Commit Graph

188 Commits

Author SHA1 Message Date
transistor
e3c4ad88ee Fixed most DIVU tests, and some more DIVS ones 2022-09-16 22:54:59 -07:00
transistor
71c10ff0f0 Slightly improved the handling of the I/N bit in Address Error 2022-09-16 20:49:44 -07:00
transistor
ef6fde2a4f Minor fix to RTE 2022-09-15 20:56:52 -07:00
transistor
5304df2a9f Minor fixes to the shift flags, but still haven't fixed the issue 2022-09-15 20:29:47 -07:00
transistor
a3fbcc7c16 Fixed some DIV tests 2022-09-14 21:52:24 -07:00
transistor
2a9ca9beae Fixed LINK instruction 2022-09-14 20:09:07 -07:00
transistor
42ca95ef5a Minor changes 2022-09-13 22:00:34 -07:00
transistor
575501599a Fixed MULS tests
DIVS tests are no better
2022-09-13 20:56:19 -07:00
transistor
873741846c Implemented the CHK and NEGX instructions 2022-09-12 22:19:01 -07:00
transistor
9ff528c463 Fixed some AddressError tests
Adjusted the PC value stored when an Address Error fault occurs to
use the size of the access operation.

I also flipped the IN bit in the word that's written to the top of
the stack on an AddressError, even though that's opposite of what
the docs say.  It seems to pass the tests.  I probably have something
else going wrong, but it shouldn't be an important bit either way.
2022-09-12 21:47:36 -07:00
transistor
1a098bde6f Fixed various m68k bugs
Added support for RTR and RESET.
Fixed flags behavior for ASd
Added function to set PC, and fixed some instruction's handling of
an address fault a bit better
2022-09-11 21:27:29 -07:00
transistor
d9a1295dda Fixed ADDX/SUBX instructions 2022-09-11 20:08:29 -07:00
transistor
03f4e11e3b Added proper AddressError handling to m68k
Also a few fixes, such as correcting a decode error in ADDX
2022-09-11 17:42:54 -07:00
transistor
34bdd86772 Added address mask to memory accesses from the tests 2022-09-11 14:51:58 -07:00
transistor
aa39b4b11f Modified to use SR mask so that certain bits in SR are always 0 2022-09-11 14:50:37 -07:00
transistor
0582625b5e Fixed some issue with m68k
Some debug code was enabled that prevented illegal instructions
from being handled normally with a processor exception

The brief instruction word decoding could cause an illegal instruction
if it didn't match the docs, but the actual implementation would not
complain in those cases, so I modified it to not perform validation
for <=MC68010

Increment and Decrement addressing modes, when using the stack pointer,
will always inc/dec by at least 2 bytes, even if it's a byte operation,
to keep the stack aligned to the nearest word boundary
2022-09-10 21:09:35 -07:00
transistor
1a3d8cc0c5 Fixed issue with Inc/Dec addressing modes
For instructions that use an operand twice, where it called
get_target_value and set_target_value, if the addressing mode was
one where it would increment or decrement a pointer, it was
causing a double inc/dec because of the two calls to get/set target.
I added an argument to let the functions know if they will be called
twice, in which case it assumes that get will be the first and set
will be the second, and inc/decs only once in the appropriate function
for whether it pre-incs or post-decs
2022-09-10 14:27:19 -07:00
transistor
c53253c050 Added more options to run select tests to harte test runner 2022-09-10 14:08:01 -07:00
transistor
c57c8f87b4 Added test running for Tom Harte's ProcessorTests test suite 2022-09-09 23:17:33 -07:00
transistor
8060f7179b Fixed some warnings 2022-09-09 22:31:55 -07:00
transistor
2c2b8e58b4 WIP 2022-09-08 19:51:29 -07:00
transistor
62a484d317 Modified the parser to work on the entire input
Previously it was going line by line, but that makes it hard to
properly parse multiline comments, so I modified it to include line
terminators in the token stream.  I also added parsing of /* */
and | \n comment types.  There is still a problem with line numbers
in the post-parsing phases, but they seem correct in the parser/lexer
stage.  It's still not able to parse the syscall.s file from Computie
but it's mostly just issues with named constants preceeded by a
"#" or "-" character.  As for the encoding stage, it has a problem
with a move instruction that uses a label.
2022-05-15 20:44:36 -07:00
transistor
586a16509f Added an assembler for the m68k
It can encode some basic instructions but not the more complicated
addressing modes or special instructions.  It can keep track of
labels and patch the displacement addresses after assembling the
output data, but it doesn't check for duplicates or that a label
has been declared before it appears.  It also doesn't take into
account the origin yet.  To run it, there is an m68kas command
that will take a file and print the data:
```
cargo run -p moa --bin m68kas <filename>
```

It's not yet tied into the rest of the system, but could be used in
the debugger to allow insertion of new code into a running system.
2022-05-12 21:53:34 -07:00
transistor
061c13fdc7 Updated sn76489 2022-01-26 19:15:46 -08:00
transistor
f464bfa1e0 Fixed audio glitch (but haven't cleaned up code) 2022-01-26 11:12:09 -08:00
transistor
749a9d2250 Added binary to test simple synth sounds for ym2612 2022-01-18 20:24:18 -08:00
transistor
8cf8c07082 Added frequency setting to ym2612 2022-01-16 21:42:07 -08:00
transistor
1413225463 Minor fix 2022-01-16 10:56:32 -08:00
transistor
a60e72fc04 Fixed controllers in Earthworm Jim (but not Mortal Kombat 1) 2022-01-16 10:39:57 -08:00
transistor
ba298fad64 Minor refactoring 2022-01-08 19:48:04 -08:00
transistor
b8906fdbb1 Minor fixes 2022-01-06 23:40:22 -08:00
transistor
c6eeed03ff Added hackish H/V counter for YM7101 2022-01-02 15:44:41 -08:00
transistor
cdbc93bb8a Minor reorganization 2021-12-31 14:00:55 -08:00
transistor
a67c7bf56e Removed old draw code from YM7101 2021-12-31 11:41:34 -08:00
transistor
ec461a61c0 Added support for window in Genesis 2021-12-31 11:40:13 -08:00
transistor
8c58903f73 Rewrote the Genesis/YM7101 draw loop to work pixel-by-pixel
In order to more accurately emulate the VDP, the main draw loop is
now going through each pixel on the screen and calculates the various
cells that should be displayed, gets the exact pixel data, and then
draws lines them all up in priority-order, and whichever is the first
non-mask pixel colour gets put into the frame buffer.  It's rather
verbose and duplicative, but I'll fix it up now that I have something
working
2021-12-30 22:46:57 -08:00
transistor
aee956f2fa Refactored ym7101 (Genesis VDP) code
The memory handling and DMA transfer code is separate from the
drawing code, but it's still a bit clumsy so I'll probably change
it more eventually
2021-12-30 11:27:50 -08:00
transistor
5d6af61531 Incomplete addition of shadow/highlight mode for Genesis 2021-12-29 10:54:43 -08:00
transistor
bf938855e1 Fixed final major bug with hscroll, where I needed to multiply by 32 instead of 16 2021-12-26 21:29:01 -08:00
transistor
ac9ec8840c Fixed hscroll issue (vscroll and hscroll were backwards) 2021-12-26 19:45:45 -08:00
transistor
10ca0c7995 Added watch command to debugger
It's a bit weirdly implemented because the Addressable trait doesn't
have access to System, so it has to set a flag on the Bus which is
then checked during the step function in System to activate the
breakpoint if a watched memory location was written to
2021-12-26 16:32:15 -08:00
transistor
588c0b56a2 Fixed bug in DIVS for m68k (was using unsigned operation) 2021-12-26 16:28:34 -08:00
transistor
b848e6261f Added ability to set breakpoints on named devices 2021-12-25 16:30:56 -08:00
transistor
188717e228 Added option to ignore reads/writes to unmapped bus areas 2021-12-25 16:30:07 -08:00
transistor
825331df39 Fixed occasional error with debug, and modified frame swapper 2021-12-23 19:32:15 -08:00
transistor
f08c4fc4a9 Fixed minor bug 2021-12-22 19:27:20 -08:00
transistor
5c415da3c3 Minor fixes 2021-12-21 21:02:55 -08:00
transistor
ed030082cd Finally fixed the animation speed in sonic 2
It turned out to be an issue with the interrupts and when the
vertical interrupt was triggered vs when the vertical blanking
bit was set.  The interrupt code in sonic 2 tries to read the
status bit after the vint occurs, and if the vblank bit is set,
it runs the Vint_Level function, but the hacky code I wrote
turned the vblanking bit on after 14ms and off when it triggered
the vint, instead of turning it on at 15ms, and off at 1.2ms, with
the int occuring at the *start* of the time the blanking bit is
set.  So the code had been waiting for 14ms after the vint until
it actually started processing thing, which didn't complete before
the next vint, so it only ran the main game loop every 33.2ms which
is why doubling the speed of the simulated execution time made it
seem about the right speed
2021-12-20 20:41:25 -08:00
transistor
18e54f4a44 Added line-based hscroll and fixed an hscroll bug
The hscroll table was multiplying by 2 (because scroll a and b values
are next to each other) but it should have multiplied by 4 because
each value is also 2 bytes and the array is of u8.

I added hscroll by-line support by using a different function for the
line scroll vs the cell or whole screen scrolling.  There are still
a bunch of glitches in scroll b's scroll values that I need to fix
2021-12-20 20:11:43 -08:00
transistor
4ca0c9b625 Fixed bug in genesis controllers with incorrect counter
The TH counter in the genesis controller code was increasing each
time the TH bit changed state instead of only in one direction.
Surprisingly it worked before, and fixing it made it not work in
Sonic 2, but after adding the 1.5ms timer to reset the TH counter,
it worked again.  I guess Sonic2 only reads the 3 buttons instead
of all 6.  It should now work with both 3 and 6 button games
2021-12-20 20:08:11 -08:00