1
0
mirror of https://github.com/TomHarte/CLK.git synced 2024-12-27 01:31:42 +00:00
CLK/Outputs/CRT/Internals/CRTOpenGL.hpp

215 lines
6.1 KiB
C++
Raw Normal View History

//
// CRTOpenGL.hpp
// Clock Signal
//
// Created by Thomas Harte on 13/02/2016.
// Copyright © 2016 Thomas Harte. All rights reserved.
//
#ifndef CRTOpenGL_h
#define CRTOpenGL_h
#include "../CRTTypes.hpp"
#include "CRTConstants.hpp"
#include "OpenGL.hpp"
#include "TextureTarget.hpp"
#include "Shader.hpp"
#include "CRTInputBufferBuilder.hpp"
#include "Shaders/OutputShader.hpp"
#include "Shaders/IntermediateShader.hpp"
#include <mutex>
namespace Outputs {
namespace CRT {
class OpenGLOutputBuilder {
private:
// colour information
ColourSpace _colour_space;
unsigned int _colour_cycle_numerator;
unsigned int _colour_cycle_denominator;
OutputDevice _output_device;
// timing information to allow reasoning about input information
unsigned int _input_frequency;
unsigned int _cycles_per_line;
unsigned int _height_of_display;
unsigned int _horizontal_scan_period;
unsigned int _vertical_scan_period;
unsigned int _vertical_period_divider;
// The user-supplied visible area
Rect _visible_area;
// Other things the caller may have provided.
char *_composite_shader;
char *_rgb_shader;
// Methods used by the OpenGL code
void prepare_output_shader();
void prepare_rgb_input_shaders();
void prepare_composite_input_shaders();
void prepare_output_vertex_array();
void prepare_source_vertex_array();
// the run and input data buffers
std::unique_ptr<CRTInputBufferBuilder> _buffer_builder;
std::unique_ptr<std::mutex> _output_mutex;
std::unique_ptr<std::mutex> _draw_mutex;
// transient buffers indicating composite data not yet decoded
GLsizei _composite_src_output_y, _cleared_composite_output_y;
std::unique_ptr<OpenGL::OutputShader> output_shader_program;
std::unique_ptr<OpenGL::IntermediateShader> composite_input_shader_program, composite_separation_filter_program, composite_y_filter_shader_program, composite_chrominance_filter_shader_program;
std::unique_ptr<OpenGL::IntermediateShader> rgb_input_shader_program, rgb_filter_shader_program;
std::unique_ptr<OpenGL::TextureTarget> compositeTexture; // receives raw composite levels
std::unique_ptr<OpenGL::TextureTarget> separatedTexture; // receives unfiltered Y in the R channel plus unfiltered but demodulated chrominance in G and B
std::unique_ptr<OpenGL::TextureTarget> filteredYTexture; // receives filtered Y in the R channel plus unfiltered chrominance in G and B
std::unique_ptr<OpenGL::TextureTarget> filteredTexture; // receives filtered YIQ or YUV
std::unique_ptr<OpenGL::TextureTarget> framebuffer; // the current pixel output
GLuint output_array_buffer, output_vertex_array;
GLuint source_array_buffer, source_vertex_array;
unsigned int _last_output_width, _last_output_height;
GLuint textureName, shadowMaskTextureName;
GLuint defaultFramebuffer;
void set_timing_uniforms();
void set_colour_space_uniforms();
void establish_OpenGL_state();
void reset_all_OpenGL_state();
public:
OpenGLOutputBuilder(unsigned int buffer_depth);
~OpenGLOutputBuilder();
inline void set_colour_format(ColourSpace colour_space, unsigned int colour_cycle_numerator, unsigned int colour_cycle_denominator)
{
_output_mutex->lock();
_colour_space = colour_space;
_colour_cycle_numerator = colour_cycle_numerator;
_colour_cycle_denominator = colour_cycle_denominator;
set_colour_space_uniforms();
_output_mutex->unlock();
}
inline void set_visible_area(Rect visible_area)
{
_visible_area = visible_area;
}
inline uint8_t *get_next_source_run()
{
if(_source_buffer_data_pointer == SourceVertexBufferDataSize) return nullptr;
return &_source_buffer_data.get()[_source_buffer_data_pointer];
}
inline void complete_source_run()
{
_source_buffer_data_pointer += SourceVertexSize;
}
inline bool composite_output_run_has_room_for_vertex()
{
return _output_buffer_data_pointer < OutputVertexBufferDataSize;
}
inline uint8_t *get_next_output_run()
{
if(_output_buffer_data_pointer == OutputVertexBufferDataSize) return nullptr;
return &_output_buffer_data.get()[_output_buffer_data_pointer];
}
inline void complete_output_run()
{
_output_buffer_data_pointer += OutputVertexSize;
}
inline void lock_output()
{
_output_mutex->lock();
}
inline void unlock_output()
{
_output_mutex->unlock();
}
inline OutputDevice get_output_device()
{
return _output_device;
}
inline uint16_t get_composite_output_y()
{
return _composite_src_output_y % IntermediateBufferHeight;
}
inline bool composite_output_buffer_is_full()
{
return _composite_src_output_y == _cleared_composite_output_y + IntermediateBufferHeight;
}
inline void increment_composite_output_y()
{
if(!composite_output_buffer_is_full())
_composite_src_output_y++;
}
inline uint8_t *allocate_write_area(size_t required_length)
{
_buffer_builder->allocate_write_area(required_length);
return _buffer_builder->get_write_target();
}
inline void reduce_previous_allocation_to(size_t actual_length)
{
_buffer_builder->reduce_previous_allocation_to(actual_length);
}
inline bool input_buffer_is_full()
{
return _buffer_builder->is_full();
}
inline uint16_t get_last_write_x_posititon()
{
return _buffer_builder->get_last_write_x_position();
}
inline uint16_t get_last_write_y_posititon()
{
return _buffer_builder->get_last_write_y_position();
}
void draw_frame(unsigned int output_width, unsigned int output_height, bool only_if_dirty);
void set_openGL_context_will_change(bool should_delete_resources);
void set_composite_sampling_function(const char *shader);
void set_rgb_sampling_function(const char *shader);
void set_output_device(OutputDevice output_device);
void set_timing(unsigned int input_frequency, unsigned int cycles_per_line, unsigned int height_of_display, unsigned int horizontal_scan_period, unsigned int vertical_scan_period, unsigned int vertical_period_divider);
std::unique_ptr<uint8_t> _source_buffer_data;
GLsizei _source_buffer_data_pointer;
std::unique_ptr<uint8_t> _output_buffer_data;
GLsizei _output_buffer_data_pointer;
GLsync _fence;
};
}
}
#endif /* CRTOpenGL_h */