04:00
David Ludwig
d871b70240
fixed issue #12 : make autotools test for SDL2
2017-08-14 12:28:10 -04:00
David Ludwig
99f50637e1
possible fix for Issue #13 : replace SDL_CreateRGBSurfaceWithFormat calls with older + backwards-compatible SDL_CreateRGBSurface calls
2017-08-14 12:01:34 -04:00
David Ludwig
1a59a5e6f4
Merge branch 'master' of https://github.com/cebix/macemu
2017-08-14 11:35:43 -04:00
David Ludwig
c6fefd0750
fixed issue #1 : SDL2 backend did not support 2 or 4 bit color, in guest OS
2017-08-10 12:31:41 -04:00
David Ludwig
251c185dcd
renamed variables in SDL2 backend, for improved readability
2017-08-10 10:57:58 -04:00
Adam Sampson
3fc8924636
Use ucontext_t instead of struct ucontext
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ucontext_t is what POSIX requires; glibc no longer provides struct
ucontext as of 2.26: https://sourceware.org/glibc/wiki/Release/2.26
(Most architectures were already using ucontext_t, so this also makes
things more consistent; only arm and mips change.)
2017-08-09 13:04:46 +01:00
Alexei Svitkine
123a23fad5
fix sequence error compiler warning
2017-08-09 00:14:05 -04:00
Alexei Svitkine
bc7cd78467
Merge branch 'master' of https://github.com/cebix/macemu
2017-08-08 23:38:41 -04:00
Alexei Svitkine
9f93648ea5
Revert "Fix build when targeting Sierra."
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This reverts commit 35ca220d90
.
Going with https://github.com/cebix/macemu/pull/115 instead.
2017-08-08 23:37:56 -04:00
asvitkine
8d1532ca32
Merge pull request #115 from rickyzhang82/pr-sierra-clock-gettime
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Fix Mac OS X Sierra introduce clock_gettime
2017-08-08 23:35:54 -04:00
Alexei Svitkine
35ca220d90
Fix build when targeting Sierra.
...
Sierra now supports clock_gettime(), so fix some code that assumed
mach and HAVE_CLOCK_GETTIME where mutually exclusive.
2017-08-08 23:19:39 -04:00
Ricky Zhang
b32a8c8588
Fix Sierra clock_gettime issue
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Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2017-08-07 10:52:11 -04:00
David Ludwig
e0cdbe2a30
added "idlewait" support to SDL2 backend
2017-08-01 18:07:23 -04:00
David Ludwig
8874ba549f
added missing MSVC post-build script
2017-07-23 21:05:08 -04:00
David Ludwig
8705276206
updated Windows + MSVC support with SDL2 support
2017-07-23 20:49:29 -04:00
David Ludwig
54e03d9647
bug-fix, Issue #2 : prevent SDL2 from installing keyboard shortcuts (Command+Q, etc.) on OSX hosts, as they interfere with guest OS use
2017-07-23 16:23:51 -04:00
David Ludwig
1190a2b127
bug-fix, Issue #4 : prevent guest OS from causing desktop/Spaces switches on OS X host
2017-07-23 15:22:00 -04:00
David Ludwig
84282f4525
bug-fix: buffer-overflow in SDL2 audio code
2017-07-23 15:13:50 -04:00
David Ludwig
6e36c8dd30
include SDL2 as a git submodule, currently using v2.0.5; make Mac builds (of Basilisk II) build SDL
...
This should help with debugging windowing system issues, which may reside in SDL, which SDL may not provide adequate diagnostic info, or which Basilisk may not report
2017-07-23 14:09:19 -04:00
David Ludwig
a3f3d4f5d2
dropped Mac OS X deployment target down to 10.7 (from 10.12)
2017-07-22 22:01:13 -04:00
David Ludwig
3d0ea018ed
bug-fix: OS X app would not launch, when run from the Finder
2017-07-22 21:49:54 -04:00
David Ludwig
a1a85a9315
bug-fix: don't double-free the inner SDL_Surface, when the guest OS switches video modes
2017-07-22 21:31:06 -04:00
David Ludwig
e3a687ff1e
updated copyright to 2017 (from 2006); added SDL2 port credit
2017-07-22 21:20:46 -04:00
David Ludwig
ad747d2049
use HOME/.basilisk_ii_xpram for saving + restoring XPRAM
2017-07-22 21:16:32 -04:00
David Ludwig
b62b8fe5ad
read/write preferences from HOME/.basilisk_ii_prefs
2017-07-22 21:09:53 -04:00
David Ludwig
1d5b8e95af
use the host-OS' desktop resolution, when entering full-screen. This enables use of Mac OS X's "Spaces" feature, when going to fullscreen.
2017-07-22 20:40:31 -04:00
David Ludwig
cb982ee2ed
use SDL 2.0.5+, rather than SDL 1.x
...
This change may end up being a bit slower on some systems, as the SDL backend will now render its content to two, new, SDL_Surfaces: one of which is in the guest OS' resolution, the other of which is application defined.
SDL2's SDL_Render API is used, which exposes some rudimentary elements of GPU + texture-based programming. Basilisk II now maintains a single 'SDL_Texture' object, which is an SDL representation of a GPU texture. The 'outer' surface will be used to update this texture, as requests to redraw are made.
TODO: look into removing the 'outer' SDL surface, and see if we can just copy the 'inner' surface to the SDL_Texture.
TODO: the entire SDL_Texture is updated, any time a request is made to draw. Look into minimizing this a bit.
2017-07-22 20:29:30 -04:00
David Ludwig
9128314cb8
Basilisk II compiles on Xcode 8, as a 64-bit Mac app
...
SDL 1.x is used for display, rather than Mac OS X specific backend. If time permits, I'll port it to SDL 2, if only to reduce Basilisk's overall code foot-print.
Lots of features are apt to be disabled, as many 'dummy' backends were used.
Video-depths other than 1-bit or 32-bit are untested, and in some cases (4-bit, at least) are currently non-functional. This is due to a partial re-write of the SDL backend's blitting code, which was non-functional when low-bit-depths were used.
The SDL backend was also rewired, on OSX, to not attempt to align the display buffer on page-boundaries. So far, this doesn't seem to cause any notice-able problems, however, that's only using limited knowledge and testing (System 7.5.x does boot and display at 640x480, though!). The original display-buffer allocation code was failing to run, in some cases.
Preferences are, on Mac, currently hardcoded to be accessed at /tmp/BasiliskII/BasiliskII_Prefs. The folder, "/tmp/BasiliskII/", may be a symbolic link to elsewhere, though.
2017-07-22 17:43:42 -04:00
asvitkine
b5820d8059
Merge pull request #113 from bvarner/bitbakeable
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Changes to the Configure script to improve cross-compiling
2017-07-21 00:16:45 -04:00
bvarner
53e965a223
Remove unnecessary comment.
2017-07-20 23:22:10 -04:00
bvarner
2210c87233
Updates to signal handling detection, enabling vosf for cross-compiled overrides.
2017-07-20 18:53:04 -04:00
bvarner
87ae776a41
Consistency...
2017-07-20 18:28:24 -04:00
bvarner
02ec5fc7d4
Added environment variable overrides for cross-compile defaults using AC_ARG_VAR.
...
This lets you setup an environment to cross-compile, with extended support for how things will behave.
This should let the build play nicely with bitbake, without changing the --flags, and without breaking existing behaviors.
2017-07-20 17:18:55 -04:00
dmac
9f58eb96dc
Use relative mouse values when grabbed in sdl.
2017-07-16 12:07:08 +01:00
bvarner
1eae4613c6
Added gitignores for quilt patches
2017-07-14 15:08:02 -04:00
bvarner
bd3ef905fb
Don't do that.
2017-07-14 15:07:31 -04:00
bvarner
df6d21c394
I'm stashing there here, even though i probably shouldn't.
2017-07-14 15:06:12 -04:00
bvarner
1bfd163cf5
Better handling of SDL.
2017-07-14 12:50:45 -04:00
bvarner
cc3c3edcc0
Updates
2017-07-14 12:42:10 -04:00
bvarner
ca56f6f263
Ah, yeah. whoopse.
2017-07-14 12:30:53 -04:00
bvarner
35de22c444
Undo the SDL bits to favor the pkg-config bits. This should be more portable. I'm not sure if I'm breaking the cygwin build here, so I may have to give that a shot.
2017-07-14 12:25:37 -04:00
bvarner
65d44391c3
Other generated sources when not using JIT
2017-06-29 00:19:40 -04:00
bvarner
9f9893f178
move some things around here.
2017-06-28 23:37:55 -04:00
bvarner
c93058f9a6
Use SDL 1. This isn't an SDL2 App. D'oh
2017-06-28 18:06:16 -04:00
bvarner
859c4f29b5
Undo a debug output and set sigsegv_recovery if we force ac_cv_have_extended_signals.
2017-06-28 18:02:37 -04:00
bvarner
89cf05aec6
Adding an echo here to see if it's testing under a cross-build.
2017-06-28 17:57:51 -04:00
bvarner
b5790efba9
Added an enable option to force cross-compiles to use extended signal handling.
2017-06-28 17:53:45 -04:00
bvarner
9dc8bba39a
Added SDL2 macros
2017-06-28 16:14:09 -04:00
bvarner
023d0d57c7
Condense to guilty until proven innocent.
2017-06-28 15:54:00 -04:00
bvarner
9735385a47
Testing this out just to see what the output is underbitbake
2017-06-28 15:48:29 -04:00
bvarner
7ae960e4eb
Add npth to the search path.
2017-06-28 15:00:45 -04:00
bvarner
a1bea9b897
Oh yeah, use a list.
2017-06-28 13:20:15 -04:00
bvarner
94a385352e
bitbake still couldn't find it, so let's try brackets.
2017-06-28 13:17:12 -04:00
bvarner
ffa877ee6c
Use AC_SEARCH_LIBS for pthread location.
2017-06-28 13:10:59 -04:00
bvarner
f2acf91add
Adding addtional Quote around expressions in AC_TRANSLATE_DEFINE. During cross-compile builds, when values contain 'guessing yes' the single-bracket expands to multiple argments. Adding the additional quote around the entire expression avoids this. The translate call to was missing quotes, which was inconsistent with the rest of the translate calls.
2017-06-28 12:38:50 -04:00
bvarner
e671489ad1
Updated configure.ac with openssl cross-compiling updates for /dev/ptc and /dev/ptmx
2017-06-28 11:58:55 -04:00
Alexei Svitkine
14f2e85c6f
silence some warnings
2017-04-20 20:44:03 -04:00
Andrew Tonner
bab9820231
slirp: more changes to prevent a crash in the soread without so_tcpcb case
2017-01-20 13:27:00 -08:00
Andrew Tonner
68353ca6b1
fix for null deref in slirp soread when the so doesn't have a tcpcb yet
2017-01-20 02:05:55 -08:00
Andrew Tonner
52a36f24bb
guard against the slirp queues null deref on dequeues I've seen in the debugger
2017-01-20 01:33:20 -08:00
Andrew Tonner
2f9bc272be
ws2 defines and missing prototypes for building withmingw32
2017-01-19 21:12:35 -08:00
Andrew Tonner
d3b56d8e32
Fix for intermittent cursor snapping: don't attempt to warp the cursor when it's not in the window
2017-01-19 05:14:20 -08:00
Andrew Tonner
83ea8b0779
Merge remote-tracking branch 'cebix/master' into windows_build_script_test_merge
2017-01-18 16:49:19 -08:00
Andrew Tonner
5c264434e7
disable obsolete cd driver warning
2017-01-18 15:57:36 -08:00
Andrew Tonner
dc54a5eceb
missed commits
2017-01-18 04:51:34 -08:00
Andrew Tonner
b74ae092c9
builds on mingw32 without jit, still untested
2017-01-18 04:41:40 -08:00
Alexei Svitkine
181634ab31
Fix more Xcode8 warnings and tweak project settings.
2016-12-17 23:31:03 -05:00
Alexei Svitkine
6bc3dd29a8
Fix off by one error in sscanf length arg.
2016-12-17 22:43:38 -05:00
Alexei Svitkine
d19e757e1c
Fix some more Xcode8 warnings & analyze warnings.
2016-12-17 22:24:00 -05:00
Alexei Svitkine
1f211fb37b
fix some warnings in Xcode8 build
2016-12-17 22:04:57 -05:00
Alexei Svitkine
5538376dc8
Add an Xcode 8 project for SheepShaver that builds an x86 32-bit
...
application (since 64-bit doesn't work with current OS X) and uses
pre-built (by GCC) compiler JIT source files.
2016-12-17 21:38:25 -05:00
asvitkine
84dfc1e98d
Merge pull request #87 from runn1ng/master
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Making tunconfig working
2016-11-20 20:08:55 -05:00
Alexei Svitkine
268611ca75
Fix SLIRP networking on OS X (and maybe other platforms?).
...
The bug was introduced by 0daa18ab2a
,
which erroneously changed some signed types to unsigned types,
breaking logic involving negative numbers (e.g. when subtracting
sizes).
2016-11-02 02:08:51 -04:00
asvitkine
1bf6f4d640
Merge pull request #92 from rickyzhang82/customized-color-depth
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Customized color depth in SDL
2016-08-19 06:18:02 -07:00
Ricky Zhang
042574382e
1. Added document for sheep_net module.
...
2. Fixed wrong use of ipip_hdr. It is for IP tunnel. This caused serious issues in IP packet filtering. Basically, it filtered out most packets sent from outsides. The correct way to get IP header destination IP address is ip_hdr.
3. Fixed ARP spoofing from guest OS to host OS. At anytime fake MAC address should be hided.
4. Changed module init and remove as non debug message.
Signed-off-by: Ricky Zhang <rickyzhang@gmail.com>
2016-08-18 14:00:09 -04:00
Ricky Zhang
10e4bba941
Add customized color depth in SDL. To change color depth, add bit of color depth as displaycolordepth prefs in .basilisk_ii_prefs.
2016-08-15 07:38:25 -04:00
Ricky Zhang
27cb1ef84a
Explictly pass SheepVars by af_packet_priv.
2016-08-13 07:33:35 -04:00
Ricky Zhang
212b8237b6
Fix sk_alloc function change since 4.2 Linux kernel.
2016-08-12 11:13:31 -04:00
Dmitry Brant
6ac8f16efb
Improve naming consistency.
2016-08-02 09:02:40 -04:00
Dmitry Brant
72ac1218f0
Correctly set last-modified time on exported files in Windows.
2016-07-30 14:16:34 -04:00
Dmitry Brant
e1693eb92b
Correctly set last-modified time on exported files.
2016-07-29 11:45:51 -04:00
Karel Bilek
c40e8516ce
Making tunconfig working
2016-05-28 02:20:35 +02:00
asvitkine
7de64a6fce
Merge pull request #81 from vasi/sdl-volume
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Enable audio volume in SDL
2015-12-27 22:57:10 -05:00
Dave Vasilevsky
c2236350f4
Use constant for max volume
2015-12-27 22:42:37 -05:00
Dave Vasilevsky
4fa03d5fb1
Cleanups: Set to NULL after free, remove commented out code
2015-12-27 22:39:23 -05:00
Dave Vasilevsky
09a0525aac
Enable audio volume in SDL
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This is useful for keeping the volume of SS/B2 separate from that of the host machine. For example, you can mute a game in SS, while still playing music on your host.
2015-12-27 22:13:00 -05:00
Dave Vasilevsky
4b5f3bd87b
Enable real addressing by disabling PIE
2015-12-27 21:15:26 -05:00
Alexei Svitkine
db375713bb
Fix CrossPlatform files for SheepShaver build and a warning.
2015-12-26 02:17:08 -05:00
Alexei Svitkine
11f7e3b1a1
Fix typo in an earlier commit.
2015-08-10 10:36:39 -04:00
Alexei Svitkine
a99d496fd4
Fix Xcode project following move of files and fix a warning.
2015-08-09 18:50:06 -04:00
Alexei Svitkine
ee25ed7142
Fix configure script following move of files to CrossPlatform.
2015-08-09 18:41:01 -04:00
Alexei Svitkine
a06cbd6784
Fix non-Windows build.
2015-08-09 18:31:30 -04:00
asvitkine
7e111f6fc5
Merge pull request #73 from Masaq-/macipx
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Patch to make MacIPX work in SheepShaver
2015-08-09 18:14:18 -04:00
James Touton
0a9a4d0367
Changed mb type from int to bool.
2015-08-06 22:26:23 -07:00
James Touton
6cd37656b4
Added Visual Studio 2015 project files.
2015-08-06 02:37:05 -07:00
James Touton
1c9b9ba7a8
Added MSVC-friendly config.h.
2015-08-06 02:35:51 -07:00
James Touton
a6a46a2697
Unicode friendly!
2015-08-06 02:34:24 -07:00
James Touton
47e95ba2e6
Removed more spurious Windows.h #includes.
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MSVC-compatible use of #pragma pack.
Fixed potential crash in Sys_open.
Use MSVC intrinsics for byte swapping.
Ensure use of winsock2 (instead of winsock).
Set appropriate architecture #defines.
Fixed various other compile warnings/errors.
2015-08-06 02:31:42 -07:00
James Touton
9b8238ee3e
Removed spurious #includes of Windows.h.
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Fixed some more calling convention annotations.
Don't mutate the prefs string in init_tcp_listen_ports.
2015-08-06 02:18:21 -07:00
James Touton
4499902ac5
Removed kernel_windows. Assume a Windows NT-derived operating system.
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Fixed some calling convention annotations.
Fixed some MSVC warnings.
2015-08-06 02:09:10 -07:00
James Touton
49f33770ac
Resolved numerous MSVC warnings.
2015-08-06 01:57:13 -07:00
James Touton
284900f905
Moved cross-platform sources into their own directory so that Windows builds don't need to add Unix to the include directory list.
2015-08-06 01:53:29 -07:00
James Touton
c92feaf767
Fixed a bunch of warnings in MSVC.
2015-08-06 01:37:58 -07:00
James Touton
f35cb736c7
Changed type of audio_channel_counts; fixes type conversion warnings on MSVC.
2015-08-06 01:34:55 -07:00
James Touton
1d875960db
Propagate error information from set_gamma_table.
2015-08-06 01:31:26 -07:00
James Touton
73f3af6c3b
gencomp builds cleanly (and produces clean-building code) on MSVC.
2015-08-06 01:28:01 -07:00
James Touton
8b4dc6ea81
gencpu builds cleanly on MSVC.
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Fixed nasty bitfield issue where MSVC enums are signed, so a two-bit bitfield set to 2 is later read as -2.
2015-08-06 01:25:15 -07:00
James Touton
2d2e721437
Use ISO C functions for MSVC.
2015-08-06 01:17:17 -07:00
James Touton
f066f5a4fd
video_sdl compiles cleanly in MSVC.
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Resolved a bunch of type conversion warnings.
2015-08-06 01:12:43 -07:00
James Touton
0daa18ab2a
slirp compiles cleanly in MSVC.
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Use standard C prototypes instead of K&R.
2015-08-06 01:11:28 -07:00
James Touton
3271fc9d28
Added lengthof.
2015-08-06 01:02:19 -07:00
James Touton
f05cd77eb4
Renamed ASM_SYM_FOR_FUNC to ASM_SYM.
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Use ASM_SYM in place of __asm__ in a couple places.
2015-08-06 00:54:21 -07:00