Thomas Harte
1c0962e53c
Move sprites into their own source file.
2021-11-26 15:30:31 -05:00
Thomas Harte
4b21549ff4
Add a couple of static asserts.
2021-11-26 15:23:54 -05:00
Thomas Harte
30d7b0129b
Correct sprite ordering within pairs.
2021-11-26 11:58:50 -05:00
Thomas Harte
ce6877d6e4
Sprites: infer part of DMA state from slot, no access during blank.
...
Also sets the proper vertical blank length.
2021-11-26 09:37:52 -05:00
Thomas Harte
0ab5177637
Allow DMAState::FetchStopAndControl on y == v_stop_.
2021-11-25 14:29:12 -05:00
Thomas Harte
276cbfa505
Simplify sprite state machine.
...
This now better matches the explanation given on Page 133 of the Amiga System Programmer's Guide.
2021-11-25 14:08:55 -05:00
Thomas Harte
610c85a354
Correct test logic.
...
All tests now pass.
2021-11-25 04:11:20 -05:00
Thomas Harte
012084b37b
Fix exclusive fill, sizing, eliminate ECS call-ins.
...
The clock test now proceeds further, but still doesn't seem to pass.
2021-11-24 17:25:32 -05:00
Thomas Harte
55af6681af
Avoid unnecessary get_port_input
calls.
2021-11-24 17:15:48 -05:00
Thomas Harte
2a7a42ff8f
Add header for assert
.
2021-11-24 16:28:18 -05:00
Thomas Harte
7af5737ec5
Switch to LOG
.
2021-11-24 16:15:40 -05:00
Thomas Harte
0ad1529f3f
Retain delegate bit length for non-self-clocked data.
2021-11-24 16:15:27 -05:00
Thomas Harte
0df8173536
Merge branch 'master' into Amiga
2021-11-24 08:58:03 -05:00
Thomas Harte
b517811e2f
Merge pull request #988 from TomHarte/HeaderOnly6502
...
Moves the 6502 towards being a header-only dependency.
2021-11-24 08:57:45 -05:00
Thomas Harte
83d3a9c6dd
Merge branch 'master' into HeaderOnly6502
2021-11-24 08:48:36 -05:00
Thomas Harte
d0402261e6
Merge pull request #993 from TomHarte/PushAudio
...
Adds a push route for lowpass-filtered audio.
2021-11-24 08:47:10 -05:00
Thomas Harte
6f6e09d200
Correct: load
-> store
.
2021-11-22 15:18:12 -05:00
Thomas Harte
24e2fd4184
Avoid implicit conversion.
2021-11-22 11:28:02 -05:00
Thomas Harte
1aada996dc
Correct const
ing.
2021-11-22 11:18:17 -05:00
Thomas Harte
f5d3d6bcea
Splits the lowpass filter into push and pull variants.
2021-11-21 15:37:29 -05:00
Thomas Harte
a8a99f647f
Further improves framing.
2021-11-21 08:13:55 -05:00
Thomas Harte
ff68b26c44
Push HSYNC 11 slots over, to its proper position, and add a frame crop.
2021-11-20 12:39:50 -05:00
Thomas Harte
a94b4f62fd
Takes a stab at attached sprites.
2021-11-19 14:19:47 -05:00
Thomas Harte
bcc959d938
Sprites: deconflate vertical and modification flags; disarm on CTL not POS.
2021-11-19 08:03:10 -05:00
Thomas Harte
cf25d8a378
Increase logging (but leave it disabled).
2021-11-19 08:01:23 -05:00
Thomas Harte
c750bdafd5
Switch to a saturating conversion.
2021-11-18 18:01:30 -05:00
Thomas Harte
693d46f8ea
Mask by index, not colour.
2021-11-18 05:36:38 -05:00
Thomas Harte
3496ebd1d7
Constrain sprite fetches to Chip RAM.
2021-11-17 17:49:42 -05:00
Thomas Harte
be763cf7fe
Expose joystick to the world.
2021-11-17 15:33:46 -05:00
Thomas Harte
c3b4bee210
Adds a joystick class.
2021-11-17 14:26:51 -05:00
Thomas Harte
6df0227ab1
Hacks in a basic effort at dual playfields.
2021-11-16 18:26:27 -05:00
Thomas Harte
2a3a7fa8a0
Reset will_request_interrupt
.
2021-11-15 16:00:35 -05:00
Thomas Harte
50a6496399
Avoids over-greedy DMA.
2021-11-15 12:31:15 -05:00
Thomas Harte
c99dee86dd
Adds missing low -> high actions, implements more transitions.
2021-11-15 12:29:32 -05:00
Thomas Harte
0c5bb9626b
Separates state transitions and tests.
2021-11-15 05:29:28 -05:00
Thomas Harte
a9971917f5
Attempts a translation of Commodore's documentation.
2021-11-14 14:54:33 -05:00
Thomas Harte
4c62611da3
Adds enough state machine to get into the near-incomprehensible stuff on the right.
2021-11-14 10:48:50 -05:00
Thomas Harte
47f36f08fb
Switches to a synchronous audio state machine; renames advance -> advance_dma.
...
I can worry about how to just-in-time things once I better understand the hardware in general.
2021-11-13 15:53:41 -05:00
Thomas Harte
f906bab1a5
Provides feedback on interrupt flags, starts on state machine.
2021-11-13 11:05:39 -05:00
Thomas Harte
fffc03c4e4
Propagates time to the audio subsystem.
2021-11-12 15:30:52 -05:00
Thomas Harte
0f6934a131
This uses Cycles and HalfCycles, so should include ClockReceiver.
2021-11-11 09:24:32 -05:00
Thomas Harte
0a94184d6b
Provides a greater wealth of audio data.
2021-11-11 09:24:15 -05:00
Thomas Harte
7be3578497
Adds a target for audio writes.
2021-11-09 07:11:23 -05:00
Thomas Harte
eeaccb8ac0
Implements clear_all_keys
.
2021-11-08 17:49:09 -05:00
Thomas Harte
8ef9a932aa
Adds inclusive fill test; fixes inclusive fills.
2021-11-07 14:26:13 -08:00
Thomas Harte
31e22e4cfb
Provides full serial input.
2021-11-07 05:19:16 -08:00
Thomas Harte
4fc25fb798
Adds basic shift input.
2021-11-07 05:18:54 -08:00
Thomas Harte
941d9a46a2
Makes a better effort at exposition; better implements clocked line.
2021-11-07 05:18:40 -08:00
Thomas Harte
ecfe68d70f
Introduce the principle that a Serial::Line can be two-wire — clock + data.
2021-11-06 16:54:20 -07:00
Thomas Harte
c0c2b5e3a9
Post key actions to the nominated serial line.
...
Albeit that I'm still thinking through whether I want the option of including a clock on Serial::Line. It'd be natural in one sense — there's already one built in — but might weaken Serial::Line's claim to be a one-stop shop for both enqueued and real-time connections without a reasonable bit of extra work.
2021-11-06 12:03:09 -07:00